[LEGEND] AGGRO PALADIN
- Last updated Sep 29, 2017 (Evergreen Nerfs)
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Wild
- 23 Minions
- 5 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Paladin
- Crafting Cost: 10200
- Dust Needed: Loading Collection
- Created: 9/30/2017 (Evergreen Nerfs)
- FesakBlinky
- Registered User
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- 5
- 39
- 33
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Battle Tag:
FesakBlinky #2580
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Region:
EU
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Total Deck Rating
444
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Proof and stats:
Stats from Rank 3 > Legend
Mulligan:
Keep:
- Firefly
- [card] Argent Squire[/card]
Situational:
How to play the deck:
20 upvotes for guide
I'm really enjoying this deck! +1
It's fast enough to contest all these midrange hunters floating around, and if you can get the jump on an unlucky Razakus priest or Jade druid -- it's GG. Shaman can be a bit of a headache, so pray that their devolves are MIA. You can definitely win without Prince Keleseth, although things are likely to get out of control.
I'm quite satisfied with the deck so far, I've won so many games by buffing Corpsetaker and Dragonhawk into dealing tons of damage. I've found an obvious weakness though. The deck needs some sort of hard removal, which the class doesn't really offer (Dark Conviction, Humility come to mind but I find them ineffective at times because you'd rather have a minion in those slots). So I've been thinking Spellbreaker (obviously the best choice) but I've yet to figure what to remove from the deck for it. Another thing I'm wondering if you considered... Hemet? If you get into a grind game you kinda don't want to draw into all those 1-drops you play not to mention if you're playing vs Priest or Druid you kinda want to draw into those Bonemare, charges and Blessings. What are your thoughts?
Thanks for feedback m8! :)
Hemet, Jungle Hunter seems really interesting, will try it out.
About Spellbreaker, I was trying it few times with different buildups and it was quite ok, but most of the time Sunkeeper Tarim was enough. But you can definitely try it, I would suggest replacing for Aldor Peacekeeper or even Argent Commander.
No Small-Time Recruits? :'(
The deck has 2x Divine Favor and usually, you don't want to draw into 3x 1-cost when refuelling. And you can make much more value out of Divine Favor.
I would not say it's a bad replacement - the only point is, that besides you are left with only 4 divine shield's in a deck (and you want Divine over Lifesteal on a Corpsetaker most of the times) you also loose 3-cost Divine/Taunt, which can protect other minions or help with aggro from time to time.