Yeah, probably better to just play shaman or druid. Sword of Justice does certainly make it seem viable though. Same with the new paladin secret. Those new Ooze cards might help a little bit too. You just gotta find something that the paladin has that those other token decks don't have. In my opinion, it's those low cost secrets which, of course, synergize greatly with the Violet Teacher. It might take a lot of work to compete in any meta haha, but I'm sure you can try it out.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Avenge is an incredibly dead card until hunters cycle out of the meta, though.
It's bad enough trying to run single one-off secrets in a control deck, decks that rely on secrets for serious momentum will fall apart consistently in the current meta. (Unless they are themselves hunters. Trollface here.)
I'm not saying they need to completely run off of secrets though. I'm just saying secrets are the one thing paladins have that the other (better) token decks don't have. You're right though, it probably would not work at all haha. Paladins just need better secrets.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
A token paladin deck doesn't have a group buff to act as a finisher. So, any token pally deck is going to function a lot more like Zoo than a druid or shaman token deck, relying on using tokens and buffs to control the board. In that regard, I think warlock's hero power is simply better than paladin and I don't think any paladin specific card gives it a leg up, so you'll be making an inferior zoo deck that focuses on buffing 1/1 minions instead of just playing stronger minions to begin with which is going to slow down the tempo and make it that much harder to close out a game before a control deck can stabilize the board.
The Paladin hero ability is simply terrible, and their class cards are built around healing and buffing single targets.
Anything is possible if you're just playing for fun, but for ladder climbing, you just don't have the parts to make that particular machine run.
Having said that, Aggro Paladin is perfectly viable, and kind of close in theme.
Yeah, I made the mistake of thinking this thread was about tempo paladin when I first skimmed it. Frostwyrm lair is gonna make that deck sort of interesting. Still not as good as what other classes can do, but that's paladin for you.
The fact that Paladin was built to be a token class (hero power) and yet has no way to exploit a full board unlike even non-token classes like Druid, says a lot about how well this class was designed.
It's not viable because they are no class cards for a token deck. Single target buffs are more like slow removal and SoJ is too slow to be a true token deck card.
Out-and-out token is probably not going to work. A variation on shockadin, running a lot of cheap minions plus lots of buffs and Sword of Justice might work.
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Yeah, probably better to just play shaman or druid. Sword of Justice does certainly make it seem viable though. Same with the new paladin secret. Those new Ooze cards might help a little bit too. You just gotta find something that the paladin has that those other token decks don't have. In my opinion, it's those low cost secrets which, of course, synergize greatly with the Violet Teacher. It might take a lot of work to compete in any meta haha, but I'm sure you can try it out.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Avenge is an incredibly dead card until hunters cycle out of the meta, though.
It's bad enough trying to run single one-off secrets in a control deck, decks that rely on secrets for serious momentum will fall apart consistently in the current meta. (Unless they are themselves hunters. Trollface here.)
I'm not saying they need to completely run off of secrets though. I'm just saying secrets are the one thing paladins have that the other (better) token decks don't have. You're right though, it probably would not work at all haha. Paladins just need better secrets.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
A token paladin deck doesn't have a group buff to act as a finisher. So, any token pally deck is going to function a lot more like Zoo than a druid or shaman token deck, relying on using tokens and buffs to control the board. In that regard, I think warlock's hero power is simply better than paladin and I don't think any paladin specific card gives it a leg up, so you'll be making an inferior zoo deck that focuses on buffing 1/1 minions instead of just playing stronger minions to begin with which is going to slow down the tempo and make it that much harder to close out a game before a control deck can stabilize the board.
Yeah, I just don't think the cards are there yet.
The Paladin hero ability is simply terrible, and their class cards are built around healing and buffing single targets.
Anything is possible if you're just playing for fun, but for ladder climbing, you just don't have the parts to make that particular machine run.
Having said that, Aggro Paladin is perfectly viable, and kind of close in theme.
Yeah, I made the mistake of thinking this thread was about tempo paladin when I first skimmed it. Frostwyrm lair is gonna make that deck sort of interesting. Still not as good as what other classes can do, but that's paladin for you.
The fact that Paladin was built to be a token class (hero power) and yet has no way to exploit a full board unlike even non-token classes like Druid, says a lot about how well this class was designed.
It's not viable because they are no class cards for a token deck. Single target buffs are more like slow removal and SoJ is too slow to be a true token deck card.
Out-and-out token is probably not going to work. A variation on shockadin, running a lot of cheap minions plus lots of buffs and Sword of Justice might work.