KOTFT Noblord's 75% legend Midrange Paladin
- Last updated Aug 12, 2017 (Frozen Throne)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Paladin
- Crafting Cost: 10000
- Dust Needed: Loading Collection
- Created: 8/12/2017 (Frozen Throne)

- noblord
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Best tier1 deck for ladder at the moment. Skelemancers, bonemares, righteous protectors made this decksuper powerful. 75% to legend is something. I would write a guide and mulligans with some of yours attention and upvotes.
Stats proof
https://gyazo.com/71dbc0bdfc92e6149b72f1d03ff7f7d8
Replacement for lk if possible? Curently using The Curator.
Bolvar Fire Blood or if you are facing too many decks with the lich king in it, tech in a Black Knight or Big Game Hunter. :)
Let me tell u: this deck doesn't work. I've tried in this sept season, and its very hard u win one with him. But I change 3 cards and my winrate grew up considerably. I changed 2 Skelemancers for 2 Primalfin Lookout, and Finja (that I dont wanna craft now) for 1 Divine Favor. Now u can keep presure on early game and take advantage with big guys on late.
So thats the second meta in which I wonder if I should craft the murlocs. I guess I missed the op train but thing is I love Paladin(not only since WoW but even in Warcraft) so I've always had a lot of different decks trying to have fun but at certain point I encounter the meta decks and the struggle starts. And now I am at crossroads, I have enough dust for either this deck or the so called exodia pally.
I know I'll have a lot more fun with exodia but I also know this deck is better and will generaly serve me better the further I go. All that exposition culminates in my question is this deck worth it more than the exodia one? I forgot so I ask - which expansions will go out of standart soon(Well not really soon but yeah in maybe 6 months)? I'm sure Old Gods bite the dust so seems like Murloc pally will die next cycle. But if MSG goes too I guess Exodia pally goes too. So yeah... is the murloc craft worth it for a few months(I also need to craft finja and megasaur)? Will both Exodia and Murloc pally disappear next standart cycle? Is this deck really that much better than Exodia variation(The exodia package of Uther DK, Beardo, Bully)?
OMG OMG this deck is so bad. I literally cant get past rank 20 with it. Sure I am missing most of the cards but the point is the core of the deck failed. Not even my smart replacements worked, like swiching [card]Tirion Fordring[/card], [card]The Lich King [/card] and [card]Sunkeeper Tarim[/card] with Sen'jin Shieldmasta and Booty Bay Bodyguard ech... I, as the king of the unirverse, command you to build a better one.
I have had pretty bad success with this deck. Even at rank 19, against garbage decks, if you lose the board you lose the game. There are no aoe, healing, or comeback mechanisms.
So after exactly 8 days and 200 wins (Im sick, so staying at home helped) I reached legend on EU with this deck for the first time, all the way from rank 25 (Im a returning player)
This deck has an explosive start, nice board control if you trade smart and can hold its own in late game. As a way of giving back to the community I have decided to write a short guide cause its still missing and I have spent a lot of time with the deck.
Remember that even when the RNG can sometimes bite you, every deck is only as good as the player. Trade smart, plan ahead, know important matchups and most importantly bait your opponent into mistakes.
First thing you wanna do is - 2x Skelemancer - The Lich King, + 2x Grimscale Chum, + The Curator
Skelemancer is an awesome card which tries to help with the tough matchups (read priest and shaman) but the only way to defeat priest is to kill him before turn 6, in which Grimscale Chum is much more useful. The Lich King generaly lives for one turn and thats it. The Curator has a solid body and draws us two cards. As much as i like undead Arhas, we are here to win so save him for another deck .
As of right now according to http://metastats.net/archetypedecks/Midrange-Paladin/ version with The Lich King has 52% winrate, version with Grimscale Chum and The Curator has 56% winrate (dont mind the decks with less than 3k played, as they tend to be very niche).
It may not seem like much but if you are serious about climbing the ladder, every bit helps and you will definitely feel the extra % and after 5 its a lot less played games.
Mulligan:
We are aiming for an agressive start with cards like : Grimscale Chum , Murloc Tidecaller , Rockpool Hunter, Murloc Warleader
Always keep: Grimscale Chum , Murloc Tidecaller , Rockpool Hunter , Vilefin Inquisitor Righteous Protector
Sometimes keep: Hydrologist, Murloc Warleader if you have a decent 1 and 2 mana drops, Rallying Blade
Never keep: Anything that is 4+ mana
Matchups:
Warrior
If its control you win.
Pirate: Dont try to match his tempo, your plan is just to survive. If you make it to turn 6 without him totally dominating the board, you win. Always keep Rallying Blade as you need to keep his board in check, even at the cost of your own HP. The card youre aiming to destroy is Southsea Captain. Always keep Righteous Protector, Vilefin Inquisitor Rockpool Hunter as they can usually trade for two of his minions. Maybe keep even Stonehill Defender if you have some solid 1 and 2 drops. after 6 Spikeridged Steed anything you have on board and win.
Shaman
With priest, our toughest match. Trade smart and bring it to late game! Do your best to keep the board clean as if he evolves his board and devolves yours, youre usually screwed. Smartly played Finja, the Flying Star can swing the board back into your favor.
