So apparently, if you double buff a mech with Spider bombs and then play Play Dead to trigger the DR, you get 2 DR triggers for the 1 spell that kills 2 of your minions. That really surprised me just now cuz its only 1 minion thats buffed, why should it get double DR trigger as well from the Play Dead spell.
It seems kinda weird to get that double value from 1 minion and 1 spell. If i play Annoy o Module as Pally, and then another one Magnetically, i dont get 2 DS buffs. Only 1. If i play a weapon on top of a weapon, i dont get both weapons value. The act of combining should negate the double DR effect IMO.
It says DR, singular, not DR's plural in the text of Play Dead. it says trigger a friendly minions DR.
So apparently, if you double buff a mech with Spider bombs and then play Play Dead to trigger the DR, you get 2 DR triggers for the 1 spell that kills 2 of your minions. That really surprised me just now cuz its only 1 minion thats buffed, why should it get double DR trigger as well from the Play Dead spell.
It seems kinda weird to get that double value from 1 minion and 1 spell.
The interaction is correct. It can have two of the same deathrattle. The first deathrattle is its own, the second one is the "buff" attached to it.
Similar interactions have happened with Val'anyr + Tirion Fordring. It's a little bit less fortunate there, but it's working as intended.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
There's a clip of zalae attaching spider bomb to a whelp, then fireworks teching it and two spider bomb triggers going off, despite the composite mech only containing one spider bomb.
And that has to do with the bug issue when magnetized keywords do not disappear from the minion when it is returned to the hand by sap , vanish , freezing trap , etc.
Yeah its a correct interaction, and very cool. It was already in the game for a long time with infest and corpse raiser + deathrattle minion + play dead.
it is also a cool mechanic, i used it to make a deck around, where often i can get 4 deathrattles on 1 minion so i get mass value from the play deads and fwTechs. It is a ton of fun to play and also really good (like tier 2 deck good)
The interaction is correct and makes total sense. However, I personally feel like hunter's have too much deathrattle triggering. It's crazy how many times they can trigger a deathrattle without anything dying. Maybe I'm just salty because I don't like being mobbed by 5/5 Dinos.
So apparently, if you double buff a mech with Spider bombs and then play Play Dead to trigger the DR, you get 2 DR triggers for the 1 spell that kills 2 of your minions. That really surprised me just now cuz its only 1 minion thats buffed, why should it get double DR trigger as well from the Play Dead spell.
It seems kinda weird to get that double value from 1 minion and 1 spell. If i play Annoy o Module as Pally, and then another one Magnetically, i dont get 2 DS buffs. Only 1. If i play a weapon on top of a weapon, i dont get both weapons value. The act of combining should negate the double DR effect IMO.
It says DR, singular, not DR's plural in the text of Play Dead. it says trigger a friendly minions DR.
What do you guys think about this interaction?
Deathrattles stack, DS and weapons do not. Has been this way since the beginning of the game.
You can think of it mathematically. If you stack spider bombs for example, the minion's deathrattle is: Deathrattle: (Destroy a random enemy, Destroy a random enemy, Destroy a random enemy) NOT: (Deathrattle: Destroy a random enemy)(Deathrattle: Destroy a random enemy)(Deathrattle: Destroy a random enemy)
So apparently, if you double buff a mech with Spider bombs and then play Play Dead to trigger the DR, you get 2 DR triggers for the 1 spell that kills 2 of your minions. That really surprised me just now cuz its only 1 minion thats buffed, why should it get double DR trigger as well from the Play Dead spell.
It seems kinda weird to get that double value from 1 minion and 1 spell. If i play Annoy o Module as Pally, and then another one Magnetically, i dont get 2 DS buffs. Only 1. If i play a weapon on top of a weapon, i dont get both weapons value. The act of combining should negate the double DR effect IMO.
It says DR, singular, not DR's plural in the text of Play Dead. it says trigger a friendly minions DR.
What do you guys think about this interaction?
Deathrattles stack, DS and weapons do not. Has been this way since the beginning of the game.
You can think of it mathematically. If you stack spider bombs for example, the minion's deathrattle is: Deathrattle: (Destroy a random enemy, Destroy a random enemy, Destroy a random enemy) NOT: (Deathrattle: Destroy a random enemy)(Deathrattle: Destroy a random enemy)(Deathrattle: Destroy a random enemy)
Does that clarify it any?
yes it does. thank you very much. cheers!
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So apparently, if you double buff a mech with Spider bombs and then play Play Dead to trigger the DR, you get 2 DR triggers for the 1 spell that kills 2 of your minions. That really surprised me just now cuz its only 1 minion thats buffed, why should it get double DR trigger as well from the Play Dead spell.
It seems kinda weird to get that double value from 1 minion and 1 spell. If i play Annoy o Module as Pally, and then another one Magnetically, i dont get 2 DS buffs. Only 1. If i play a weapon on top of a weapon, i dont get both weapons value. The act of combining should negate the double DR effect IMO.
It says DR, singular, not DR's plural in the text of Play Dead. it says trigger a friendly minions DR.
What do you guys think about this interaction?
The interaction is correct. It can have two of the same deathrattle. The first deathrattle is its own, the second one is the "buff" attached to it.
Similar interactions have happened with Val'anyr + Tirion Fordring. It's a little bit less fortunate there, but it's working as intended.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
???
if two spider bombs were magnetized onto a mech (that’s how I understand „double buff“), it’s just logical that both deathrattles trigger.
but from 1 casting of Play Dead?
Yes of course. Two spider bombs are two deathrattles. Each triggers one time.
Edit: play dead triggers all deathrattles of a minion and not just one of them.
yah I guess i can understand that. well, at least i wont be surprised from this in the future. Ill be able to play around it better from now on.
Thx for repy.
Next time best you add the source.
https://www.reddit.com/r/hearthstone/comments/96waig/this_happened_after_zalae_magnetized_two_spider/
And that has to do with the bug issue when magnetized keywords do not disappear from the minion when it is returned to the hand by sap , vanish , freezing trap , etc.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222703-can-someone-tell-me-if-this-magnetize-sap?page=2#c28
Yeah its a correct interaction, and very cool. It was already in the game for a long time with infest and corpse raiser + deathrattle minion + play dead.
it is also a cool mechanic, i used it to make a deck around, where often i can get 4 deathrattles on 1 minion so i get mass value from the play deads and fwTechs. It is a ton of fun to play and also really good (like tier 2 deck good)
The interaction is correct and makes total sense. However, I personally feel like hunter's have too much deathrattle triggering. It's crazy how many times they can trigger a deathrattle without anything dying. Maybe I'm just salty because I don't like being mobbed by 5/5 Dinos.
Deathrattles stack, DS and weapons do not. Has been this way since the beginning of the game.
You can think of it mathematically. If you stack spider bombs for example, the minion's deathrattle is:
Deathrattle: (Destroy a random enemy, Destroy a random enemy, Destroy a random enemy)
NOT:
(Deathrattle: Destroy a random enemy)(Deathrattle: Destroy a random enemy)(Deathrattle: Destroy a random enemy)
Does that clarify it any?
yes it does. thank you very much. cheers!