What combo? And how is that satisfying? If you know that it's a deck that requires no skill or even brain (literally, bot can play it like a pro)... it's not any achievement at all, even if you make Legend you know it has nothing to do with your ability to play well, nor you had to think about what you do at all... cards play themselves (now with Patches even literally), it's too straight forward and it's the same as you'd click randomly with mouse while PC is turned off.
What form of satisfaction or fun do you feel is beyond me... I don't even mean this as an offense I just find it unbelievable that human being feels enjoyment while just clicking on one spot on screen just like that without.. meaning. Isn't it better to go watch a movie than to play such a game?
Anyways, I'm personally thankful for people playing this, I farm you a lot and it's basically instant win... didn't play much this season tho, Rank 3 Wild, Rank 5 Standard, but I think will be double Legend this season ONLY thanks to so many Pirate Warriors. So from me you have a big thank you! But really, just go play another game instead, I'm sure you'll have more satisfaction than "when you can pull off that damage combo out of the blue".
*blink* *blink*
Ok, sailor.... :-)
Out of interest, if it's a deck that anyone can play like a pro and can beat anything easily... how do you manage to farm them with a "basically instant win"? But not to worry. If you're farming me so easily, you must be getting much gold. I'm happy to be of some help. :-)
In terms of combo, I was referring to the : Heroic Strike + Mortal Strike + Mortal Strike (+ Arc Reaper) combo, for 21 damage in one turn. That's the satisfying combo, made more so when you have an empty board against a row of your opponent's minions and they are a turn away from lethal. That was remarkably satisfying when I pulled that off today, to be honest.
I'm surprised you want me to go and play another game when I (and other pirate warriors) am so obviously helping you get the only wins you appear to be able to get right now. :-/
#MixedMessages
Don't quite understand how this is satisfying. You drew a bunch of cards based off of RNG, a few of which are actually bad, and didn't have to play any prerequisite card in order to create said combo. I don't think you can even refer to it as such. Combos are Malygos OTKs in Rogue or Druid. Play Velen Priest and you'll see what an actual combo is. Like I said, I can't see how something can be so satisfying when you never had to play carefully or think about it, just drawing the right cards in order, something which you can never affect on your own since the deck has no inherent draw power outside of getting Life Tap, which is another RNG fest in itself.
What combo? And how is that satisfying? If you know that it's a deck that requires no skill or even brain (literally, bot can play it like a pro)... it's not any achievement at all, even if you make Legend you know it has nothing to do with your ability to play well, nor you had to think about what you do at all... cards play themselves (now with Patches even literally), it's too straight forward and it's the same as you'd click randomly with mouse while PC is turned off.
What form of satisfaction or fun do you feel is beyond me... I don't even mean this as an offense I just find it unbelievable that human being feels enjoyment while just clicking on one spot on screen just like that without.. meaning. Isn't it better to go watch a movie than to play such a game?
Anyways, I'm personally thankful for people playing this, I farm you a lot and it's basically instant win... didn't play much this season tho, Rank 3 Wild, Rank 5 Standard, but I think will be double Legend this season ONLY thanks to so many Pirate Warriors. So from me you have a big thank you! But really, just go play another game instead, I'm sure you'll have more satisfaction than "when you can pull off that damage combo out of the blue".
*blink* *blink*
Ok, sailor.... :-)
Out of interest, if it's a deck that anyone can play like a pro and can beat anything easily... how do you manage to farm them with a "basically instant win"? But not to worry. If you're farming me so easily, you must be getting much gold. I'm happy to be of some help. :-)
In terms of combo, I was referring to the : Heroic Strike + Mortal Strike + Mortal Strike (+ Arc Reaper) combo, for 21 damage in one turn. That's the satisfying combo, made more so when you have an empty board against a row of your opponent's minions and they are a turn away from lethal. That was remarkably satisfying when I pulled that off today, to be honest.
