The main goal of the deck is to abuse the Blood Knight effect of gaining +3/+3 for every divine shield destroyed. There are a total of 9 divine shield cards in the deck. Even two divine shields out makes Blood Knight a +9/+9 for 3!
Also no Paladin deck is complete without abusing Knight Juggler. Nat Pagle for draw keeping him alive through giving him divine shield and taunt minions.
I like the idea behind the deck, it's the first time I've considered Paladins interesting in HS. Might be an idea for Pint-Sized Summoner instead of the Big Game Hunter, to help get those 6+ mana minions out earlier. I mean you have 5 of them, I'm not sure there'll be enough time to get effective use of all of them if you don't find a way to get them into play earlier.
Rollback Post to RevisionRollBack
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
I really like the core strategy behind that deck, because of it's simplicity. This is something that would compliment a deck with a little more "control" perhaps? I mean, you are going to want a couple of minions out with divine shield before you play Blood Knight, for it to be effective.
Maybe stick a Consecration or two in the deck to keep the opponent from building up minions while you "power up"? or Redemption to keep your minions alive?
It's all minions including enemy's. You would have to be strategic with it is all. Such as using that card with knife juggler out and you can take out any minion with the hero power.
Ah I see. So anytime "All Minions" is used it refers to all minions on the field then? What would it say if it referred only to your minions or enemy minions? Like I've said many other times on this forum, this is my first TCG, so I've got a load of noob questions.
Ah I see. So anytime "All Minions" is used it refers to all minions on the field then? What would it say if it referred only to your minions or enemy minions? Like I've said many other times on this forum, this is my first TCG, so I've got a load of noob questions.
If there is a need for distinction the cards will always say either "your minions" or "enemy minions"
Ah I see. So anytime "All Minions" is used it refers to all minions on the field then? What would it say if it referred only to your minions or enemy minions? Like I've said many other times on this forum, this is my first TCG, so I've got a load of noob questions.
If there is a need for distinction the cards will always say either "your minions" or "enemy minions"
Version 2.0
The main goal of the deck is to abuse the Blood Knight effect of gaining +3/+3 for every divine shield destroyed. There are a total of 9 divine shield cards in the deck. Even two divine shields out makes Blood Knight a +9/+9 for 3!
Also no Paladin deck is complete without abusing Knight Juggler. Nat Pagle for draw keeping him alive through giving him divine shield and taunt minions.
Change log:
-2 BGH +2 Pint-Sized Summoner
-2 Argent Defender +2 Argent Protector
I like the idea behind the deck, it's the first time I've considered Paladins interesting in HS. Might be an idea for Pint-Sized Summoner instead of the Big Game Hunter, to help get those 6+ mana minions out earlier. I mean you have 5 of them, I'm not sure there'll be enough time to get effective use of all of them if you don't find a way to get them into play earlier.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
I really like the core strategy behind that deck, because of it's simplicity.
This is something that would compliment a deck with a little more "control" perhaps?
I mean, you are going to want a couple of minions out with divine shield before you play Blood Knight, for it to be effective.
Maybe stick a Consecration or two in the deck to keep the opponent from building up minions while you "power up"?
or Redemption to keep your minions alive?
Equality + divine shield is just a wall :D i mean u could build an entire deck with it.
Equality+Knife Juggler one shots pretty much everithing :D
Why would you want to change the health of all minions to 1? Or is it enemy minions?
It's all minions including enemy's. You would have to be strategic with it is all. Such as using that card with knife juggler out and you can take out any minion with the hero power.
Equality and Avenging Wrath. :)
Ah I see. So anytime "All Minions" is used it refers to all minions on the field then? What would it say if it referred only to your minions or enemy minions? Like I've said many other times on this forum, this is my first TCG, so I've got a load of noob questions.
If there is a need for distinction the cards will always say either "your minions" or "enemy minions"
EDIT: like this: Mass Dispel or this: Commanding Shout
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
I see. Thanks so much for answering my questions! I can't wait for this game :D
Love it.
Nice deck :)
But equality consecrate!
necro