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Horsemen OTK Paladin

  • Last updated Aug 8, 2017 (Quest Rogue Nerf)
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Wild

  • 19 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 9520
  • Dust Needed: Loading Collection
  • Created: 8/8/2017 (Quest Rogue Nerf)
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  • Battle Tag:

    kirillburton#2956

  • Region:

    EU

  • Total Deck Rating

    49

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Disclaimer: This is only a concept and it will be updated regularly.

This deck heavily relies on draw and healing. There's a sh*tload of AoE and lots of healing, so your survival should be achievable. 

Uther of The Ebon Blade The Four Horsemen Burgly Bully

The main win condition is to play Uther of the Ebon Blade as soon as possible while you getting at least 1 coin, either through the Burgly Bully or by going second. Ideally for a true OTK you must get 2 coins.

Your draw goal splits into three variants:

FIRST COMBO

1 x Youthful Brewmaster

2 x The Coin

1 x Auctionmaster Beardo

So, for the first combo you must summon a Horseman from your hero power and then return it to your hand with a Youthful Brewmaster. The next turn OTK is achieved by playing cards in this order:

  1. a Horseman from your hand (2)
  2. The Four Horsemen (2)
  3. Auctionmaster Beardo (3)
  4. The Coin (0)
  5. The Four Horsemen (2)
  6. The Coin (0)
  7. The Four Horsemen (2)
  8. Boom!

SECOND COMBO:

2 x Youthful Brewmaster

1x The Coin

1 x Auctionmaster Beardo

The second combo is a lot trickier, because you must summon Horsemen from your hero power twice (they must be diffrent) and return them both to your hand with a Youthful Brewmaster. That could be achieved either by ensuring 1-turn survival of a horseman and returning them both next turn after playing your Hero Power or by relying on RNG and returning them each turn (that's worse).

The next turn OTK is achieved by playing cards in this order:

  1. a Horseman from your hand (2)
  2. a Horseman from your hand (2)
  3. The Four Horsemen (2)
  4. Auctionmaster Beardo (3)
  5. The Coin (0)
  6. The Four Horsemen (2)
  7. Boom!

THIRD COMBO:

1x The Coin

1x  1-cost spell

1 x Auctionmaster Beardo

For the third combo you must ensure one of your horseman survived a turn, so you have a control at the start of your final turn. This can be achieved through Redemption or a new one Desperate Stand, or both. The next turn you should play cards in this order:

  1. The Four Horsemen (2)
  2. Auctionmaster Beardo (3)
  3. The Coin (0)
  4. The Four Horsemen (2)
  5. 1-cost spell (1)
  6. The Four Horsemen (2)
  7. Boom!

 So that's about it. Be sure to leave a comment or a suggestion in a comment section, you're welcome!