I'm surprised you want me to go and play another game when I (and other pirate warriors) am so obviously helping you get the only wins you appear to be able to get right now. :-/
#MixedMessages
Don't quite understand how this is satisfying. You drew a bunch of cards based off of RNG, a few of which are actually bad, and didn't have to play any prerequisite card in order to create said combo. I don't think you can even refer to it as such. Combos are Malygos OTKs in Rogue or Druid. Play Velen Priest and you'll see what an actual combo is. Like I said, I can't see how something can be so satisfying when you never had to play carefully or think about it, just drawing the right cards in order, something which you can never affect on your own since the deck has no inherent draw power outside of getting Life Tap, which is another RNG fest in itself.
It just shows the level of intelligence and game understanding of Pirate players, thinking that putting two cards together makes it a "combo" or "combo deck".
I strongly agree with this. It's a game, I never understood why people get upset about it. You know the rules of the game, and you play it, win or lose.
The reason is simple. It's easier to complain about something then put that energy into understanding the game. Better yourself understand the meta and make decks to counter it. That would be asking too much of the Hearthstone community.
I strongly agree with this. It's a game, I never understood why people get upset about it. You know the rules of the game, and you play it, win or lose.
The reason is simple. It's easier to complain about something then put that energy into understanding the game. Better yourself understand the meta and make decks to counter it. That would be asking too much of the Hearthstone community.
Give me a deck that counters Pirate Warrior while still holding a legitimate chance to win against non-face-aggro decks and I'll play it. Otherwise you're just full of bs.
And no, "play Reno" doesn't count as an answer because that doesn't counter Pirate Warrior. "Counter" means having an overwhelmingly good chance to win against X deck, while if you don't draw Reno or Ice Block or whatever you die nonetheless to pirates.
I strongly agree with this. It's a game, I never understood why people get upset about it. You know the rules of the game, and you play it, win or lose.
The reason is simple. It's easier to complain about something then put that energy into understanding the game. Better yourself understand the meta and make decks to counter it. That would be asking too much of the Hearthstone community.
Give me a deck that counters Pirate Warrior while still holding a legitimate chance to win against non-face-aggro decks and I'll play it. Otherwise you're just full of bs.
And no, "play Reno" doesn't count as an answer because that doesn't counter Pirate Warrior. "Counter" means having an overwhelmingly good chance to win against X deck, while if you don't draw Reno or Ice Block or whatever you die nonetheless to pirates.
Both Renolock and Reno Mage counter it. They are both favored in that match sounds like you aren't that good with Reno decks.
Don't quite understand how this is satisfying. You drew a bunch of cards based off of RNG, a few of which are actually bad, and didn't have to play any prerequisite card in order to create said combo. I don't think you can even refer to it as such. Combos are Malygos OTKs in Rogue or Druid. Play Velen Priest and you'll see what an actual combo is. Like I said, I can't see how something can be so satisfying when you never had to play carefully or think about it, just drawing the right cards in order, something which you can never affect on your own since the deck has no inherent draw power outside of getting Life Tap, which is another RNG fest in itself.
It just shows the level of intelligence and game understanding of Pirate players, thinking that putting two cards together makes it a "combo" or "combo deck".
It's kinda sad, really.
Interesting. It seems that some people don't seem to understand what a combo is. Perhaps this is why they struggle against combo decks like this.
For reference, a combo is a "combination" of cards that go together in synergy to create a desired effect. In the case of the Pirate deck, the desired effect is usually the OTK (meaning One Turn Kill).
By far, the most common combos in this deck are the ones that utilise Mortal Strikes and the Heroic Strikes. Both of these have certain prerequisites for them to be truly effective. In particular, the "Upgraded Heroic Reaper" (Copyright Scorpyon) is an incredibly strong combo. It is a decent OTK combo, but one which obviously requires a certain selection of cards available and played in the correct combination and order to be properly effective.
If you're not sure how combos work, I'm certain there are others on this forum who would gladly help you out. Out of interest, I'd be interested to know how you OTK will Malygos after spending the 9 mana to play him on that turn?
