So, I was searching for some good warrior decks that are different than the usual control warrior to test, and my eyes stumbled upon a Pyrosmith deck created by Alchemixt of DKMR, which in my opinion has great potential in this current Meta since it can utilize Wild Pyromancer with many low cost spells such as Whirlwind & Inner Rage for some really nice board clears; which in the same time has great synergy with Armorsmith & Acolyte of Pain for Armor and card draw gain! On top of that the deck has some early game taunts like Sen'jin Shieldmasta to stop early threats from Murloc Decks & Aggro Warlocks.
Looks like they just added pyromancer to the typical control warrior. I am playing a control pally with this similar style of play. But im running molten giants in place of the class specific cards warrior plays. I am personally killing agro decks unless they have the nut draw and I do not get a board clear board clear. Rag almost feels like a "win more" card. Once he is in play most of the time your are already going to win, or you are clawing back and lose. I dont know if he is good for this deck or not. I personally am thinking about pulling him out because of the current meta isnt really positive for him, like I said, feels like a win more card. Ysera, grom and alex all are better cards for what your able to do with the deck. I would consider pulling the following cards; 1- Slam 2- Inner rage 1- Rag Instead I would run, 2 Cruel Taskmasters, and 2 Harvest golems Reasons. Task Master does the same thing as inner rage, but gives you a body making it so you can 2 for 1 at times and can bump your zerkers the same way as rage does. Remember your trying to not get rushed down, and on turn 2 you generally are not being overwhelmed, so you do not want to waste a WW on one creature, 2 at most. WW is better late game when you need to clear, activate your grom, or bump your zerker for massive power. Golem is better early game as well, and almost always 2 or 2 for 1s your opponent and slows the early rush, lives through your pyromancer, and WW. I think these changes would be better in the current meta over the other cards. They give your presence on the board, and give more value than the others do. Yeah some will think Rag is the god of the game, but right now its a win more card until you start playing more control vs control matches.
I would consider pulling the following cards; 1- Slam 2- Inner rage 1- Rag Instead I would run, 2 Cruel Taskmasters, and 2 Harvest golems Reasons. Task Master does the same thing as inner rage, but gives you a body making it so you can 2 for 1 at times and can bump your zerkers the same way as rage does. Remember your trying to not get rushed down, and on turn 2 you generally are not being overwhelmed, so you do not want to waste a WW on one creature, 2 at most. WW is better late game when you need to clear, activate your grom, or bump your zerker for massive power. Golem is better early game as well, and almost always 2 or 2 for 1s your opponent and slows the early rush, lives through your pyromancer, and WW. I think these changes would be better in the current meta over the other cards. They give your presence on the board, and give more value than the others do. Yeah some will think Rag is the god of the game, but right now its a win more card until you start playing more control vs control matches.
Thanks for the suggestions. I really don't know how I will feel about removing Inner Rage. From my experience this card is just amazing in this deck, the fact that it has 0 mana makes it combine amazingly well with Gadgetzan Auctioneer or even an Acolyte of Pain also don't forget that most of the times Cruel Taskmaster will most likely die of Whirlwind and/or Wild Pyromancer; it generally is like a much more flexible Cruel Taskmaster, and in this deck I believe that it might be slightly better.
Now, regarding Harvest Golems I totally agree, I love 'em and I will test 'em out!
Yeah I totally get what your saying and agree with you. It all really depends on your play style and what your playing against. How is your record with this deck?
Version I saw runs heavy on spells with Wild Pyromancer and Gadgetzan Auctioneer. Doesn't need Shieldmasta. There's variants of this with other classes too, especially with Shaman with RNG chance into Healing Totem making it multi-use, and Priest with Healing Circle or whatever it's called for multidraw off Northshire Cleric, although that's really less Gadgetzan oriented, more random stuff to blow off Pyromancer.
It's like honest to g*d, you're running two Inner Rage, it's almost like Miracle Warrior, except you're pretty much relying on the fact that you pulled their removal on your Frothing Berserker and other earlier threats.
Cruel Taskmaster still has its uses. You turn a lot of cards into a credible threat, it's cheap on crystal cost, and it's a body to drop on the field. Targets are still Armorsmith and Acolyte of Pain, no real change there. But if you're really going into Miracle Warrior, maybe slack a bit off on minions and go more for spells. Particularly Commanding Shout or whatever, real funny with Pyromancer, maybe, if I understand it right.
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
As for the pyrosmith, I have tried running the card several times in my decks and never feel like it is worth it. The deck is already cramped with necessary cards, and powerful late game finishers, so those two card slots are important to me. The Pyrosmith is typically there to deal with aggro, which I believe the warrior handles better than most classes. I've tried the DKMR deck several times, but just don't prefer it. I may just be playing it wrong.
