Compare it to... Hemet Nesingwary, or rather his battlecry. Since Hemet has a 4 Mana (6/3) body, the battlecry: "Destroy a Beast" is worth 1 Mana.
So if "Destroy a Beast" is worth 1 Mana, why would "Destroy a Demon" be worth Zero Mana, while also having "Restore 5 Health to your hero", which is worth 1 Mana on its own?
The card just was not very well designed and basically only intended for the classic meta.
So they basically had three options:
1. Make it cost two Mana
2. Make it cost one Mana and remove the healing
3. Change it to friendly minion only
Since self-sacrifice is a strong theme in Warlock, I am glad that they picked option 3.
The only option they had to make this card somewhat playable, was:
(0 mana) Destroy friendlydemonminion. Restore 5 Health to your hero.
In current state this card is trash and after Galakrond rotation, it won't see play.
Compare it to... Hemet Nesingwary, or rather his battlecry. Since Hemet has a 4 Mana (6/3) body, the battlecry: "Destroy a Beast" is worth 1 Mana.
So if "Destroy a Beast" is worth 1 Mana, why would "Destroy a Demon" be worth Zero Mana, while also having "Restore 5 Health to your hero", which is worth 1 Mana on its own?
The card just was not very well designed and basically only intended for the classic meta.
So they basically had three options:
1. Make it cost two Mana
2. Make it cost one Mana and remove the healing
3. Change it to friendly minion only
Since self-sacrifice is a strong theme in Warlock, I am glad that they picked option 3.
The only option they had to make this card somewhat playable, was:
(0 mana) Destroy friendlydemonminion. Restore 5 Health to your hero.
In current state this card is trash and after Galakrond rotation, it won't see play.
Na it still has pretty strong combo potential. It's fine as it is.
There was a card like how you suggested, it even restored 8 health and it was nerfed to one Mana.
Destroy anything for zero is dangerous due to combo potential being higher.
Compare it to... Hemet Nesingwary, or rather his battlecry. Since Hemet has a 4 Mana (6/3) body, the battlecry: "Destroy a Beast" is worth 1 Mana.
So if "Destroy a Beast" is worth 1 Mana, why would "Destroy a Demon" be worth Zero Mana, while also having "Restore 5 Health to your hero", which is worth 1 Mana on its own?
The card just was not very well designed and basically only intended for the classic meta.
So they basically had three options:
1. Make it cost two Mana
2. Make it cost one Mana and remove the healing
3. Change it to friendly minion only
Since self-sacrifice is a strong theme in Warlock, I am glad that they picked option 3.
The only option they had to make this card somewhat playable, was:
(0 mana) Destroy friendlydemonminion. Restore 5 Health to your hero.
In current state this card is trash and after Galakrond rotation, it won't see play.
Na it still has pretty strong combo potential. It's fine as it is.
There was a card like how you suggested, it even restored 8 health and it was nerfed to one Mana.
Destroy anything for zero is dangerous due to combo potential being higher.
What combo? In standard?
And yes, there was such card (Dark Pact) and it was nerfed (from 8 to 4 life) but only because of Cube Lock and because Warlock had pretty strong healing at the time (due to Gul'Dan and stuff). After nerf, outside of Cube Lock, it never seen play, simply because 1 mana, destroy your own minion to get 4 HP is awful, even despite more flexibility than SacPact.
SacPact itself pretty much never seen play since beta (aside from Galakrond, giving you pretty consistent access to imp tokens), because you don't want to put demon into your deck, just to destroy it. After Galakrond goes away, this card will be unplayable yet again (probably alongside with whole Warlock class).
Sact pac nerf was needed.. no way you should be playing a hylander deck play lord jaraxxuss and lose to a 0 mana card
Playing Lord J. in current meta, with all that power creep aggro tools that makes you dead by the turn 6-7, despite 30 HP in total (not 15), taunts and heals? Ye sure, go ahead and try it... Jaraxxus sucks to simply put. 9 mana do nothing won't work. Nerf Sac Pact to make Jaraxxus playable, is possibly the worst excuse you can make to justify it...
Sact pac nerf was needed.. no way you should be playing a hylander deck play lord jaraxxuss and lose to a 0 mana card
That interaction was retarded anyways, not even that funny.
Why on earth should a hero have a tribe tag? And why would only one single card interacting with that tribe tag actually interact with him. I don't think you get +2+2 as Jaraxxus when Malganis is played, even though heroes have both attack and health...
Timmys want to play their 2 x 7mana Ragnaros+ with zero risk.
It was stupid as hell to nerf Sac Pact, even Blizzard didn't want to do it - they balanced Demon Hunter around Sacrficial Pact - fact, whether people like it or not.
They just hadn't anticipated the sheer level of whining from Timmys.
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The only option they had to make this card somewhat playable, was:
(0 mana) Destroy friendly
demonminion. Restore 5 Health to your hero.In current state this card is trash and after Galakrond rotation, it won't see play.
Na it still has pretty strong combo potential. It's fine as it is.
There was a card like how you suggested, it even restored 8 health and it was nerfed to one Mana.
Destroy anything for zero is dangerous due to combo potential being higher.
Sacrificial Pact was only one cure for cancer before nerf.
What combo? In standard?
And yes, there was such card (Dark Pact) and it was nerfed (from 8 to 4 life) but only because of Cube Lock and because Warlock had pretty strong healing at the time (due to Gul'Dan and stuff). After nerf, outside of Cube Lock, it never seen play, simply because 1 mana, destroy your own minion to get 4 HP is awful, even despite more flexibility than SacPact.
SacPact itself pretty much never seen play since beta (aside from Galakrond, giving you pretty consistent access to imp tokens), because you don't want to put demon into your deck, just to destroy it. After Galakrond goes away, this card will be unplayable yet again (probably alongside with whole Warlock class).
Sact pac nerf was needed.. no way you should be playing a hylander deck play lord jaraxxuss and lose to a 0 mana card
Playing Lord J. in current meta, with all that power creep aggro tools that makes you dead by the turn 6-7, despite 30 HP in total (not 15), taunts and heals? Ye sure, go ahead and try it... Jaraxxus sucks to simply put. 9 mana do nothing won't work. Nerf Sac Pact to make Jaraxxus playable, is possibly the worst excuse you can make to justify it...
That interaction was retarded anyways, not even that funny.
Why on earth should a hero have a tribe tag? And why would only one single card interacting with that tribe tag actually interact with him. I don't think you get +2+2 as Jaraxxus when Malganis is played, even though heroes have both attack and health...
Timmys want to play their 2 x 7mana Ragnaros+ with zero risk.
It was stupid as hell to nerf Sac Pact, even Blizzard didn't want to do it - they balanced Demon Hunter around Sacrficial Pact - fact, whether people like it or not.
They just hadn't anticipated the sheer level of whining from Timmys.