Lastly - Winning a game is usually satisfying. Winning by pulling off a combo that you have been preparing is even more so. You don't have to understand why if you don't find winning in this way to be satisfying. Just accept that others do and move on.
Yeah.... That's not what combo is in hearthstone, in any sense of the word. The fact that you can't even comprehend how real combo decks work (Malygos rogue for instance) is just icing on the cake.
I'd heard a lot of things recently about Pirate Warrior. Some good, most bad. And of the bad, most that it is annoying to try and beat.
So I thought I would give playing it a try, since I've been playing recently for the last couple of weeks and surprised not to face off against one yet. I hold my hands up and admit, I netdecked for this (I very rarely ever do that, but I was interested to see what this deck was like and didn't fancy all the trial and error of building it from scratch).
And I can kind of see why people like playing it, in fairness. It has a lot, and I mean, a LOT of satisfaction factor when you can pull off that damage combo out of the blue.
And I can also see why people would hate playing against it as well, to be honest. It's like a dirty pleasure. XD
You're not a bad person, you're a cute little sunshine. =)#
Yeah.... That's not what combo is in hearthstone, in any sense of the word. The fact that you can't even comprehend how real combo decks work (Malygos rogue for instance) is just icing on the cake.
Lol - I notice you didn't even try to explain how you think a Malygos OTK combo would work. If you somehow don't understand what the word combo means, that's your problem.
But let me explain it for you. A combo deck is a deck that utilises a "combination" of cards together in sequence to achieve a desired effect. In the case of the pirate deck, it uses the Arcanite Reaper as a prerequisite "Kicker" - this means a card that "kickstarts" the combo off". With the Reaper in play, the combo is achieved by playing Heroic Strikes and Upgrades (or other attack buffs) to give the player a large attack value and kill the opponent "in one turn" - this is what One Turn Kill refers to.
Hopefully that makes this a little easier to understand.
Armor up+shield slam - whoa combo deck! Brann+azure drake. Wow, dragon priest is a combo deck too, who wouldve thought? Beast+kill command. Wait, facehunter too? Except for maly decks. Those arent combos because maly is 9 mana. How can you combo that, duh! You'd need a card that reduces cost of other cards somehow, but we dont have that, idiots! We've all been wrong for so long. People have been complaining about the lack of combo decks but it's been here all along. Mind-blown!
Youre here educating people what a combo in hearthstone is, when you dont even know how Malygos combo decks work. If you knew, you'd understand why arcanite reaper+upgrade isnt something that'd make a combo deck. I don't even need to say anything to embarass you lol, youre doing all the work for me
I thought you were a troll at first, but since I'm starting to get an impression you're just one of those uneducated, yet incredibly self-confident people, let me do you a favour. Malygos decks usually use a number of cheap damage spells, often discounted by Emperor Thaurissan, to be unleashed in combination with malygos for a one turn kill. Eg. 2x Sinister Strike (16 dmg) + Eviscerate (9 dmg) + shiv (6 dmg). If you discount all that, it can be played all in one turn. Maly will cost 8, SS will cost 0, evis 1 and shiv 1
I know some combo decks can be tricky to understand, but you need to go and look up how the Reaper-Heroic Strike combo works and why it is successful. Honestly, this one is pretty basic and shouldn't be that hard to grasp.
The fact you're getting this uptight over a single combo - which (iirc) I said I was interested to hear about because I was intrigued by it. shows a lot about your saltiness. Now, if you'd like to know more about how a combo deck works, you only need to ask.
Otherwise, pick your toys up off the floor and move on.
Yeah.... That's not what combo is in hearthstone, in any sense of the word. The fact that you can't even comprehend how real combo decks work (Malygos rogue for instance) is just icing on the cake.
Lol - I notice you didn't even try to explain how you think a Malygos OTK combo would work. If you somehow don't understand what the word combo means, that's your problem.
But let me explain it for you. A combo deck is a deck that utilises a "combination" of cards together in sequence to achieve a desired effect. In the case of the pirate deck, it uses the Arcanite Reaper as a prerequisite "Kicker" - this means a card that "kickstarts" the combo off". With the Reaper in play, the combo is achieved by playing Heroic Strikes and Upgrades (or other attack buffs) to give the player a large attack value and kill the opponent "in one turn" - this is what One Turn Kill refers to.
