That's exactly what I mean by having "worthless" cards in their hand. Even if they "technically" have a card advantage and have more options, the cards in their hand actually prevent them from having a real card advantage.
That'd just be sickeningly awesome. I was going to add, at the end of that post, that you could always use Cho as a Rogue to fill up the opponent's hand and negate any further draw until he cleans it out. And then you can repeat the process, but you're always "slightly ahead" since you empty your hand first AND deal the damage first. :D
Yeah, I mean, the odds of it happening such that you actually caused your opponent to discard a card and that card actually being one of the critical cards for the rotation are super slim. Even with that said, if you were playing the Brewmaster deck and one card got discarded, you would be totally mindf*cked from that point on, because you have no way of knowing if that was one of those key cards or not lol
Well, as I said hero, I would be really careful about which cards I gave them. I'd never give them preparation or adrenaline rush unless I intend to win that turn. Also, I'd only give them conceal early on with the intent of finishing the game before they could get to the point where they could drop Hogger/Velen and use their abilities well.
The new Illidan is tempting for a deck that's designed to drop a lot of cards at once; however, the 6 mana cost delays your nova for another turn which is not great. And it would fill up your side of the field almost instantly on nova turn, preventing you from playing VanCleef, if you're running with him.
If the adrenaline rushes are really gone, I'd go up two two headcracks, and for the other slot there's a couple options, in rough order of my preference:
Deadly Poison ( Cheap spell for nova, and should be two to four extra damage on nova phase as long as you had time to summon a dagger at some point )
Nat Pagle ( Play early to build up your hand for nova: Might need a conceal. )
Wisp ( another zero mana for buffing Adventurer and VanCleef, and easy combo starting: downside is it's kind of a waste of a draw )
Abusive Sergeant ( Cheap buffing of an Adventurer or Mana Addict that can attack on the nova turn, also a decent target for shadowstep )
Patient Assassin ( Play early for removal of big enemy creatures )
Elven Archer ( Same idea as Sergeant, more cheap damage for nova turn )
Novice Engineer ( To replace the card draw of Adrenaline Rush. Kind of expensive for one draw though. )
Cold Blood has been added to replace the inevitable removal of Adrenaline Rush. It works well with minions like Mana Addict and can help make your Coldlight Oracle or Wild Pyromancer even more of a threat. tttrrraaavvvis plays an alternate build running 2 copies of Headcrack and a single copy of Master of Disguise.
I'm in love with this. It's so strong, it's not even funny anymore. Sadly, I expect blizzard to agree on this and bring in another nerf. I liked the random illidan as well haha, with the amount of cards you play it is by far the strongest legendary.
Saw this deck on the spotlight, I was building something similar but haven't tested it, that being said if this deck is going to be part of the metagame I do have a good card suggestion.
Vanish: At least as a singleton can wreck a mirror if you are patient and use it after they have comboed out exhausting their hand. At that point you bounce their beefed up creatures and watch them groan as you combo off after them. Outside of the mirror it is also a decent tempo card that can buy you a couple of turns before you feel you want to combo off.
How long is it taking people to get this deck put together? ive been playing for 2 weeks now, have spent $30 on packs. And still have alot of cards missing that are needed for this deck, specially the legendarilies.
I did it in a day, but i dropped a total of 100$ so far on packs, i just disenchanted the cards from other heros i would never use and finished off the deck. That being said thought, I have a question, instead of running blood mage i am running nat pagle for card draw and a 0/4 for 2 that gives 50% to draw a card at end of turn is a great threat that usually draws a removal early game.
Im not saying nat is better, but I figured since i never pulled blood mage and already had nat. it would be a good alternative.
Should i still get blood mage or just stick with nat?
That last spot can be a lot of things. I prefer Thalnos because he can cycle and help you get there with burn and, like Nat, he's a s SS target you can replay for free. You could try things like Violet Teacher, Illidan, Coldlight Oracle (who was in the original Alpha list) or a metagame singleton in that slot that is good against a deck you're having trouble that can also be targeted by shadow step or a card that helps with the mirror.
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That's exactly what I mean by having "worthless" cards in their hand. Even if they "technically" have a card advantage and have more options, the cards in their hand actually prevent them from having a real card advantage.
