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death is only the beginning

  • Last updated Jul 16, 2014 (Live Patch 5506)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 1220
  • Dust Needed: Loading Collection
  • Created: 7/16/2014 (Live Patch 5506)
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  • Total Deck Rating

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seeing the "miracle shaman" idea pop up, I thought I might drop in one of my own for what likely needs vast improvement, I admitt, I"m not that good at making hearthstone decks, so please, tear this apart and I"ll update as we go.

the big thing here is that I"m abusing the shaman's two respawn cards,Ancestral Spirit and the new Reincarnate,

looking through I found that most of the deathrattles are right now very low cost monsters in terms of what the shaman wants, meanning this is best for being an agro deck.

I did however add in the shaman removal spell package, Lightning Bolt Rockbiter Weapon Lightning Storm and Hex since that would allow the deck to remove whatever is in it's ay, and deal even more damage with the 1 costers.

nerubian egg is an interesting card, and definitely worth trying here, since I have weapon and totem to ram it into other cards, which would hopefully remove a problem, and then reward me with a 4/4 for my trouble. I could even potentially turn 2 going second, drop the egg, and then coin in a lightning bolt to kill t myself, giving me a 4/4 on turn two though that would be a costly power play, if my hand it otherwise unable to trigger the egg, that might be the only way to create a threat.

of course, with spirit, that is the ultamate trade card in this deck, I should only be playing right before a ram a rattle into a minon for a double kill off, and then respawn them with the action of the death rattle as well, giving me an overall plus out of the equation.

reincarnate is honestly a different beast altogether, and will defintely find play in pretty much every shaman deck for a while because of it's soft reset of monsters, kind of like magic with blinking effect, removing a card from the field and then bringing it back to avoid effects or remove them entirely. unfortunately unlike magic, I can't cast it in response to a spell I'd rather not see hit, but that doesn't remove it's usefulness.

so, tell me what you think, and if this is to stay agro, what should be done.

I would also like to think a powerful midrange version could also appear, using reincarnate wthout spirit, more at a tech card to trigger effects or allow answer solving.