With Solemn Vigil rotating out, Paladin needs a new form of cheap card draw. Divine favor is only good in aggro vs control matchups. Lay on hands is too expensive. Also azure drake rotating really hurts as well.
With uldaman rotating, Paladin needs a new form of removal. If they get nothing our only removal will be equality, which is horrible value just to kill a single 5hp minion.
If they are going to push this stupid buff archetype on paladins, they will really need some cheap sticky minions. 1 - 3 mana with divine shield and/or deathrattles that summon minions.
Paladins need more early game. The 1 and 2 drops so far are okay-ish.. but not enough. Paladins will still be frequently doing nothing but hero powering till turn 4 due to bad mulligans.
A new good secret to go with the new 2 drop. One that doesn't become useless if you hero power.
A new good buff to make the quest some-what viable. Something like a cheap maluka that puts 2-3 1 mana buffs in your hand.
Did I mention removal? And card draw?
An early game weapon that doesn't suck wouldn't be too bad either.
Looking at our current reveals... I just don't have much hope. these next few need to be amazing. And even if they are, there aren't enough of them to fix the class.
Small-Time Recruits is a pretty good source of draw, but we have nothing to go with it.
Card draw doesn't matter at all when you can't build a deck with 30 playable cards.
With the new buff spell, i'm starting to think A deck with 10 or so 1 mana minions + smalltime recruits for draw might be the way to go.
1 mana minion + buff is better than HP + buff. Try to swarm the board with hero powers and cheap minions, then buff the ones that survive into a sizable threat.
Not saying it will be good, but I don't see it working any other way. Plus a 1 mana minion is a lot less painful to lose to removal than stronger ones.
With Solemn Vigil rotating out, Paladin needs a new form of cheap card draw. Divine favor is only good in aggro vs control matchups. Lay on hands is too expensive. Also azure drake rotating really hurts as well.
With uldaman rotating, Paladin needs a new form of removal. If they get nothing our only removal will be equality, which is horrible value just to kill a single 5hp minion.
If they are going to push this stupid buff archetype on paladins, they will really need some cheap sticky minions. 1 - 3 mana with divine shield and/or deathrattles that summon minions.
Paladins need more early game. The 1 and 2 drops so far are okay-ish.. but not enough. Paladins will still be frequently doing nothing but hero powering till turn 4 due to bad mulligans.
A new good secret to go with the new 2 drop. One that doesn't become useless if you hero power.
A new good buff to make the quest some-what viable. Something like a cheap maluka that puts 2-3 1 mana buffs in your hand.
Did I mention removal? And card draw?
An early game weapon that doesn't suck wouldn't be too bad either.
Looking at our current reveals... I just don't have much hope. these next few need to be amazing. And even if they are, there aren't enough of them to fix the class.
We need more than just card draw.
Small-Time Recruits is a pretty good source of draw, but we have nothing to go with it.
Card draw doesn't matter at all when you can't build a deck with 30 playable cards.
This is also what I'm thinking.
There might even be some potential for building a U-shaped curve with Hemet.
17 1-3 mana stuff, lot's of draw, Hemet, 2 truesilvers, barnes and then 9 7+mana badboys. Very unlikely to work but it's something.
In any case it seems like small-time recruits is the way forward. The question is just how low tier cards we are willing to go.
Elven Archer Equality?
it also sucks that Lost in the Jungle is not a minion.