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Legendary CONTROL KING

  • Last updated Aug 30, 2017 (Frozen Throne)
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Wild

  • 13 Minions
  • 13 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 9480
  • Dust Needed: Loading Collection
  • Created: 8/30/2017 (Frozen Throne)
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  • Battle Tag:

    twitch.tv/urkoth

  • Region:

    N/A

  • Total Deck Rating

    2188

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Ahoy mateys! It took me some time to make a great control warrior list but now that I found out how great this one worked, I decided to make a guide for it!

I used this list to climb from so-called "dumpster ranks" back to the high ranks and I'm writing this with enthusiasm because I'm really happy that control warrior is more than viable right now!

Proof - You can see the climb with it on my stream VODS and make sure to follow the stream so we can be competitive with awesome decks like this one - twitch.tv/urkoth

Beside the regular control warrior I played other control warrior lists with N'zoth/Dragon/C'thun and you can find them on my twitter - https://twitter.com/Titan_HS2

About this deck - It performs great against most of the meta decks. It can also punish greedier decks if played smart. You can substitute some things if you feel like it but I do think it's in the perfect form as it is. Cards like Dirty Rats and Skulking Geist are pretty mandatory for this meta since we often rely on disrupting combos. 

Mulligans and Game Plans

I want to mention that keeping Stonehill Defender is fine in every match-up. And using Dirty Rats on turn 2 is correct in many match-ups except for the quest mage one. 

Aggro Druid - Remove their stuff or set up big removal. Reaaaally good match-up for us and there's so many of them because they don't have counters. But here we are, and we made one! Even though you want to remove their minions, evaluate whether it's worth saving brawls sometimes since we will need it for living mana or single target removals for Hydras. Keep: Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain, Ravaging Ghouls, Blood Razor.

Jadetard Druid - Contest and remove their board, play Skulking Geist as soon as possible. Even though I have a fine winrate against them, it's really frustrating to play that game but oh well. Try to draw as many cards as possible. Keep: Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain. Keep: Skulking Geist, Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain, Ravaging Ghoul.

Hunter: There aren't many of them but I started seeing them more often. Remove their board as much as possible, make them run out of resources. Pretty easy match-up unless we dirty rat their Highmane or they play Deathstalker Rexxar on turn 6, if they run it. Keep: Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain, Ravaging Ghouls, Blood Razor.

Quest Mage: Pretty easy match-up. Even though control decks lose to it most of the time, we'll thank Dirty Rats for carrying us. BUT we have to be smart about them if we want to win. Draw as many cards as possible so we can get to rats and go face a lot! This will pressure them into using minions. And once they use all/most of them use Dirty Rats to pull out Antonidas, though pulling out 2 Sorcerer's Apprentices is fine as well. Dirty Rats shouldn't be used before they have ~10 cards left in the deck. Try to play around coldlight oracles by not having more than 7 cards in hand if possible. Keep: Fiery War Axe, Slam, Dirty Rats, Acolyte of Pains, Shield Block.

Control Mage: It's fine to draw cards in this match-up and outvalue them but fatigue plan is probably the best. We are favored but this is a skill intensive match-up, good luck! Keep the same cards that you keep for the quest mage match-up because the opponent will be playing quest mage most of the time.

Murloc Paladin: Remove their minions, use whirlwinds and weapons and fishes, don't let them have a minion to steed if possible. The match-up has been easy and you'll end up seeing them playing Tarim on an empty board l0l. Keep: Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain, Ravaging Ghouls, Blood Razor.

Highlander Priest: I have a positive winrate against them, try to gain life and disrupt them with Dirty Rats. Play around potion of madness until you play the Geist, if possible. The game will stall until the fatigue often, but don't be passive. Keep: Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain, Ravaging Ghoul, Shield Block, Stonehill.

Big Priest: This isn't how the priest is supposed to be, I'm quite sad about it. We have an ok chance though. It's a tough game and we have to hope they don't have Barnes on turn 4 along with eternal servitudes with him. Be aggressive and smart. Keep: Fiery War Axe, Slam, Acolyte of Pain, Execute, Shield Slam. 

Evolve Shaman: Remove the priority targets: Flametongue, Mana Tide and Primalfin Totem in the early stages. Try to set up big removals. Find a spot where you use the brawls but try to save them. We have enough removals and we'll end up with them having no resources. Pretty easy match-up Keep: Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain, Ravaging Ghouls, Blood Razor.

Pirate Warrior: Survive and remove their stuff. Hope you don't get high-rolled. Consider saving removals for hydras but don't be greedy in this match-up. Keep: Fiery War Axe, Slam, Dirty Rat, Acolyte of Pain, Ravaging Ghouls, Blood Razor.

Thanks for reading, I will be updating the guide if needed and feel free to ask questions and post opinions! -Titan