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Triple Threat with Patches

  • Last updated Jun 19, 2017 (Un'Goro Launch)
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Wild

  • 8 Minions
  • 20 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Kaleidosaur Paladin
  • Crafting Cost: 10220
  • Dust Needed: Loading Collection
  • Created: 5/24/2017 (Un'Goro Launch)
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  • Battle Tag:

    PARENTHISITE#1616

  • Region:

    US

  • Total Deck Rating

    68

View 47 other Decks by richardlias
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Edit:emerald hive queen and maybe zombie chow can be replacements for pirates

 

It's almost the same deck, but with an actual opening. I explained the mechanics on the other deck's description. Here are some reminders and tips:

Don't play small time recruits until you have summoned (or have in your hand) at least 2 pirates, unless you have both small time recruits in hand. You usually don't want barnes to pull out a pirate (although my friend who fought me with the deck managed to summon patches with barnes, and then the patches in the deck was summoned, removing the last 2 health from one of my minions so he had lethal next turn. That was crazy.

mulligan for small time recruits, but don't mulligan away quest.

play for value trades. It is important that you dont run out of minions, especially in this deck. Try to keep your minions alive as much as possible, but still trade into their board so you can survive. Just try to minimize all damage to your side instead of maximizing your own damage. 

 The buffs are replaceable for different ones. Tirion is replaceable for another buff.

 

I would be happy if this deck is legend material, but I'm just hoping for rank 5 at least.