Blizzard proved to be incapable to balance this game , they killed a class (hunter) , they made it impossible to compete with it , it feels like a complete joke when you meet one on the ladder and you thank him for free win , they made shaman literally a god and it takes a deck like renolock with all tools available to compete with it , i dont think there is anything else who can compete with shaman right now and even renolock is not on a favorable position , its simple math , shaman opening and transition just outvalue anything , right now ladder is all about who is the best shaman and nothing else.
How hard is it to balance this game blizzard? how hard is it to control the value of each card you make? if hearthstone is gonna be dominated by tiers and complete inbalance then i think it would be better to simply demolish ladder all together , its a pointless grind right now , i met thousand of shamans today and those who didnt play shaman , they tried to counter it with decks like renopriest or renolock.
I believe it would be better for the game if blizzard replaced the ladder system with tournaments similar to magic online , tournaments are more balanced because you have to pick more classes and there is a bigger dynamic and it also offer more purpose than playing shamans all day, i havent ever seen such a pointless ladder before.
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
If you believe Blizzard to be bad at balancing this game then would you please show us how the cards should all be so perfectly balanced? I mean, you're acting like it's so easy, so why don't you do it?
How hard is it to balance this game blizzard? how hard is it to control the value of each card you make?
I'm not saying your IQ wouldn't be sufficient for the job, but I'll just point out that with the information available, which is your ignorance of how hard it is to achieve a perfect game balance, I don't think you'd be capable of achieving that.
It's far from pointless since you get the rewards at the end of the season, and there are people who enjoy grinding. Are you aware of the game known as Cookie Clicker?
Ladder is a tool for people to grind games so that they can pretend they're having fun. People who say they enjoy grinding are the same people who defended Moroes as a legitimately useable legendary - they're deluded.
What rank are you even at ranked? If you are high, then you can talk. Anyways, the majority of Hearthstone players play on Ranked, so what's the reason you think behind that? Also, I've been facing lots of other classes besides Shaman, including the occasional Shaman.
I played about 70 hours this week and out of the last 3 days shaman is the class I've seen the least. The meta is at a great point. We finally see a bunch of classes doing great. Sure they killed hunter ( my favorite class) but they will fix it. Just like they did priest. Quit complaining about ladder and go play casual or arena
SMALL TIME buccaneer should be available to rogue only. If not then Should have 1 Hp not 2. NEW SHAMAN Jade Lightning spell should only be able to target minions not face. Reno locks 7 Mana 3dmg aoe minion should be a Legendary (its a fucking common Rarity Chillmaw with Battlecry). Thats a start if you wanted to change some shit thats Completely retarded about this game atm and believe me i can go on
Rollback Post to RevisionRollBack
-Those who do not understand true pain, can never understand true peace.-
SMALL TIME buccaneer should be available to rogue only. If not then Should have 1 Hp not 2. NEW SHAMAN Jade Lightning spell should only be able to target minions not face. Reno locks 7 Mana 3dmg aoe minion should be a Legendary (its a fucking common Rarity Chillmaw with Battlecry). Thats a start if you wanted to change some shit thats Completely retarded about this game atm and believe me i can go on
No, it really should not be rogue only. Its the strongest in rogue decks. Shaman doesnt even need prirate right now to achieve legendary.
That said the OP is wrong. In high ranks while shaman is present it's all miracle rogues, renolock and dragon priest with the odd reno mage and miracle jade druid.
Remember though alot and it is ALOT of the best cards for shaman and agro decks in general are rotating out soon. I am confident Bliiz released the last adventure and expansion with that in mind. If eve new set of cards was to balance the current meta outright there would be no future in the game since everything would be reactive as hell and the design space would be all but closed. I would rather OP or sometimes broken cards the a boring asss perfectly balanced card game with zero RNG or risky cards.
Pirates are a flavour and they are aggressive by nature. A lot of players ask for more tribes. What's the point of tribes if the have no substance - just a tag to group them together. Might as well rename everything to Group A Group B Group C at that point. The game rotates and so does the meta. I hit r4 5stars with highlanderpriest (no reno) this meta and I had a positive wr against shamans and pirates alike, go figure. No shaman and buccaneer were OP or stopped me from playing my preferred control oriented deck. Go figure.
