They revived lots of keywords and mechanics from past expansions with this one, and I would have loved to see faction division like in Gadgetzan with Dalaran and Evil League, it would have also expanded the possibilities of card design and prevent cross use play (like not giving a specific class a specific card to prevent OP combo, and still give it to other classes for creative combos).
Here are some examples of what that could have looked:
Dalaran Defenders cards - Only usable by Druids, Hunters, Mages and Paladins
Evil League cards - Only usable by Priests, Rogues, Shamans, Warlocks and Warriors
I'd rather just have access to all the cards with any class. In Meanstreets the faction cards all had abilities that made sense to be class restricted at the time (only lotus classes had jade cards, etc.)
It's not like they locked ALL the neutral minions behind 3 classes each. You could still play Street Trickster (for example) with any class, rather than just Mage, Warlock & Priest.
I'd rather just have access to all the cards with any class. In Meanstreets the faction cards all had abilities that made sense to be class restricted at the time (only lotus classes had jade cards, etc.)
It's not like they locked ALL the neutral minions behind 3 classes each. You could still play Street Trickster (for example) with any class, rather than just Mage, Warlock & Priest.
I was not saying to restrict all neutrals. Just a few, like "EVIL" minions and "Dalaran" minions...
They could have also expanded the card design with that faction division making for example a "Dalaran" minion have a "Battlecry: Discover a Twinspell spell" merging the defenders classes, or even the "Evil" minions have more Lackey interactions, or some stuff like that.
It's a good concept that adds flavor and balance to the set (I'm surprised Vargoth wasn't a mage card seeing how bonkers he is as a neutral). Maybe Blizzard considered it during development but didn't commit because of how badly MSG was received
They ripped off every other old mechanic, that they didn't double down and go full on flavour just adds to the mounting disappointment.
I'm pretty sure the "rip offs" were intentional. Priest is represented by the fortune teller from WotOG, so priest has a forbidden card like those from that expansion. Rogue is represented by Togwaggle, so rogue has an unidentified card from K&C. Warrior is DrBoom, so there are bomb cards like seaforium bomber from TBD. The heroes didn't get any copy pastas
They revived lots of keywords and mechanics from past expansions with this one, and I would have loved to see faction division like in Gadgetzan with Dalaran and Evil League, it would have also expanded the possibilities of card design and prevent cross use play (like not giving a specific class a specific card to prevent OP combo, and still give it to other classes for creative combos).
Here are some examples of what that could have looked:
Dalaran Defenders cards - Only usable by Druids, Hunters, Mages and Paladins
Evil League cards - Only usable by Priests, Rogues, Shamans, Warlocks and Warriors
What do you think?
Cool concept
I was actually hoping for new tri-class cards this expansion after seeing the trailer. I hated mean streets but tri-class cards were fun.
They ripped off every other old mechanic, that they didn't double down and go full on flavour just adds to the mounting disappointment.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Eat your heart out emo scum.
I'd rather just have access to all the cards with any class. In Meanstreets the faction cards all had abilities that made sense to be class restricted at the time (only lotus classes had jade cards, etc.)
It's not like they locked ALL the neutral minions behind 3 classes each. You could still play Street Trickster (for example) with any class, rather than just Mage, Warlock & Priest.
I was not saying to restrict all neutrals. Just a few, like "EVIL" minions and "Dalaran" minions...
They could have also expanded the card design with that faction division making for example a "Dalaran" minion have a "Battlecry: Discover a Twinspell spell" merging the defenders classes, or even the "Evil" minions have more Lackey interactions, or some stuff like that.
I'm pretty sure the "rip offs" were intentional. Priest is represented by the fortune teller from WotOG, so priest has a forbidden card like those from that expansion. Rogue is represented by Togwaggle, so rogue has an unidentified card from K&C. Warrior is DrBoom, so there are bomb cards like seaforium bomber from TBD. The heroes didn't get any copy pastas
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest