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[Brawl: Void] Too many removals :)

  • Last updated Dec 1, 2017 (Marin's Treasure)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Tempo Rogue
  • Brawl: The Void Singularity
  • Crafting Cost: 5540
  • Dust Needed: Loading Collection
  • Created: 11/30/2017 (Marin's Treasure)
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  • Sinti
  • Registered User
    • 26
    • 67
    • 300
  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    86

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This deck is generally good vs everything but Freeze Mage. You can still beat Freeze Mage with well timed silence on your frozen Void Anomaly that can swing for an insta kill, but it is not so easy.

It generally eats hunters for breakfest, if u understand how the void mechanic works (when minions die on an empty board or with a friendly minion present) or when u dont get absoutely abysmal opening hand, but nothing can save you from that in any deck :)


*Very important to understand!*

How the Void Singularity interacts with deathrattle minions that spawn tokens on death?

This is a very important aspect of the brawl to understand, cause sometimes u want to spawn an additional token for the cost of a bit of stats to be able to trigger Vaporize/Freezing Trap with something else than the Void Anomaly. And sometimes u want to let that 2/2 Hyena alive to deny your opponent extra stats from his next play.

When a minion that spawns a token via deathrattle is played on an empty board (your empty board, opponent's board state doesnt matter), the Void Singularity triggers twice.

  1. You u play a Harvest Golem on a naked board
  2. The Void Singularity devours the original Harvest Golem forming a 2/3 Void Singularity
  3. Harvest Golem's death then triggers its deathrattle and spawns a 2/1 token
  4. Then, the Void Singularity tiggers again, devouring the already formed 2/3 Void Singularity + the recently dead body of the Harvest Golem + the new body of the 2/1 token
  5. Final result is a 6/7 Void Singularity.

When a minion that spawns a token via deathrattle is played on a board with a friendly minion present, the Void Singularity triggers only once!

  1. You u play a Harvest Golem on a board with a 2/1 Void Singularity
  2. The Void Singularity devours the original Harvest Golem and the existing 2/1 Void Singularity forming a new 4/4 Void Singularity
  3. Harvest Golem's death then triggers its deathrattle and spawns a 2/1 token
  4. Final result is a 4/4 Void Singularity and a 2/1 token.

Deck list choices:

Minions:

Spells:

Basically all spells (except Envenom Weapon) should be used after u bait as much crap as u can out of your opponent while freezing the Void Anomaly ... but thats the ideal scenario, dont be affraid to use em early, there is plenty of removal in this deck.

  • Sap: removal, ideally after some freezes.
  • Envenom Weapon: this one is probably the most controversial card in the mix, the key is to use it to remove (preferrably) low attack anomalies or token minions and have an early comeback tool, if u cannot play anything on T2 and basically all u can do is hero power. I run just one copy, u rly cannot take 4 hits, 2 will be more than enough dmg taken.
  • Assassinate: removal, ideally after some freezes, but since its way costlier than Sap, play it for the most tempo, not the most value.

Replacements:

If u want more f2p version, u can certainly replace Cairne Bloodhoof with another Twilight Summoner or any epic card with any of the cards mentioned below.

Feel free to tinker with the deck, but this is the most stable version so far.


Im not gonna claim this is the best deck there is, but it gets the job done fairly consistently in most matches. It does take a few matches to get a grip on some combos or to figure out when to play certain cards, but once u do that, ur golden!

Good luck and have fun!