If you believe Blizzard to be bad at balancing this game then would you please show us how the cards should all be so perfectly balanced? I mean, you're acting like it's so easy, so why don't you do it?
This has to be one of the most obnoxious and pathetic fanboy excuses a person can make. "Oh someone is complaining about something I like? Well then make it yourself!"
Stop acting like a child. We have data that serves as proof that the game is unbalanced and has always been unbalanced. You know who's job it is to balance Hearthstone? Blizzard's. You know who hired a team dedicated to game balance? Blizzard. You know who let's broken cards stay in the meta for months if not years before they see nerfs? (Tuskarr, Undertaker, etc.) Blizzard. You know who admits that some cards are overpowered but takes the stance of waiting for rotation to fix the balance issues (totem golem, Dr. Boom)? Blizzard.
So don't give me the "balance is hard" crap and we should make a game better than HS if we are so smart. It isn't our jobs as fans or players to fix Hearthstone. It is however our right as fans to give feedback, and that is exactly what we are doing. Fighting games have been balancing massive rosters of characters with several different playstyles for years. You know how they do that? They tweak the numbers. Blizzard need to start tweaking those numbers as well.
Revert the Call of the Wild change. That was clearly a kneejerk reaction and Hunter needs it. Reduce spirit claws to 2 charges. Reduces flametongues health to 2. Make it so Thing from below actually has to be in hand to recieve discounts. Give tunnel trogg 2 health. Make totem golem a 3/3. All of the changes curb shaman's power and don't kill it. Don't release Kun in the same set as aviana. Aggro is extremely effecient and that is why it wins, give us effiecient heals for once. Stop with the funnel cakes vendor. Give us a 3 mana heal 10 card that offers tempo.
And at last. For the love of god, change that ladder system. Keep skilled players at legend! For a game that is supposed to be noob friendly, why do you set the most skilled players back at the end of the month to play with lesser skilled players. It doesn't make any sense. Hearthstone's problems are numerous and glaring. You don't need to be a detective or a game designer to work that out.
If you believe Blizzard to be bad at balancing this game then would you please show us how the cards should all be so perfectly balanced? I mean, you're acting like it's so easy, so why don't you do it?
This has to be one of the most obnoxious and pathetic fanboy excuses a person can make. "Oh someone is complaining about something I like? Well then make it yourself!"
Stop acting like a child. We have data that serves as proof that the game is unbalanced and has always been unbalanced. You know who's job it is to balance Hearthstone? Blizzard's. You know who hired a team dedicated to game balance? Blizzard. You know who let's broken cards stay in the meta for months if not years before they see nerfs? (Tuskarr, Undertaker, etc.) Blizzard. You know who admits that some cards are overpowered but takes the stance of waiting for rotation to fix the balance issues (totem golem, Dr. Boom)? Blizzard.
So don't give me the "balance is hard" crap and we should make a game better than HS if we are so smart. It isn't our jobs as fans or players to fix Hearthstone. It is however our right as fans to give feedback, and that is exactly what we are doing. Fighting games have been balancing massive rosters of characters with several different playstyles for years. You know how they do that? They tweak the numbers. Blizzard need to start tweaking those numbers as well.
Revert the Call of the Wild change. That was clearly a kneejerk reaction and Hunter needs it. Reduce spirit claws to 2 charges. Reduces flametongues health to 2. Make it so Thing from below actually has to be in hand to recieve discounts. Give tunnel trogg 2 health. Make totem golem a 3/3. All of the changes curb shaman's power and don't kill it. Don't release Kun in the same set as aviana. Aggro is extremely effecient and that is why it wins, give us effiecient heals for once. Stop with the funnel cakes vendor. Give us a 3 mana heal 10 card that offers tempo.
And at last. For the love of god, change that ladder system. Keep skilled players at legend! For a game that is supposed to be noob friendly, why do you set the most skilled players back at the end of the month to play with lesser skilled players. It doesn't make any sense. Hearthstone's problems are numerous and glaring. You don't need to be a detective or a game designer to work that out.
Wow insulting someone in a forum for not agreeing with you.
