So, this deck uses low-cost taunt, so aggro opponents will have a hard time bypasing the taunts, while control players will suffer Sulfura's wrath. I didn't include the following cards that synergise with the taunts (If you have feedback I may change my mind):
Sparring Partner: all minion in this deck have taunt, and his statline, although aggresive, don't feel right to me. A little too easy to remove.
King's Defender: Fiery War Axe is cheaper and more effective.
Stolen Goods: for an aggresive deck, I think it's just slow.
Protect the King!: I don't know if this should or should not be included. In this deck, its only use would be Bolster combo shenanigans and to block aggro decks. The quest reads "Play 7 Taunt minions", so this would not count.
I need someone to rate my deck and suggest changes if necessary! Thank you very much.
I think you should definitely consider adding some of the bigger taunt minions that are coming out with the new expansion. Remember that cards from tgt like Bash will cycle out of play, so you could just replay that with some of those larger threats. Also, I definitely would consider adding fierce monkey in here ( 3 mana 3/4 taunt) cause its really great in general, and I think it has more upside than tar creeper.
Other than what I mentioned above, I will definitely also be tinkering around with this taunt warrior archtype. The quest is awesome, and alley armorsmith is like my favorite card ever.
Fierce Monkey is also rotating out, as is Bolster. I maybe would consider playing Stolen Goods with the Public Defender as well as maybe Dirty Rat and going more control oriented.
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So, this deck uses low-cost taunt, so aggro opponents will have a hard time bypasing the taunts, while control players will suffer Sulfura's wrath. I didn't include the following cards that synergise with the taunts (If you have feedback I may change my mind):
Sparring Partner: all minion in this deck have taunt, and his statline, although aggresive, don't feel right to me. A little too easy to remove.
King's Defender: Fiery War Axe is cheaper and more effective.
Stolen Goods: for an aggresive deck, I think it's just slow.
Protect the King!: I don't know if this should or should not be included. In this deck, its only use would be Bolster combo shenanigans and to block aggro decks. The quest reads "Play 7 Taunt minions", so this would not count.
I need someone to rate my deck and suggest changes if necessary! Thank you very much.
I think you should definitely consider adding some of the bigger taunt minions that are coming out with the new expansion. Remember that cards from tgt like Bash will cycle out of play, so you could just replay that with some of those larger threats. Also, I definitely would consider adding fierce monkey in here ( 3 mana 3/4 taunt) cause its really great in general, and I think it has more upside than tar creeper.
You have to know who the real enemy is.
Other than what I mentioned above, I will definitely also be tinkering around with this taunt warrior archtype. The quest is awesome, and alley armorsmith is like my favorite card ever.
You have to know who the real enemy is.
Fierce Monkey is also rotating out, as is Bolster. I maybe would consider playing Stolen Goods with the Public Defender as well as maybe Dirty Rat and going more control oriented.