In the middle of the endless war between warlocks and Demon hunters, there's Druid.
The ability to consistently reach their 7+ minions on turn 4 has become a problem now that there's a lot of good high mana minions for them to play. All these minions have Either taunt, can't be targeted, rush, or a combination of these stats. Making them untouchable if they reach this point.
The amount of deck that can deal with the constant big threats starting turn 4 are slim to none.
A simple fix to this I propose is to nerf Overgrowth to 5 mana. At this point its still better for ramping than nourish, and it breaks this powerful flow of breath of dreams > overgrowth > 7 mana minions on turn 4.
I've been having 100% winrate till I had to go up against ramp dragon druid every time suddenly. Having 9 mana by turn 4 and being able to flood the board with 8-10 drops turn after turn while getting 14 free dragons from ysera (How could this card ever be printed tbh) because they get 1 or 2 extra ysera's waaay too often from the 4/8 taunt dragon.
Doesn't matter how many full board clears I have, I lose in the end anyway after barebly scraping by early game by playing with actual thought and skill while they misplay and actually get bad draws often as well.
The value that druid cards give is just through the roof, especially all the 0 mana spells they have now and card draw. But I do think Ysera is the biggest problem in these decks, I'd never see them win without her (how 1 single card can change a game shouldn't be possible)
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In the middle of the endless war between warlocks and Demon hunters, there's Druid.
The ability to consistently reach their 7+ minions on turn 4 has become a problem now that there's a lot of good high mana minions for them to play. All these minions have Either taunt, can't be targeted, rush, or a combination of these stats. Making them untouchable if they reach this point.
The amount of deck that can deal with the constant big threats starting turn 4 are slim to none.
A simple fix to this I propose is to nerf Overgrowth to 5 mana. At this point its still better for ramping than nourish, and it breaks this powerful flow of breath of dreams > overgrowth > 7 mana minions on turn 4.
Thoughts?
im playing galakrond priest, i eat Druids for breakfast. Stealing or copy their minions, clear the boar multiple times.
Sure let’s nerf every deck that works well with a perfect draw.
Big Druid is fine. If you find it a problem then build a deck that is designed to beat it with all the many tools available.
druid
Care to elaborate which deck can deal with it then?
big druid is only good when gets their ramps, but it can be winnable with his best start anyway
Nah, is a fine deck, obviously it can have its highrolls but all decks can demolish you in the perfect scenario
I've been having 100% winrate till I had to go up against ramp dragon druid every time suddenly. Having 9 mana by turn 4 and being able to flood the board with 8-10 drops turn after turn while getting 14 free dragons from ysera (How could this card ever be printed tbh) because they get 1 or 2 extra ysera's waaay too often from the 4/8 taunt dragon.
Doesn't matter how many full board clears I have, I lose in the end anyway after barebly scraping by early game by playing with actual thought and skill while they misplay and actually get bad draws often as well.
The value that druid cards give is just through the roof, especially all the 0 mana spells they have now and card draw. But I do think Ysera is the biggest problem in these decks, I'd never see them win without her (how 1 single card can change a game shouldn't be possible)