What's the deal with the TGT epics? I'm not really looking at any of them and thinking, "wow that's good." There are some interesting ones but I don't think I'll be too excited in general when I get an epic. If someone can show me my folly in calling the epics not great then please be my guest and explain. I would like to really see these cards in game but I just don't see their value being enough.
Well, I've had this explained to me a couple of times before, so I guess it's my turn? I don't know.
Apparently, epics aren't necessarily meant to be 'good' per se. They're meant to have interesting and complicated effects, but there's nothing inherently better about them than commons or rares as cards. So if TGT epics seem a bit underwhelming, I'm guessing the reason is that they're focusing on the commons and rares as being better. This might mean better quality packs - not necessarily automatic 40 dust.
Should see play : Kodorider, Grand Crusader and Sideshow Spelleater are very good, but the thing is, they're not thaurissan/sylvanas good so no one has room for them in their deck.
Should see play : Kodorider, Grand Crusader and Sideshow Spelleater are very good, but the thing is, they're not thaurissan/sylvanas good so no one has room for them in their deck.
Epics are usually just cards with crazier effects, which is good. If they were always strong cards then every deck would cost 20k dust.
That being said, I think Mulch, Stablemaster, Mysterious Challenger, Enter the Coliseum, Beneath the Grounds, Charged Hammer, Frost Giant, Grand Crusader, Twilight Guardian, Garrison Commander, and Master of Ceremonies are all potentially strong enough to see play.
as mentioned above epics are usually niche, situational, fun or just really interesting cards in general, but not really good bonkers (even if there are such epics it's the minority) this is reasonable since it's hard to get them.. the best cards are usually rares.. i think this really helps newer players to get into the game (if oyu get all the good neutral and class rares you can have totally fine deck even for ladder) so forcing really good and at the same time rare cards as a must have cards to get good deck going is not really good idea and blizzard noticed that.. legendaries ofcourse as always are totally bonkers but they are even rarer so it's fine
What's the deal with the TGT epics? I'm not really looking at any of them and thinking, "wow that's good." There are some interesting ones but I don't think I'll be too excited in general when I get an epic. If someone can show me my folly in calling the epics not great then please be my guest and explain. I would like to really see these cards in game but I just don't see their value being enough.
Well, I've had this explained to me a couple of times before, so I guess it's my turn? I don't know.
Apparently, epics aren't necessarily meant to be 'good' per se. They're meant to have interesting and complicated effects, but there's nothing inherently better about them than commons or rares as cards. So if TGT epics seem a bit underwhelming, I'm guessing the reason is that they're focusing on the commons and rares as being better. This might mean better quality packs - not necessarily automatic 40 dust.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Should see play : Kodorider, Grand Crusader and Sideshow Spelleater are very good, but the thing is, they're not thaurissan/sylvanas good so no one has room for them in their deck.
Could see play : Lock and Load, Mysterious Challenger, Frost Giant, Garrison Commander, Coldarra Drake have a chance to be deck-defining cards in new archetypes.
Will see play : Enter the Coliseum, Arcane Blast, Charged Hammer, Elemental Destruction, Mulch, Twilight Guardian all improve some existing decks.
All others are shit. But i'm satisfied overall.
son... you gut shit all mest up... lol
Epics are usually just cards with crazier effects, which is good. If they were always strong cards then every deck would cost 20k dust.
That being said, I think Mulch, Stablemaster, Mysterious Challenger, Enter the Coliseum, Beneath the Grounds, Charged Hammer, Frost Giant, Grand Crusader, Twilight Guardian, Garrison Commander, and Master of Ceremonies are all potentially strong enough to see play.
Have a great deck that's really, really cheap? Help the new players out
as mentioned above epics are usually niche, situational, fun or just really interesting cards in general, but not really good bonkers (even if there are such epics it's the minority) this is reasonable since it's hard to get them.. the best cards are usually rares.. i think this really helps newer players to get into the game (if oyu get all the good neutral and class rares you can have totally fine deck even for ladder)
so forcing really good and at the same time rare cards as a must have cards to get good deck going is not really good idea and blizzard noticed that.. legendaries ofcourse as always are totally bonkers but they are even rarer so it's fine
Time is money, friend.