Because the game is balanced around standard, where Warrior is the least played class at legend, I don't think it will see changes just for Duels. Maybe they should just ban questlines from Duels if they are so oppressive, I don't know if they are though.
Im only playing wild and duels. The deck is pretty lame. Luckily in wild its not over represented. It just feels bad losing against it.
What i dont like in duels is, that when you just make a simple Quest Pirate deck, the treasures and card picks are always pretty much perfect. I did today a run as a warrior. I got Small Backpacks and Rally the Troops, which just fits perfectly for a tempo deck. Also the cards i get offered..always pirates. Perfect!
But when i try to be creative and i make a Quest Priest, or Spell Druid, the game just cant read the deck and offers some brutal whack ass shit. Like buffs for minions and deathrattle stuff, when my deck consists only of spells.
I think thats the problem, why there isnt a lot of variety in duels. Because you get punished for it.
Im only playing wild and duels. The deck is pretty lame. Luckily in wild its not over represented.
lolwut
between the release of the United in Stormwind miniset and Fractured in Alterac, there were literally only three decks in Wild: Quest Warrior, Odd Quest Hunter and Even Handlock. Since Alterac, thankfully, Wild has gotten slightly more diverse, but Quest Warrior is still VERY prevalent and VERY strong.
Im only playing wild and duels. The deck is pretty lame. Luckily in wild its not over represented.
lolwut
between the release of the United in Stormwind miniset and Fractured in Alterac, there were literally only three decks in Wild: Quest Warrior, Odd Quest Hunter and Even Handlock. Since Alterac, thankfully, Wild has gotten slightly more diverse, but Quest Warrior is still VERY prevalent and VERY strong.
I have 65 games this season between the ranks D5-D10. 18% Warrior, 18% Hunter, 16% Shaman, 13% Druid..and then the rest
To be fair, the control shaman shudderwock decks, where you just wait frozen the whole game, until it turns one way or another arent very exciting either.
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Even in duels you can't get rid of this pirate-quest-warrior shit, pirate synergy is too strong.
I really wonder why it has to take weeks/months to balance this pirate-/quest-issue! Wild and Duels are both ruined ...
Because the game is balanced around standard, where Warrior is the least played class at legend, I don't think it will see changes just for Duels. Maybe they should just ban questlines from Duels if they are so oppressive, I don't know if they are though.
Im only playing wild and duels. The deck is pretty lame. Luckily in wild its not over represented. It just feels bad losing against it.
What i dont like in duels is, that when you just make a simple Quest Pirate deck, the treasures and card picks are always pretty much perfect. I did today a run as a warrior. I got Small Backpacks and Rally the Troops, which just fits perfectly for a tempo deck. Also the cards i get offered..always pirates. Perfect!
But when i try to be creative and i make a Quest Priest, or Spell Druid, the game just cant read the deck and offers some brutal whack ass shit. Like buffs for minions and deathrattle stuff, when my deck consists only of spells.
I think thats the problem, why there isnt a lot of variety in duels. Because you get punished for it.
You should learn already that noone cares about wild. Sorry mate.
lolwut
between the release of the United in Stormwind miniset and Fractured in Alterac, there were literally only three decks in Wild: Quest Warrior, Odd Quest Hunter and Even Handlock. Since Alterac, thankfully, Wild has gotten slightly more diverse, but Quest Warrior is still VERY prevalent and VERY strong.
Cry is always free on hearthpwn.
I have 65 games this season between the ranks D5-D10. 18% Warrior, 18% Hunter, 16% Shaman, 13% Druid..and then the rest
To be fair, the control shaman shudderwock decks, where you just wait frozen the whole game, until it turns one way or another arent very exciting either.