Yeah, I mean, the odds of it happening such that you actually caused your opponent to discard a card and that card actually being one of the critical cards for the rotation are super slim. Even with that said, if you were playing the Brewmaster deck and one card got discarded, you would be totally mindf*cked from that point on, because you have no way of knowing if that was one of those key cards or not lol
Well, as I said hero, I would be really careful about which cards I gave them. I'd never give them preparation or adrenaline rush unless I intend to win that turn. Also, I'd only give them conceal early on with the intent of finishing the game before they could get to the point where they could drop Hogger/Velen and use their abilities well.
Any idea to replace Adrenaline Rush?
The new Illidan is tempting for a deck that's designed to drop a lot of cards at once; however, the 6 mana cost delays your nova for another turn which is not great. And it would fill up your side of the field almost instantly on nova turn, preventing you from playing VanCleef, if you're running with him.
If the adrenaline rushes are really gone, I'd go up two two headcracks, and for the other slot there's a couple options, in rough order of my preference:
Deadly Poison ( Cheap spell for nova, and should be two to four extra damage on nova phase as long as you had time to summon a dagger at some point )
Nat Pagle ( Play early to build up your hand for nova: Might need a conceal. )
Wisp ( another zero mana for buffing Adventurer and VanCleef, and easy combo starting: downside is it's kind of a waste of a draw )
Abusive Sergeant ( Cheap buffing of an Adventurer or Mana Addict that can attack on the nova turn, also a decent target for shadowstep )
Patient Assassin ( Play early for removal of big enemy creatures )
Elven Archer ( Same idea as Sergeant, more cheap damage for nova turn )
Novice Engineer ( To replace the card draw of Adrenaline Rush. Kind of expensive for one draw though. )
Cold Blood has been added to replace the inevitable removal of Adrenaline Rush. It works well with minions like Mana Addict and can help make your Coldlight Oracle or Wild Pyromancer even more of a threat. tttrrraaavvvis plays an alternate build running 2 copies of Headcrack and a single copy of Master of Disguise.
A brilliant deck. Brings back some good memories!
Sorcerer's Apprentice is a mage only card :)
Let me change your mind
The new patch changed this a little, wild pyromancer now does 1 dmg to all minions on the board for every spell played. And conceal is now 1 cost.
Fan of Knives now deals 1 dmg to all enemies and also draws you a card for 3 cost. Its basicly an aoe Shiv now with 2 extra cost.
Let me change your mind
Big change on Wild Pyromancer, so sad.
Post-Beta list now added to the original post. I was able to win on turn three with this list as you can see here: http://www.reddit.com/r/hearthstone/comments/1ku4qy/turn_3_miracle_rogue_storm_kill/
wow that is very sweet victory condition. Your decks looks even better than before.
Let me change your mind
I'm in love with this. It's so strong, it's not even funny anymore. Sadly, I expect blizzard to agree on this and bring in another nerf. I liked the random illidan as well haha, with the amount of cards you play it is by far the strongest legendary.
Deck to be worked on.
Force was awesome enough to upload a gameplay video of Miracle Rogue to YouTube. Check it out!
http://www.youtube.com/watch?v=8Af2qXg-tHo
Replaced the joke Illidan Stormrage with Bloodmage Thalnos.
Saw this deck on the spotlight, I was building something similar but haven't tested it, that being said if this deck is going to be part of the metagame I do have a good card suggestion.
Vanish: At least as a singleton can wreck a mirror if you are patient and use it after they have comboed out exhausting their hand. At that point you bounce their beefed up creatures and watch them groan as you combo off after them. Outside of the mirror it is also a decent tempo card that can buy you a couple of turns before you feel you want to combo off.
How long is it taking people to get this deck put together? ive been playing for 2 weeks now, have spent $30 on packs. And still have alot of cards missing that are needed for this deck, specially the legendarilies.
I did it in a day, but i dropped a total of 100$ so far on packs, i just disenchanted the cards from other heros i would never use and finished off the deck. That being said thought, I have a question, instead of running blood mage i am running nat pagle for card draw and a 0/4 for 2 that gives 50% to draw a card at end of turn is a great threat that usually draws a removal early game.
Im not saying nat is better, but I figured since i never pulled blood mage and already had nat. it would be a good alternative.
Should i still get blood mage or just stick with nat?
That last spot can be a lot of things. I prefer Thalnos because he can cycle and help you get there with burn and, like Nat, he's a s SS target you can replay for free. You could try things like Violet Teacher, Illidan, Coldlight Oracle (who was in the original Alpha list) or a metagame singleton in that slot that is good against a deck you're having trouble that can also be targeted by shadow step or a card that helps with the mirror.