Your definition of balance is subjective at best. You want a class gutted. Youre also asking for the type of healing card that would be auto include because it's OP.
Lastly, you demonstrate you have no patience. HS is a game we can expect to be around for a long time. You even admit a knee jerk NERF/balance. Maybe, just maybe this development team just has different preferences than you.
Stop with the meme and I speak for everyone bullcrap. The games not perfect but name a single that is perfect and has no critics? We all keep playing because we enjoy HS at some level.
PS ladder reset is fine, just because you hit legend once doesn't mean it should be auto reward every season (entitled much). And for new players it's good. You don't get better at anything competitive by playing opponents worse than you. When's the last time you tried a new sport and won instantly against seasoned players? Or did the soccer league you got put in hand out participation trophies? I wish to play HS for the challenges within, including tough, smart well played opponents.
Your opinions are just that opinions, and some what selfish/arrogant.
We have data that serves as proof that the game is unbalanced and has always been unbalanced. You know who's job it is to balance Hearthstone? Blizzard's. You know who ...
Define balance, and are you sure that's the same balance Blizzard seeks? Is balance when each class is equally powerful? ... each card is equally playable? ... each archetype is equally viable?
When I look at HearthPwn's home page, I see 6 trending decks: currently Warrior, Druid, Warlock, Shaman, Mage, Warrior #2. And when I look at the "Class Popularity" chart, every class is fairly well represented (Shaman 150% over Hunter and only 14% over Rogue, relatively).
There are definitely some uber-powerful meta-defining decks in play right now, but this meta feels overall more balanced than ever before. The variety up to about Rank 5 is definitely there.
And at last. For the love of god, change that ladder system. Keep skilled players at legend! For a game that is supposed to be noob friendly, why do you set the most skilled players back at the end of the month to play with lesser skilled players. It doesn't make any sense. Hearthstone's problems are numerous and glaring. You don't need to be a detective or a game designer to work that out.
At what rank does a former Legend player begin in each new season? Also, at what rank does a "noob" player begin?
First of all im multilegend player if that matters at all , shaman is the best deck and the majority of players in legend play shaman either smorc or midrange with jades , it doesnt take much brain to understand why this happens , its just simple math , nothing can outvalue the deck if both decks open equally well and the deck has the most consistent opening right now , what does this mean? you have to be lucky to beat it and in the long term you will fall behind against the deck. Renodecks exist right now because those are some the few decks who can negate the craziness of shamans but i doubt they are favorable as i said on first post , sure there are players who want something different from this game and i dont blame them , the only hope for these players are reno decks , how silly is that?
Some fixes in my opinion:
Hunter died and dont get me wrong , its not simply weak , it is DEAD , no other class in history of hearthstone died before , i know this because some of my legends i made with previously weak classes , hunter died because it has always been a class that relies on strong opening to stabilize and win and it doesnt have the cards to play a control archetype , hunter cant survive with so weak 1-cost drops and in a meta with billion of weapons even the 2-cost drops are barely enough , it is funny but i made a hunter with bucaneer and patches and it is so much better even without much weapon support , yes thats true bucaneer with patches is stronger even WITHOUT weapons against hunter's 1cost drops , does this make sense? there are weak class right now like druid for example but very playable , hunter is simply not weak just dead.
Quick fixes:
1. Bucaneer needs to lose the buff from weapons OR it needs to become 1/1 at least and patches has to lose charge , right now the card is so crazy because of the downside to draw patches on first hand but this is almost insignificant downside , even if you remove all effects from this card its still an imp with 1-cost 2/3 stats , its like the new undertaker , all pirates are broken right now even without weapons.
2. Hunter needs to get a decent weapon on turn 2 or turn 1 to compete with the rest , they gave a fiery war axe to shamans (claws) as if it wasnt enough already and they left hunter with nothing. Another fix to the class would be to make the cat 2/1 instead of 1/1 and make the bat to hit only minions.
3. This expansion came with 3 mechanics , jades , reno and buff , those who got the buff mechanic are the unlucky ones , the mechanic simply doesnt work because you cant afford to lose the field on a favor of a better future turn , the game isnt played that way , this mechanic needs to be demolished and replaced , the buff effects should buff the field and not the hand. The buffing bodies are so weak that you never hope to take back the field once you are done buffing your hand.
