So I am 38-5 with this deck. The combo I found that works just about every game that give me early board control is Buzzard with Snake trap. 3 card draw with snakes to sacrafice. Typically I try to keep an unleashed the hounds and starving hyena with in my hand to play the following. My average game is over by turn 6 or 7.
I honestly suggest you can find space for a dire wolf alpha in your deck, imo I think the 3 turn coin dire wolf with timber wolf is a great combo for a 3/2 + 2/1. Just an idea :P
I find early Timber combos are horrible, just breathe on it in that Dire + Timber situation and the net damage of the board goes down by 3. If you have a strong 3 turn play focusing on Dire, maybe, but chances are slim you get a hand of that calibur.
What's your reasoning behind Tundra Rhino? get any use out of it where you didn't have a better play? And your stance on one Kill Command?
I lost to a bestial wrath, houndmaster, timberwolf on that windfury 1/1 beast for 12 damage + 2 damage hero power right before I won. Crazy card with buffs
Any card with buffs can get crazy, I once won as shaman with all totems out, because of bloodlust. Opponent just ignored them except for healing stream. Good times.
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I find early Timber combos are horrible, just breathe on it in that Dire + Timber situation and the net damage of the board goes down by 3. If you have a strong 3 turn play focusing on Dire, maybe, but chances are slim you get a hand of that calibur.
What's your reasoning behind Tundra Rhino? get any use out of it where you didn't have a better play? And your stance on one Kill Command?
Rhino I used to have 2 in my hand but typically there are better plays. But I found that after using snakes and having a starving hyena in my hand. I can sac all the snakes and with rhino i can attack right away with hyena is typically the only time i find it usefull other than using houndmaster with it. Kill command honestly is basically a straight hero damage card to me, I just about never use it with to kill a monster. But I normally exclusivly save it until the last turn when I kill him. because that + hero power = 7 damage with beast. I have not tried two yet.
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http://www.hearthpwn.com/decks/7341-test-hunter
So I am 38-5 with this deck. The combo I found that works just about every game that give me early board control is Buzzard with Snake trap. 3 card draw with snakes to sacrafice. Typically I try to keep an unleashed the hounds and starving hyena with in my hand to play the following. My average game is over by turn 6 or 7.
Any suggestions for trading out cards?
I honestly suggest you can find space for a dire wolf alpha in your deck, imo I think the 3 turn coin dire wolf with timber wolf is a great combo for a 3/2 + 2/1. Just an idea :P
I find early Timber combos are horrible, just breathe on it in that Dire + Timber situation and the net damage of the board goes down by 3. If you have a strong 3 turn play focusing on Dire, maybe, but chances are slim you get a hand of that calibur.
What's your reasoning behind Tundra Rhino? get any use out of it where you didn't have a better play? And your stance on one Kill Command?
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I lost to a bestial wrath, houndmaster, timberwolf on that windfury 1/1 beast for 12 damage + 2 damage hero power right before I won. Crazy card with buffs
Any card with buffs can get crazy, I once won as shaman with all totems out, because of bloodlust. Opponent just ignored them except for healing stream.
Good times.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Rhino I used to have 2 in my hand but typically there are better plays. But I found that after using snakes and having a starving hyena in my hand. I can sac all the snakes and with rhino i can attack right away with hyena is typically the only time i find it usefull other than using houndmaster with it. Kill command honestly is basically a straight hero damage card to me, I just about never use it with to kill a monster. But I normally exclusivly save it until the last turn when I kill him. because that + hero power = 7 damage with beast. I have not tried two yet.