As Tink is used to counter an ugly threat where a 5/5 is preferable to having whatever it is on the board, you could go Black Knight or even Big Game Hunter. Mana Tide for Nat definitely. I don't run Tink as shaman usually because we have Hex
I'm playing the Chikki's Leeroy Deck and I don't think I'm playing it right. The issue I have with it is the two Gad's. If thrown out turn 5 I find it just get's burned down even behind taunt because it is only 4 HP, meaning I tend to hold onto it until turn 7/8 when I can drop it and get card draw the same turn. But the problem is having board control for that long. With the rise of hunters I've seen a HUGE spike in control decks and their decks start peaking before I feel this one gets going for me. I usually end up being able to be burned down by spells because I can control but have really low HP.
I also don't really like Nat Pagle in this deck because if you play him early he gets burned down. But if you play him late behind taunt Mana Tide Totem is simply better because you guarantee a card every turn with it.
The other issue is I feel like I'm having to burn spells early to have the rockbiter's for late, but if I hold onto the spells for the card draw then I have to burn the rockbiter's early for board control.
Anyone have any ideas as to why this deck is playing badly for me? I'm sure it's a mistake I'm making, as I've had a few incredible hands with it.
I'm playing the Chikki's Leeroy Deck and I don't think I'm playing it right. The issue I have with it is the two Gad's. If thrown out turn 5 I find it just get's burned down even behind taunt because it is only 4 HP, meaning I tend to hold onto it until turn 7/8 when I can drop it and get card draw the same turn. But the problem is having board control for that long. With the rise of hunters I've seen a HUGE spike in control decks and their decks start peaking before I feel this one gets going for me. I usually end up being able to be burned down by spells because I can control but have really low HP.
I also don't really like Nat Pagle in this deck because if you play him early he gets burned down. But if you play him late behind taunt Mana Tide Totem is simply better because you guarantee a card every turn with it.
The other issue is I feel like I'm having to burn spells early to have the rockbiter's for late, but if I hold onto the spells for the card draw then I have to burn the rockbiter's early for board control.
Anyone have any ideas as to why this deck is playing badly for me? I'm sure it's a mistake I'm making, as I've had a few incredible hands with it.
If your opponent spends his cards wiping out your card draw instead of saving it for your late game threats that's a winning trade for you Also, I consider Rockbiter both an early game removal and a late game boost if needed. Point of both statements: don't be afraid to drop something early if you need to. Keep an eye on cards in hand -- if you're unloading your hand every game and your opponent is sitting there holding 10 cards, you're probably losing on tempo (unless you're flat out winning.) If you're constantly holding cards back for "later" and taking it in the face a lot, maybe be more aggressive with playing cards. You'll get a feel for it, different classes will dictate different play styles too.
I'm playing the Chikki's Leeroy Deck and I don't think I'm playing it right. The issue I have with it is the two Gad's. If thrown out turn 5 I find it just get's burned down even behind taunt because it is only 4 HP, meaning I tend to hold onto it until turn 7/8 when I can drop it and get card draw the same turn. But the problem is having board control for that long. With the rise of hunters I've seen a HUGE spike in control decks and their decks start peaking before I feel this one gets going for me. I usually end up being able to be burned down by spells because I can control but have really low HP.
I also don't really like Nat Pagle in this deck because if you play him early he gets burned down. But if you play him late behind taunt Mana Tide Totem is simply better because you guarantee a card every turn with it.
The other issue is I feel like I'm having to burn spells early to have the rockbiter's for late, but if I hold onto the spells for the card draw then I have to burn the rockbiter's early for board control.
Anyone have any ideas as to why this deck is playing badly for me? I'm sure it's a mistake I'm making, as I've had a few incredible hands with it.
If your opponent spends his cards wiping out your card draw instead of saving it for your late game threats that's a winning trade for you Also, I consider Rockbiter both an early game removal and a late game boost if needed. Point of both statements: don't be afraid to drop something early if you need to. Keep an eye on cards in hand -- if you're unloading your hand every game and your opponent is sitting there holding 10 cards, you're probably losing on tempo (unless you're flat out winning.) If you're constantly holding cards back for "later" and taking it in the face a lot, maybe be more aggressive with playing cards. You'll get a feel for it, different classes will dictate different play styles too.