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
If you believe Blizzard to be bad at balancing this game then would you please show us how the cards should all be so perfectly balanced? I mean, you're acting like it's so easy, so why don't you do it?
This has to be one of the most obnoxious and pathetic fanboy excuses a person can make. "Oh someone is complaining about something I like? Well then make it yourself!"
Stop acting like a child. We have data that serves as proof that the game is unbalanced and has always been unbalanced. You know who's job it is to balance Hearthstone? Blizzard's. You know who hired a team dedicated to game balance? Blizzard. You know who let's broken cards stay in the meta for months if not years before they see nerfs? (Tuskarr, Undertaker, etc.) Blizzard. You know who admits that some cards are overpowered but takes the stance of waiting for rotation to fix the balance issues (totem golem, Dr. Boom)? Blizzard.
So don't give me the "balance is hard" crap and we should make a game better than HS if we are so smart. It isn't our jobs as fans or players to fix Hearthstone. It is however our right as fans to give feedback, and that is exactly what we are doing. Fighting games have been balancing massive rosters of characters with several different playstyles for years. You know how they do that? They tweak the numbers. Blizzard need to start tweaking those numbers as well.
Revert the Call of the Wild change. That was clearly a kneejerk reaction and Hunter needs it. Reduce spirit claws to 2 charges. Reduces flametongues health to 2. Make it so Thing from below actually has to be in hand to recieve discounts. Give tunnel trogg 2 health. Make totem golem a 3/3. All of the changes curb shaman's power and don't kill it. Don't release Kun in the same set as aviana. Aggro is extremely effecient and that is why it wins, give us effiecient heals for once. Stop with the funnel cakes vendor. Give us a 3 mana heal 10 card that offers tempo.
And at last. For the love of god, change that ladder system. Keep skilled players at legend! For a game that is supposed to be noob friendly, why do you set the most skilled players back at the end of the month to play with lesser skilled players. It doesn't make any sense. Hearthstone's problems are numerous and glaring. You don't need to be a detective or a game designer to work that out.
I just want to add here that they needed Call of the Wild because of the people on these forums complaining about how overpowered it is. Meaning that it was nerfed because people on these forums felt that they knew better than Blizzard and that they are better at balancing. They take so long to nerf cards to make sure that they are actually a problem, and not just a bunch of people whining because they lost a few games. You saw how changing a singular number on Call of the Wild was enough to make it all but unplayable, and yet you still insist that you just need to change a few of the numbers on Shaman's cards and they'll still be playable.
Also, as a side note, mind giving me a link to this data? I've never seen nor heard of it, so it would be nice to see what you're talking about.
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Blizzard proved to be incapable to balance this game , they killed a class (hunter) , they made it impossible to compete with it , it feels like a complete joke when you meet one on the ladder and you thank him for free win , they made shaman literally a god and it takes a deck like renolock with all tools available to compete with it , i dont think there is anything else who can compete with shaman right now and even renolock is not on a favorable position , its simple math , shaman opening and transition just outvalue anything , right now ladder is all about who is the best shaman and nothing else.
How hard is it to balance this game blizzard? how hard is it to control the value of each card you make? if hearthstone is gonna be dominated by tiers and complete inbalance then i think it would be better to simply demolish ladder all together , its a pointless grind right now , i met thousand of shamans today and those who didnt play shaman , they tried to counter it with decks like renopriest or renolock.
I believe it would be better for the game if blizzard replaced the ladder system with tournaments similar to magic online , tournaments are more balanced because you have to pick more classes and there is a bigger dynamic and it also offer more purpose than playing shamans all day, i havent ever seen such a pointless ladder before.
Best book on the web, read now! -> https://www.amazon.com/Hearthstone-Advanced-Tactics-Depth-Strategy-ebook/dp/B079FD2GW8/ref=sr_1_8?s=digital-text&ie=UTF8&qid=1517733720&sr=1-8&keywords=hearthstone
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
If you believe Blizzard to be bad at balancing this game then would you please show us how the cards should all be so perfectly balanced? I mean, you're acting like it's so easy, so why don't you do it?
