Amazing mechanic, 4 attack minion (ouch ouch priests), but i guess it might be pretty hard to actualy pull of that combo and costly as hell to sacrifice practicly 4 minions for him, he will be finisher as Alakhir i think.
Since its at the "start" of your turn, its kind of seems like a "win more" card. In other words, your board state should already been in a winnable position to even be able to summon V07 TRON.
I think that this one's going to be harder to pull off than it looks. You have to have 3 mechs, and they all have to survive your opponent's next turn, especially Mimron. When it works, it'll be outrageous, yes.
I have no idea how good this will be, it seems extremely hard to pull off, but these are extremely fun looking and I love how Mimiron's Head is going to inspired some new deckbuilding for sure, a very "Johnny" card.
This is a good example "play from ahead" card. It won't be used that much.
If your so far ahead than you can have 3 minions survive your opponents turn, then you were probably winning already.
It's not unusual for a zoo type deck though, even if you're not winning by a huge margin. Typically the answer for aggro is taunt wall. Against this card you have to actively kill your oponents minions.
The special effect is not battle cry. As long as this minion is alive on board, it could activate next turn. Maybe miracle mech is possible with conceal and master of disguise.
I was thinking Mech Zoo with this as a finisher could be very good, you play cheap Mechs (Boosted by Mechwarper to get them out faster, maybe even Spidertank's very nice stats), then you play Mimiron's Head and if you've got the board control you go Voltron. Play some Power Overwhelming (Put in some Eggs so it still works) and you can now OTK burst with a minimum of 16 to begin with that is hugely buffed by your Argus/Shattered.
I've got a question. What happens if you were to play an Alarm-o-bot, and your Alarm-o-bot summoned him, when you have 3 other mechs on the field? Definitely very gimmicky and way less likely to happen haha, but still. I'm sure it'll be brought up some time or another.
Another quick question; if the Alarm-o-bot is considered a mech, will he count as one of the mechs in the "start of turn" phase, if he does indeed summon Mimiron's head?
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
People are forgetting, Mimiron's Head IS a mech. You only need to have 2 other mechs survive a whole turn. It feels like a new Miracle Rogue Deck is incoming since conceal is the best card to summon it.
I think it looks extremely fun, but since it is not a battlecry and it requires the head and 2 other mechs to survive a whole turn I dont think it will be that OP. If the opponent cant kill one of the 3 they are already in trouble, and if there is more than the 3 mechs out then they are probably going to lose anyways.
like others said, i don't think its op and is frankly super hard to pull off properly. its like thadius. ya, its a great card but the requirements make it a rarity.
Discuss!
Amazing mechanic, 4 attack minion (ouch ouch priests), but i guess it might be pretty hard to actualy pull of that combo and costly as hell to sacrifice practicly 4 minions for him, he will be finisher as Alakhir i think.
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Since its at the "start" of your turn, its kind of seems like a "win more" card. In other words, your board state should already been in a winnable position to even be able to summon V07 TRON.
Can Malygos just be good in mage decks already ...
Its gonna be pretty hard pulling this combo off but it would be insane.
I think that this one's going to be harder to pull off than it looks. You have to have 3 mechs, and they all have to survive your opponent's next turn, especially Mimron. When it works, it'll be outrageous, yes.
This will spawn a new deck: Miracle mech. This thing, cheap bots and conceal.
I have no idea how good this will be, it seems extremely hard to pull off, but these are extremely fun looking and I love how Mimiron's Head is going to inspired some new deckbuilding for sure, a very "Johnny" card.
Mech zoo deck incoming. 16 damage on turn 5? Every class should try mech zoo decks:)
This is a good example "play from ahead" card. It won't be used that much.
If your so far ahead than you can have 3 minions survive your opponents turn, then you were probably winning already.
I heal people to death
It's not unusual for a zoo type deck though, even if you're not winning by a huge margin. Typically the answer for aggro is taunt wall. Against this card you have to actively kill your oponents minions.
The special effect is not battle cry. As long as this minion is alive on board, it could activate next turn. Maybe miracle mech is possible with conceal and master of disguise.
I was thinking Mech Zoo with this as a finisher could be very good, you play cheap Mechs (Boosted by Mechwarper to get them out faster, maybe even Spidertank's very nice stats), then you play Mimiron's Head and if you've got the board control you go Voltron. Play some Power Overwhelming (Put in some Eggs so it still works) and you can now OTK burst with a minimum of 16 to begin with that is hugely buffed by your Argus/Shattered.
I've got a question. What happens if you were to play an Alarm-o-bot, and your Alarm-o-bot summoned him, when you have 3 other mechs on the field? Definitely very gimmicky and way less likely to happen haha, but still. I'm sure it'll be brought up some time or another.
Another quick question; if the Alarm-o-bot is considered a mech, will he count as one of the mechs in the "start of turn" phase, if he does indeed summon Mimiron's head?
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Was thinking this, aggro cards and Mechs with Valeera using conceal + coldblood for a gg.. it helps having 2 mana bounce as well.
People are forgetting, Mimiron's Head IS a mech. You only need to have 2 other mechs survive a whole turn. It feels like a new Miracle Rogue Deck is incoming since conceal is the best card to summon it.
I think it looks extremely fun, but since it is not a battlecry and it requires the head and 2 other mechs to survive a whole turn I dont think it will be that OP. If the opponent cant kill one of the 3 they are already in trouble, and if there is more than the 3 mechs out then they are probably going to lose anyways.
like others said, i don't think its op and is frankly super hard to pull off properly. its like thadius. ya, its a great card but the requirements make it a rarity.
Miracle Rogue inc? Mimirod + Two cheap mech, plus conceal.
Next turn you get the big guy, prep cold blood for 32 damage.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Surely The Black Knight is more powerful than Gandalf...