They said they are very careful with the mechanic.. but hunter legendary might spawn an archtype where you see charging 8/8s and 7/7 to your face as soon as turn 6.
They said they are very careful with the mechanic.. but hunter legendary might spawn an archtype where you see charging 8/8s and 7/7 to your face as soon as turn 6.
I totally agree with that, but 7/7 and 8/8 are from standard / ungoro sets.
Well, recruit would make charge very dangerous. Was still hoping for one or two charge minions but as said, adding buffing on top of that was likely too much. Oh well, good old Leeroy will still be popular though, since battlecry do not count when recruted.
Well, recruit would make charge very dangerous. Was still hoping for one or two charge minions but as said, adding buffing on top of that was likely too much. Oh well, good old Leeroy will still be popular though, since battlecry do not count when recruted.
currently, recruiting leeroy costs more mana than just playing him.. only sort of viable in a meme warrior deck with the weapon but the stars need to align well for that recruit to work..
Please correct me if I'm wrong but K&C expansion doesn't have even single card with charge. And this is the first expansion without it.
They said they are very careful with the mechanic.. but hunter legendary might spawn an archtype where you see charging 8/8s and 7/7 to your face as soon as turn 6.
The way they are pushing hand- and minion buffs, I believe it is the only option...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Well, recruit would make charge very dangerous. Was still hoping for one or two charge minions but as said, adding buffing on top of that was likely too much. Oh well, good old Leeroy will still be popular though, since battlecry do not count when recruted.