Ladder is a tool for people to grind games so that they can pretend they're having fun. People who say they enjoy grinding are the same people who defended Moroes as a legitimately useable legendary - they're deluded.
What rank are you even at ranked? If you are high, then you can talk. Anyways, the majority of Hearthstone players play on Ranked, so what's the reason you think behind that? Also, I've been facing lots of other classes besides Shaman, including the occasional Shaman.
I played about 70 hours this week and out of the last 3 days shaman is the class I've seen the least. The meta is at a great point. We finally see a bunch of classes doing great. Sure they killed hunter ( my favorite class) but they will fix it. Just like they did priest. Quit complaining about ladder and go play casual or arena
Omicron016#1732
SMALL TIME buccaneer should be available to rogue only. If not then Should have 1 Hp not 2. NEW SHAMAN Jade Lightning spell should only be able to target minions not face. Reno locks 7 Mana 3dmg aoe minion should be a Legendary (its a fucking common Rarity Chillmaw with Battlecry). Thats a start if you wanted to change some shit thats Completely retarded about this game atm and believe me i can go on
-Those who do not understand true pain, can never understand true peace.-
That's fair, that common is busted as hell
Omicron016#1732
Moroes is a usable card in Bubble Paladin though it's a bit slow for the Bubble paladin game plan.
At what rank does a former Legend player begin in each new season? Also, at what rank does a "noob" player begin?
"Nerf Paper," said Rock.
First of all im multilegend player if that matters at all , shaman is the best deck and the majority of players in legend play shaman either smorc or midrange with jades , it doesnt take much brain to understand why this happens , its just simple math , nothing can outvalue the deck if both decks open equally well and the deck has the most consistent opening right now , what does this mean? you have to be lucky to beat it and in the long term you will fall behind against the deck. Renodecks exist right now because those are some the few decks who can negate the craziness of shamans but i doubt they are favorable as i said on first post , sure there are players who want something different from this game and i dont blame them , the only hope for these players are reno decks , how silly is that?
Some fixes in my opinion:
Hunter died and dont get me wrong , its not simply weak , it is DEAD , no other class in history of hearthstone died before , i know this because some of my legends i made with previously weak classes , hunter died because it has always been a class that relies on strong opening to stabilize and win and it doesnt have the cards to play a control archetype , hunter cant survive with so weak 1-cost drops and in a meta with billion of weapons even the 2-cost drops are barely enough , it is funny but i made a hunter with bucaneer and patches and it is so much better even without much weapon support , yes thats true bucaneer with patches is stronger even WITHOUT weapons against hunter's 1cost drops , does this make sense? there are weak class right now like druid for example but very playable , hunter is simply not weak just dead.
Quick fixes:
1. Bucaneer needs to lose the buff from weapons OR it needs to become 1/1 at least and patches has to lose charge , right now the card is so crazy because of the downside to draw patches on first hand but this is almost insignificant downside , even if you remove all effects from this card its still an imp with 1-cost 2/3 stats , its like the new undertaker , all pirates are broken right now even without weapons.
2. Hunter needs to get a decent weapon on turn 2 or turn 1 to compete with the rest , they gave a fiery war axe to shamans (claws) as if it wasnt enough already and they left hunter with nothing. Another fix to the class would be to make the cat 2/1 instead of 1/1 and make the bat to hit only minions.
3. This expansion came with 3 mechanics , jades , reno and buff , those who got the buff mechanic are the unlucky ones , the mechanic simply doesnt work because you cant afford to lose the field on a favor of a better future turn , the game isnt played that way , this mechanic needs to be demolished and replaced , the buff effects should buff the field and not the hand. The buffing bodies are so weak that you never hope to take back the field once you are done buffing your hand.
Best book on the web, read now! -> https://www.amazon.com/Hearthstone-Advanced-Tactics-Depth-Strategy-ebook/dp/B079FD2GW8/ref=sr_1_8?s=digital-text&ie=UTF8&qid=1517733720&sr=1-8&keywords=hearthstone
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
Crap, meant the occasional Hunter. Higher ladder just means you can see more of the meta decks right now.