Hopefully that makes this a little easier to understand.
Why would I explain how a malygos OTK works? You're the only one in this thread that doesn't already know, and that's kind of the point. You quite obviously don't have the slightest clue about hearthstone and yet you sit there, confidently, telling people that acutally do have a clue what a combo deck is? If my memory serves me right, you're not even a kid but a full grown man. That makes it even worse. I'm actually embarressed on your behalf.
Arcanite reaper + heroic strike isn't a "combo" and neither is arcanite reaper + upgrade. The former doesn't even have synergy with each other, while the latter does. Having synergy does not mean they are part of a combo though.
If I were you I would just quietly leave the thread and never bring the subject up again, and hope that people will just forget. I however will not, you are henceforth "the combo-man" in my mind.
Yeah.... That's not what combo is in hearthstone, in any sense of the word. The fact that you can't even comprehend how real combo decks work (Malygos rogue for instance) is just icing on the cake.
Lol - I notice you didn't even try to explain how you think a Malygos OTK combo would work. If you somehow don't understand what the word combo means, that's your problem.
But let me explain it for you. A combo deck is a deck that utilises a "combination" of cards together in sequence to achieve a desired effect. In the case of the pirate deck, it uses the Arcanite Reaper as a prerequisite "Kicker" - this means a card that "kickstarts" the combo off". With the Reaper in play, the combo is achieved by playing Heroic Strikes and Upgrades (or other attack buffs) to give the player a large attack value and kill the opponent "in one turn" - this is what One Turn Kill refers to.
Hopefully that makes this a little easier to understand.
Why would I explain how a malygos OTK works? You're the only one in this thread that doesn't already know, and that's kind of the point. You quite obviously don't have the slightest clue about hearthstone and yet you sit there, confidently, telling people that acutally do have a clue what a combo deck is? If my memory serves me right, you're not even a kid but a full grown man. That makes it even worse. I'm actually embarressed on your behalf.
Arcanite reaper + heroic strike isn't a "combo" and neither is arcanite reaper + upgrade. The former doesn't even have synergy with each other, while the latter does. Having synergy does not mean they are part of a combo though.
If I were you I would just quietly leave the thread and never bring the subject up again, and hope that people will just forget. I however will not, you are henceforth "the combo-man" in my mind.
Look, I get that you don't understand how a combination of cards put together to form a combo works. It's not a big deal. I explained it to you nicely, so stop getting your knickers in a twist over it. But don't worry, you will be forever in my mind as the "not-a-combo kid". :-) Now go forth and revel in not knowing how card battle games work - I would also probably avoid trying to tell others what they can and cant do on a public forum, like a presumptious tit, as you just did. That generally doesn't help your case and only makes you look more of a child.
Yeah.... That's not what combo is in hearthstone, in any sense of the word. The fact that you can't even comprehend how real combo decks work (Malygos rogue for instance) is just icing on the cake.
Lol - I notice you didn't even try to explain how you think a Malygos OTK combo would work. If you somehow don't understand what the word combo means, that's your problem.
But let me explain it for you. A combo deck is a deck that utilises a "combination" of cards together in sequence to achieve a desired effect. In the case of the pirate deck, it uses the Arcanite Reaper as a prerequisite "Kicker" - this means a card that "kickstarts" the combo off". With the Reaper in play, the combo is achieved by playing Heroic Strikes and Upgrades (or other attack buffs) to give the player a large attack value and kill the opponent "in one turn" - this is what One Turn Kill refers to.
Hopefully that makes this a little easier to understand.
The only one who doesn't understand what combo deck are is you. You can't just randomly go "you combine these two cards here!" and call it a combo deck. That's not how it works in hearthstone. You're completely ignoring the context of the term. Likewise you don't understand what OTK means either. OTK is not "playing arcanite reaper+heroic strike to deal 9 damage and win!" because going by that logic even playing double moonfire when your enemy is at 2hp would count as "OTK" to you.