Rogue
Aim for an agressive start as usual as he can almost never outtrade you. Rogues dont tend to be very explosive, so you can afford to keep Sunkeeper Tarim in your hand. We use him to counter Questing Adventurer and Edwin van cleef Generally an easy match up as if he uses Vanish you can usually refill your board pretty easily.
Paladin
These days only Midrange paladin is played so may the better hand win. Your key cards are Sunkeeper Tarim , as he can get you out of unfavorable position and Finja, the Flying Star which can do pretty much the same. Usually the first one to Spikeridged Steed wins.
Hunter
Not many hunters at rank 5+. Trade smart early and if you feel like you can control the board comfortably, just SMORc him.
Druid
Jade: OK all of you guys are waiting for this. We are strongly favored here. Start by trading the board smartly and forget about the late game. At some point in the game which is really hard to define, comes from experience, you stop trading and start going face because you really need to end this match in turn 8-11 which this deck does best.
Buffing one ( you know what im talking about): We play this game the same as we play with Shaman, its all about board control. You dont need total domination on board, when you feel you are comfortable, start going face. Try to keep your minions healthy as you need to play around Swipe
Warlock
You wont encounter many warlocks these days. If its Zoo you just outtrade him, if its Handlock Sunkeeper Tarim is the real MVP here . We can trade so well with this deck that you can even win by fatiguing him. (Yes)
Mage
The kings of board control. But we really need our board presence to win. After many lost games I can proudly say I figured out a cheese tactic to beat em. The MVP here is Hydrologist so you better mulligan hard for her. You will usually get the choice of Eye for an Eye secret. Pick it up and never look back. With our deck we can easily bring the mage to his first Ice Block after which we usually loose. But here comes the Eye for an Eye ! There is no need to really pop the Ice Block but do your absolute best to bring him down to 1hp. Then play Eye for an Eye and you can go watch TV and skip turns as he will never win, even if he has his second Ice Block , infinite fireballs and turns your board to dust.
Priest
Ok no tacticts here. Our ultimate nemesis. Pray to our lord RNGesus and finish him before turn 6. Otherwise there is nothing you can do. But its worth to absolutely suck against 1 class if you can beat the other 8 :)
Tips and tricks
Hydrologist can really win you games. If you are fighting for board control play Noble Sacrifice. If its a close match up or you are vs. Mage, play Eye for an Eye. If you have Righteous Protector on board, use Redemption. He will come back alive with his divine shield. Thats pain in the ass for the opponent. If you fight controll decks, save Repentace for late game turns.
Dont forget you can use your hero power, play Vilefin Inquisitor and use your hero power again.
Gentle Megasaur adapts: If you need to bring someone down fast, use windfury or +3 attack. If you fight for board control use +3 health or divine shield. Note: divine shield is a nice way to protect you from swipe. Sometimes the deathrattle: Summon 2 1/1s can win you games when combined with Sunkeeper Tarim
Always do your favorable trades before you play Sunkeeper Tarim
I believe thats all, hope I helped you guys, this is my first time writing a guide.
Feel free to ask questins and good luck climbing. This deck is worth it.
Dude!!!! What a well written guide and long awaited at that. I thank you for taking the time and informing me about a deck I got to rank 5 (best Ive done playing off and on since release). I dont get to play all that much and this really helped me to FULLY understand a deck that I have a blast playing. Amazing job man.
Thank you, you made my day :) glad I could help, good luck out there
Love You
I don't wanna be that guy but Arthas never died prior to WotLK so he can't be undead :P
Just reached Legend with this deck.
-1 Skelemancer, -1 Gentle Megasaur
+1 Consecration, +1 Black Knight
34/12(74%winrate)
no deck clears makes this deck trash, if you cant get early board control you lose
Guide,mulligan,video?
Just used this deck to get from rank 4 to legend.
v Druid 18 - 4
v Hunter 1-0
v Mage 5-1
v Paladin 1-4 (I sucked badly in a couple games - not the deck's fault but RNG is more of a factor than skill usually)
v Priest 5-3 (Some epic and also some horrible games - if they draw well we are just screwed)
v Rogue 1-1
v Shaman 1-0
v Warlock 1-0
v Warrior 3-3 (Mostly RNG in the Mulligans)
Basically this deck wrecked most druids, where all the good ones already got to legend ages ago. Not sure it will hold up next season.
Nice deck but how does it draw except Finja?
I don't know how do you win without concecration against all those aggro shit in the ladder. Trying to make some changes.
You curve out a 1/1 divine shield going first and win from there.
I literally made an account to say this: this deck is amazing. Seriously. I went from Rank 15 to Rank 3 with it and still winning. I made the following adjustments which have really helped balance it out: -1 Gentle Megasaur, -1 Skelemancer, +1 The Black Knight, +1 Consecration
These changes have worked really great for me. Megasaur and Skelemancer are both situational cards and don't need 2. Black Knight should be in every mid-range and control deck atm because of the massive amount of strong taunt cards currently in the meta. Consecration has really helped to get those nice board clears to stabilize and deal that extra two face damage to end the game.
Great deck dude. I love it.
It's a tempo card. You use it to stabilize the board and keep your minions on the board so that you can keep buffing them up. It is also very useful for extra face damage. You're playing it more for the 3/2 weapon - the actual card effect is just icing when you can get it off.
If it's not working for you I could see running only one but you definitely should not remove both unless you're going to replace with the 4/2 weapon or something like that.