Thanks. I think this deck is fun to play because you constantly are having to weigh whether it's time to play cards or not. The few times it's "clicked" in my hand it's been awesome. The best part of this deck is it appears to be able to handle rush decks and finish the game before late game controls take over. I figured it was a matter of me learning the deck, I just didn't know if anyone had any specific suggestions. I'll try and play a bit more aggressive because all my games tend to go late (unless I just get an awful draw) but once there I've had trouble closing it out because of control decks ability to burn the few big hitters in the deck.
Would it be alright to trade out 1xGadgetzan Auctioneer for Ragnaros? I feel that if they kill my Jenkins and Fire elementalsearly I have no way of winning lategame :/
Would it be alright to trade out 1xGadgetzan Auctioneer for Ragnaros? I feel that if they kill my Jenkins and Fire elementalsearly I have no way of winning lategame :/
The point of the deck is to NOT go late game.
But how do you not get forced to go to late game against priests for example with all their removals and temporary MC's?
I've beaten nearly all priests I've faced but no earlier than turn 10 or 11 :/.
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If I didn't have a Tinkmaster Overspark or a Nat Pagle, what would you recommend replace them? I have The Black Knight(figured he may good to replace Tinkmaster) and perhaps a Mana Tide Totem for Nat?
I'd love to see a gameplay vid of this deck.
As Tink is used to counter an ugly threat where a 5/5 is preferable to having whatever it is on the board, you could go Black Knight or even Big Game Hunter. Mana Tide for Nat definitely. I don't run Tink as shaman usually because we have Hex
Is there any reason Stormforged Axe is in this over Doomhammer? It is just because Doomhammer costs so much?
That is exactly the reason. Doomhammer is a cool but costs too much. Stormforged Axe allows for some early/quick removal
I'm playing the Chikki's Leeroy Deck and I don't think I'm playing it right. The issue I have with it is the two Gad's. If thrown out turn 5 I find it just get's burned down even behind taunt because it is only 4 HP, meaning I tend to hold onto it until turn 7/8 when I can drop it and get card draw the same turn. But the problem is having board control for that long. With the rise of hunters I've seen a HUGE spike in control decks and their decks start peaking before I feel this one gets going for me. I usually end up being able to be burned down by spells because I can control but have really low HP.
I also don't really like Nat Pagle in this deck because if you play him early he gets burned down. But if you play him late behind taunt Mana Tide Totem is simply better because you guarantee a card every turn with it.
The other issue is I feel like I'm having to burn spells early to have the rockbiter's for late, but if I hold onto the spells for the card draw then I have to burn the rockbiter's early for board control.
Anyone have any ideas as to why this deck is playing badly for me? I'm sure it's a mistake I'm making, as I've had a few incredible hands with it.
If your opponent spends his cards wiping out your card draw instead of saving it for your late game threats that's a winning trade for you Also, I consider Rockbiter both an early game removal and a late game boost if needed. Point of both statements: don't be afraid to drop something early if you need to. Keep an eye on cards in hand -- if you're unloading your hand every game and your opponent is sitting there holding 10 cards, you're probably losing on tempo (unless you're flat out winning.) If you're constantly holding cards back for "later" and taking it in the face a lot, maybe be more aggressive with playing cards. You'll get a feel for it, different classes will dictate different play styles too.
Thanks. I think this deck is fun to play because you constantly are having to weigh whether it's time to play cards or not. The few times it's "clicked" in my hand it's been awesome. The best part of this deck is it appears to be able to handle rush decks and finish the game before late game controls take over. I figured it was a matter of me learning the deck, I just didn't know if anyone had any specific suggestions. I'll try and play a bit more aggressive because all my games tend to go late (unless I just get an awful draw) but once there I've had trouble closing it out because of control decks ability to burn the few big hitters in the deck.
Would it be alright to trade out 1xGadgetzan Auctioneer for Ragnaros? I feel that if they kill my Jenkins and Fire elementalsearly I have no way of winning lategame :/
I use Ragnaros the Firelord in my deck and it works very well. Good for late game and helps clear their side of the board for the leeroy combo
But how do you not get forced to go to late game against priests for example with all their removals and temporary MC's?
I've beaten nearly all priests I've faced but no earlier than turn 10 or 11 :/.