What you don't seem to realize is that combos and combo decks are two entirely different things.
XD Is this the new "Get Out Clause" people are using now when they lose an argument? It's like you don't even understand what trolling is...
But that's fine. Don't forget you guys came onto this thread and started trolling about Pirate Warriors and are now leaving in a huff because you got shot down. /smh
Likewise you don't understand what OTK means either. OTK is not "playing arcanite reaper+heroic strike to deal 9 damage and win!"
Nice straw man.
That's not what I said. I gave an example of a combo that provides huge damage output in one turn to achieve an unexpected kill in one turn. (Hence the OTK) Otherwise, you could argue that a True OTK combo would need to deal the full 30 damage (at least) to be considered a OTK. In my original example, I utilised multiple Heroic Strikes, Upgrades and a Mortal strike which pulled off a one turn damage deal of 19 damage.
Now sure, if my opponent had 20+ health this wouldn't have been a kill - but that's not the point. The point was in doing well above the expected damage average of a turn to achieve the kill. And this involves being aware of your potential damage output and the current life total of the opposite player.
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Achieved Gold Priest- April 2017
Achieved Gold Priest- April 2017
Otherwise you're just full of bs.
"Counter" means having an overwhelmingly good chance to win against X deck, while if you don't draw Reno or Ice Block or whatever you die nonetheless to pirates.
Out of interest, I'd be interested to know how you OTK will Malygos after spending the 9 mana to play him on that turn?
Yeah.... That's not what combo is in hearthstone, in any sense of the word. The fact that you can't even comprehend how real combo decks work (Malygos rogue for instance) is just icing on the cake.
http://www.hearthpwn.com/news/2174-ben-brode-on-how-long-until-pirates-walk-the-plank
If you somehow don't understand what the word combo means, that's your problem.
A combo deck is a deck that utilises a "combination" of cards together in sequence to achieve a desired effect. In the case of the pirate deck, it uses the Arcanite Reaper as a prerequisite "Kicker" - this means a card that "kickstarts" the combo off".
With the Reaper in play, the combo is achieved by playing Heroic Strikes and Upgrades (or other attack buffs) to give the player a large attack value and kill the opponent "in one turn" - this is what One Turn Kill refers to.
That's... bemusing.
Now, if you'd like to know more about how a combo deck works, you only need to ask.
But don't worry, you will be forever in my mind as the "not-a-combo kid". :-)
Now go forth and revel in not knowing how card battle games work - I would also probably avoid trying to tell others what they can and cant do on a public forum, like a presumptious tit, as you just did. That generally doesn't help your case and only makes you look more of a child.
Alright, I guess I got trolled, shame on me :)
Next thing you know, this guy will be trying to claim that (pre-nerf) Arcane Golem + Power Overwhelming + Abusive Sergeant "isn't a combo"! XD XD
"Nah, man, dey iz just good synergy, innit! ...."
- Billy the "Not-A-Combo" Kid
Likewise you don't understand what OTK means either. OTK is not "playing arcanite reaper+heroic strike to deal 9 damage and win!" because going by that logic even playing double moonfire when your enemy is at 2hp would count as "OTK" to you.
Is this the new "Get Out Clause" people are using now when they lose an argument?
It's like you don't even understand what trolling is...
/smh
Nice straw man.
That's not what I said. I gave an example of a combo that provides huge damage output in one turn to achieve an unexpected kill in one turn. (Hence the OTK)
Otherwise, you could argue that a True OTK combo would need to deal the full 30 damage (at least) to be considered a OTK.
In my original example, I utilised multiple Heroic Strikes, Upgrades and a Mortal strike which pulled off a one turn damage deal of 19 damage.
Now sure, if my opponent had 20+ health this wouldn't have been a kill - but that's not the point. The point was in doing well above the expected damage average of a turn to achieve the kill. And this involves being aware of your potential damage output and the current life total of the opposite player.