After hitting legend last season with some Curvestone decks (Mid Hunter, Zoo, etc..) I have no desire to tryhard and play more aggro.
It's my first combo deck to play on ladder and I find Freeze mage really fun (for the player not for opponents obviously) but I'm stuck with 50% winrate and mainly because I don't know when to Ignore enemy board and set up for potential lethal, Or do I cycle Thalnos on turn 2, And if it's worth it to forgotten torch enemy face at turn 3 if I have no other play.
So can any good Freeze mage player share me some tips about that deck or a guide that you find helpful for the newcomers to Freeze-Mage ?
Draw cards. Don't die while drawing cards. Win when you can OTK opponent (or die before you've drawn enough cards.)
Freeze Mage isn't as complicated as people make it seem. You literally just draw as often as possible while preventing as much damage as possible. As a rule in the current meta you can use 1 frostbolt, both forgotten torches and both fireballs to clear minions if necessary.
Against classes with no heals you only need Roaring, Roaring, Frostbolt for OTK (or Roaring, Frostbolt, Ice Lance, Blood Mage, or etc.. etc..). This means Hunters, Shamans, most Rogues, Mages, etc. If they get poor tempo starts it's often correct to just pump damage into their face if you don't have a block and Alex. You have better odds of drawing burn than of drawing Alex so if they can't heal and you have a hand like Fireball, Fireball, Torch, Frostbolt and AOEs.. just start burning face, clearing with AOE and drawing. This especially applies to Hunters since stalling their deathrattles is often better than killing them, hero power limits your ability to cycle through your entire deck and you're unlikely to get both Emperor and Alex down without dying.
Against Maly Druid you probably want to get to 29 from hand to OTK after Alex. That generally means discounting four of lance, frostbolt, bloodmage, roaring with Emperor and keeping both Frostbolts.
Against Warrior just concede turn 1. You've already lost unless they drastically misplay.
Just reached legend again with freeze mage yesterday. It's not a hard deck to learn imo. Torching face on turn 3 isn't recommended tho as usually it's used to stall for extra turns to cycle into more possibilities. One thing to note is to always plan a few turns ahead if you already hold the winning condition in your hand be it alexstraza, emperor, kobold, thalnos, burns. Always try to save your aoe freeze unless you do not have a choice if the opponent is setting up lethal against you the following turn. Example like setting up barrier first and tanking dmg and using the aoe freeze the following turn, it buys u an extra turn to draw into your answer.
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After hitting legend last season with some Curvestone decks (Mid Hunter, Zoo, etc..) I have no desire to tryhard and play more aggro.
It's my first combo deck to play on ladder and I find Freeze mage really fun (for the player not for opponents obviously) but I'm stuck with 50% winrate and mainly because I don't know when to Ignore enemy board and set up for potential lethal, Or do I cycle Thalnos on turn 2, And if it's worth it to forgotten torch enemy face at turn 3 if I have no other play.
So can any good Freeze mage player share me some tips about that deck or a guide that you find helpful for the newcomers to Freeze-Mage ?
What's curvestone?
It means they're using decks that all you do usually is play on curve, hence curvestone.
you ignore board when you can draw early game, taking 2-3 and even up to 5 damage in the early game should pay off if you draw,
Draw cards. Don't die while drawing cards. Win when you can OTK opponent (or die before you've drawn enough cards.)
Freeze Mage isn't as complicated as people make it seem. You literally just draw as often as possible while preventing as much damage as possible. As a rule in the current meta you can use 1 frostbolt, both forgotten torches and both fireballs to clear minions if necessary.
Against classes with no heals you only need Roaring, Roaring, Frostbolt for OTK (or Roaring, Frostbolt, Ice Lance, Blood Mage, or etc.. etc..). This means Hunters, Shamans, most Rogues, Mages, etc. If they get poor tempo starts it's often correct to just pump damage into their face if you don't have a block and Alex. You have better odds of drawing burn than of drawing Alex so if they can't heal and you have a hand like Fireball, Fireball, Torch, Frostbolt and AOEs.. just start burning face, clearing with AOE and drawing. This especially applies to Hunters since stalling their deathrattles is often better than killing them, hero power limits your ability to cycle through your entire deck and you're unlikely to get both Emperor and Alex down without dying.
Against Maly Druid you probably want to get to 29 from hand to OTK after Alex. That generally means discounting four of lance, frostbolt, bloodmage, roaring with Emperor and keeping both Frostbolts.
Against Warrior just concede turn 1. You've already lost unless they drastically misplay.
Just reached legend again with freeze mage yesterday. It's not a hard deck to learn imo. Torching face on turn 3 isn't recommended tho as usually it's used to stall for extra turns to cycle into more possibilities. One thing to note is to always plan a few turns ahead if you already hold the winning condition in your hand be it alexstraza, emperor, kobold, thalnos, burns. Always try to save your aoe freeze unless you do not have a choice if the opponent is setting up lethal against you the following turn. Example like setting up barrier first and tanking dmg and using the aoe freeze the following turn, it buys u an extra turn to draw into your answer.