I played weapon decks mainly in the WoW TCG and would really like to play one in Heartstone as well. I have a feeling this might have a lot of issues so I am looking for any feedback on how to improve it.
I would take out Armorsmith, it have no way, in your actual deck composition to stack armor (abuse of its effect), you definitely need some extra minions, probably taunters if you want to abuse of the Armorsmith effect. you have soo many card that can get stucked on your hands. A weapon deck doesn´t mean have it all x2, I would try to balance more the minion/spell/weapon. Brawl get stuck a lot in hand imo (just as example, you have a lot of card that will make your game not fluid, like having 4 weapons in hand and a Arathi Weaponsmith), ill take at least one out (brawl) . and finally as a weapon deck, I would add things like Molten Giant. normally you drop health down fast. then shield it up, and u got those big giants to help you. IMO xD.
As some has stated, the lack of minions might leave you too vulnerable in most scenarios. If I were you I'd focus on a few taunt minions and abilities to control the battlefield until you can afford your heavy weapons. After that it should be a clean cut. (Pun intended)
Edit: New deck seems considerably better, I think I'll give it a try if I get the chance :)
Thanks for the help and I'll definitely take this into consideration. The more I looked at it and the more I have watched some streamed games I see how this wont work like it did in WoW TCG which I guess is understandable. I'll play around with this some more and make some changes.
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I played weapon decks mainly in the WoW TCG and would really like to play one in Heartstone as well. I have a feeling this might have a lot of issues so I am looking for any feedback on how to improve it.
You just better hope you opponent does not have any Acidic Swamp Ooze , other than that you need a few more minions imo.
a good minion to go with this deck would be Spiteful Smith, and all pirate cards (minus bloodsail corsair)
These are alteration I made, adding more minions, especially those that benefit from weapons, took some spells out that usually only get played once.
I would take out Armorsmith, it have no way, in your actual deck composition to stack armor (abuse of its effect), you definitely need some extra minions, probably taunters if you want to abuse of the Armorsmith effect. you have soo many card that can get stucked on your hands. A weapon deck doesn´t mean have it all x2, I would try to balance more the minion/spell/weapon. Brawl get stuck a lot in hand imo (just as example, you have a lot of card that will make your game not fluid, like having 4 weapons in hand and a Arathi Weaponsmith), ill take at least one out (brawl) . and finally as a weapon deck, I would add things like Molten Giant. normally you drop health down fast. then shield it up, and u got those big giants to help you. IMO xD.
As some has stated, the lack of minions might leave you too vulnerable in most scenarios. If I were you I'd focus on a few taunt minions and abilities to control the battlefield until you can afford your heavy weapons. After that it should be a clean cut. (Pun intended)
Edit: New deck seems considerably better, I think I'll give it a try if I get the chance :)
Thanks for the help and I'll definitely take this into consideration. The more I looked at it and the more I have watched some streamed games I see how this wont work like it did in WoW TCG which I guess is understandable. I'll play around with this some more and make some changes.