+1
Favorite this Deck

Zoo Deck

  • Last updated Jul 21, 2014 (Live Patch 5506)
  • Edit
  • |

Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 460
  • Dust Needed: Loading Collection
  • Created: 7/21/2014 (Live Patch 5506)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Iziss#2865

  • Region:

    EU

  • Total Deck Rating

    7

View 2 other Decks by user-14799070
BBCode:
Export to

This deck allowed me to climb up the ladder till lvl 16 (now i need to look for another way to deal with all those - mages - secrets ). It has a slow early game, but keeping the enemy hero's minions under control (always making sure they are not there! :D) should allow you to rule the mid to late game. As you  can see, there are no secrets to this deck, and very few spells. 

To remember!

  • Arcane's shot (1 mana - Deals 2 dmg) should always be kept for enemy minions.
  • The Hounds should be used when at least 1 buff card is on the battleground (that gives 1 or more extra DMG) and makes a great combo with one or two Starving Buzzards
  • Multi-shot is a great way to clear the enemy's battleground when you reach lvl 4 ...:D
  • Do not use silences (and i am talking about that 2 mana owl that could clear the way from a 1/2 taunt) on low HP taunts, use them on enemy agro minions (the ones that could create problems later on). But if you only get your silence late game, and you are close to winning, just silence your way through the ranks and put your minions to attack the villain hero.
  • Just don't panic when until lvl 4 you are already under 20 HP ... its now when your game really starts. 
  • The game isn't over until its over ... (i won a game - maybe it was luck - after playing 5 rounds with just 1 HP)