This is the exact deck I played..from ranks 11 to 5...only lost twice before I got there...now played about 15 matches at rank 5-6 and going 8-7..so I may need to change a couple things like Senjin...Senjin is amazing against Murlock and Rogue..but not much else.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I was searching for some good warrior decks that are different than the usual control warrior to test, and my eyes stumbled upon a Pyrosmith deck created by Alchemixt of DKMR, which in my opinion has great potential in this current Meta since it can utilize Wild Pyromancer with many low cost spells such as Whirlwind & Inner Rage for some really nice board clears; which in the same time has great synergy with Armorsmith & Acolyte of Pain for Armor and card draw gain! On top of that the deck has some early game taunts like Sen'jin Shieldmasta to stop early threats from Murloc Decks & Aggro Warlocks.
Here is the Deck :
So what do you guys think ? Is this deck solid for the current meta game which is swarmed by aggro decks ? Or is the classic Warrior Control better ?
Also here is an article which explains all of the card choices, the mulligan process and how the deck functions in general [1].
"You betrayed our people to forge your fragile alliances and I will take great pleasure in tearing them apart."
Looks like they just added pyromancer to the typical control warrior. I am playing a control pally with this similar style of play. But im running molten giants in place of the class specific cards warrior plays. I am personally killing agro decks unless they have the nut draw and I do not get a board clear board clear.
Rag almost feels like a "win more" card. Once he is in play most of the time your are already going to win, or you are clawing back and lose. I dont know if he is good for this deck or not. I personally am thinking about pulling him out because of the current meta isnt really positive for him, like I said, feels like a win more card.
Ysera, grom and alex all are better cards for what your able to do with the deck. I would consider pulling the following cards;
1- Slam
2- Inner rage
1- Rag
Instead I would run, 2 Cruel Taskmasters, and 2 Harvest golems
Reasons.
Task Master does the same thing as inner rage, but gives you a body making it so you can 2 for 1 at times and can bump your zerkers the same way as rage does. Remember your trying to not get rushed down, and on turn 2 you generally are not being overwhelmed, so you do not want to waste a WW on one creature, 2 at most. WW is better late game when you need to clear, activate your grom, or bump your zerker for massive power.
Golem is better early game as well, and almost always 2 or 2 for 1s your opponent and slows the early rush, lives through your pyromancer, and WW.
I think these changes would be better in the current meta over the other cards. They give your presence on the board, and give more value than the others do.
Yeah some will think Rag is the god of the game, but right now its a win more card until you start playing more control vs control matches.
Thanks for the suggestions. I really don't know how I will feel about removing Inner Rage. From my experience this card is just amazing in this deck, the fact that it has 0 mana makes it combine amazingly well with Gadgetzan Auctioneer or even an Acolyte of Pain also don't forget that most of the times Cruel Taskmaster will most likely die of Whirlwind and/or Wild Pyromancer; it generally is like a much more flexible Cruel Taskmaster, and in this deck I believe that it might be slightly better.
Now, regarding Harvest Golems I totally agree, I love 'em and I will test 'em out!
"You betrayed our people to forge your fragile alliances and I will take great pleasure in tearing them apart."
Yeah I totally get what your saying and agree with you. It all really depends on your play style and what your playing against. How is your record with this deck?
Version I saw runs heavy on spells with Wild Pyromancer and Gadgetzan Auctioneer. Doesn't need Shieldmasta. There's variants of this with other classes too, especially with Shaman with RNG chance into Healing Totem making it multi-use, and Priest with Healing Circle or whatever it's called for multidraw off Northshire Cleric, although that's really less Gadgetzan oriented, more random stuff to blow off Pyromancer.
It's like honest to g*d, you're running two Inner Rage, it's almost like Miracle Warrior, except you're pretty much relying on the fact that you pulled their removal on your Frothing Berserker and other earlier threats.
Cruel Taskmaster still has its uses. You turn a lot of cards into a credible threat, it's cheap on crystal cost, and it's a body to drop on the field. Targets are still Armorsmith and Acolyte of Pain, no real change there. But if you're really going into Miracle Warrior, maybe slack a bit off on minions and go more for spells. Particularly Commanding Shout or whatever, real funny with Pyromancer, maybe, if I understand it right.
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
I don't believe he is going for a Miracle Warrior, he is using an adaptation of DKMR's Control Warrior Deck (Found Here: http://hearthstone.blizzpro.com/2014/02/21/dkmrs-deck-of-the-week-1-warrior-control/)
As for the pyrosmith, I have tried running the card several times in my decks and never feel like it is worth it. The deck is already cramped with necessary cards, and powerful late game finishers, so those two card slots are important to me. The Pyrosmith is typically there to deal with aggro, which I believe the warrior handles better than most classes. I've tried the DKMR deck several times, but just don't prefer it. I may just be playing it wrong.
This is the exact deck I played..from ranks 11 to 5...only lost twice before I got there...now played about 15 matches at rank 5-6 and going 8-7..so I may need to change a couple things like Senjin...Senjin is amazing against Murlock and Rogue..but not much else.