My first time Legend - Midrange Shaman 67% Wins...
- Last updated Nov 12, 2016 (Yogg Nerf)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 6520
- Dust Needed: Loading Collection
- Created: 11/12/2016 (Yogg Nerf)
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Total Deck Rating
80
I want to show you the deck, that I played from R6 to Legend in under 10 hours. I won 67% (37-18) and the average game time is 6 minutes/10,5 turns. It's really fun to play and you smash the current meta (also Secret/Face hunter & Pirate warriors).
Normally I was at R5 at the end of the season. Until today! You can see, that I haven't played Shaman much, so you can say, that the deck is really easy to play and to learn.
As you can see in the following picture, I had big winning streaks. The last 15 games before I hit Legend, I had 12-3. From Rank 2 to Legend 7-0 against five different classes !!
On the first sight, you can see, that it's a normal Midrange Shaman deck. But there are a few changes, that I made during I played it.
First, I took out Harrison Jones and put in a second Mana Tide Totem. Normally Harrison Jones is a dead card, because you can`t play him with good value - and without drawing cards he is too slow. You need cards! Also the synergy from the Mana Tide Totem with Thunder Bluff Valiant is a big thing. On Turn 10 you can play Thunder Bluff Valiant + Mana Tide Totem + Hero Power and have a 3/6 - 2/3 - 2/2 board plus card draw.
Than I played one Bloodlust instead of a Fire Elemental, because it is a great finisher. When your opponent is not able to clear your board, you have additional burst damage for only five mana.
For example, when you have five Minions, which is really easy with totems and minions, you can have a additional burst of 15 dmg. With one Flametongue Totem 19 dmg. That's a great way to finish your opponent or to destroy big minions with taunt. Or even both :D
If you like this deck, give it a +. If you are interested, I can write down a guide for mulligan and playing this deck to legend.
All they need to do is implement a system that allows you to "block" one class from your queue system. This would have solved the majority of the problems with hearthstone dating back the last 3-4 years. Secret pals, patron wars, face hunters.
Very easy fix, similar to league of legends, just allow 1 class ban prior to queue with the exception being that if you ban a class you cannot use the class that way try hards like this first time legend players can run their mid sham garbage into each other over and over without affect other players.
That's a good-shit idea. I see where you're going with it, but other decks would be ludicrous, and then others you wouldn't be able to find games! Pretty much every deck would eliminate shaman, and that would boost their winrates. This would also make shaman shit because people would only play decks like Freeze Mage to hard counter you, and then Freeze Mage would remove Warrior from their queue, which would leave Warrior removing Druid! In the end, it makes for longer queue times, and more unhappy people because they're always being countered, while trying to counter someone else. The best deck's class would be banned on most people's list, making the hard work the author of the deck did, for nothing. (That is, unless they stop posting their insane decks, because they know if they don't, most people won't ban a class due to just one person playing an insane deck they made, which would be healthy for the game.)
Now, don't get me wrong, nifty idea, but in the end I just don't think it would be efficient.
I absolutely agree with you,
That's how things would play out in the initial phase. People would then realize that you counter people far less often and GET countered far less often. This would lead to new and innovative decks.
Example: mid shammy knows they are getting a boat load of freeze mages so they decide their curve doesn't need to be THAT good. They take out techs like barnes/mana tide/bloodlust for 2xeater of secrets. In the long run this would lead to new/innovative play.
You also claim "pretty much every deck would remove sham" then you use examples where someone would remove warrior or druid.
Queue times would not be effected b/c you are talking about 9 classes and banning a single class.
The end result after the dust settled would be that decks would run into their counter and what they counter far less often. So you are facing balanced matchups! What an awful idea.
Also the point is that oppressive decks, mainly midrange sham (standard) and secret pal (wild), just queue into each other and 50/50 winrate themselves into deciding to play something else.
I get what you're saying, but you're only thinking of the worst match-ups. Or the dream match-up for the other person. Say you have the filter, but it doesn't even matter because you're facing another class (duh). You would, as a Druid, ban Zoo just to end up facing your other meh match-up (Secret Hunter). But this is ok, because you've teched in the Eater of Secrets to counter that, right? Sure, it would improve your winrate if you were to face up against a lot of Secret Hunters. But what if you don't face against secret hunter? Well, unless you're facing Freeze Mage (Uncommon and a deck you already win against), or Tempo Mage (An even more uncommon deck at the higher ranks), then your Eaters of Secrets would be useless. Therefor, you've just teched in a card that's only good against your second-worst or third-worst match-up, increasing your winrate against them (Who you're hoping not to match in the first place) just to lessen your winrate against the decks that you're wanting and predicting to face.
The filter creates a scene that allows people to filter their worst matches to enable more chance of facing their better match-ups, causing those who lose to them (they wouldn't be their worst match up, but still would maybe be a 40%> winrate against them) to get frustrated by getting countered all the time, and make them want to switch decks. Well, switching decks gets normal people a little bit more antagonized when they switch to a new deck that they haven't practiced with, and then have the same thing occur. Sure, this will make more interesting 50/50 match-ups like the mirror match-ups, but the downside is significant enough that it's not worth it. (Also, if your worst match-up happens to be midrange shaman, and you ban them, then your queue time may increase by a bit more than even 1/9 of the time man, that shit adds up when you're trying grinding to legend)
Overall point being: Hearthstone is a game of luck (in most cases), and adding a filter just slows down the time it takes to find another match, and adds more disappointment when you're not hard countered, but more often just countered. I think the game is at a great position now where it allows anyone to get to the top with enough grinding, but to make the game meaningful, you have to pick the best decks and tech choices in the tournament scene. And that right there is where your good idea comes into shine, but in a much more refined way.
I'm running this list long time ago - http://www.hearthpwn.com/decks/587085-blood-show.
Too bad I hate playing with Shaman...
I say congrats for making it to Legend, no matter what people are saying or calling this deck by all sorts of names... It's not a full face deck, it still requires to think before doing anything and you also have to be good at playing mirror matches since you obviously face the same deck a lot of times :p
And for those of you who claim the deck to be OP, current winrate at Vicious Syndicate is 55% for the deck. Far from being OP in my book!
Um... do you understand that it's because of the mirror matches?..
Thank you for the deck :D
Try to make sure you get a foothold on the board before turn 7.
Yo, I made a video about the deck. Midrange shamans as we know are quite strong to begin with, and in my opinion this deck is really well-built, cause it has all that it needs, you have a lot of board clears, early game, late game, synergy for example Bloodmage Thalnos + Maelstrom portal, and that's what you need. Check out my video and leave a comment or two.
Hey, after some time I'd do it. Thanks for the comment.
The only bad Barnes target in the deck is Totem Golem. Everything else is good-insane value.
Hello, I reached legend yesterday with almost the same deck.
Used it to rank 5 to legend with 65, 70% winrate: -1 Bloodlust +1 Al Akir
I didn't have the chance to fill my board often while having bloodlust in my hand.
Al Akir gave me many wins combined with flametongue, now it's up to you guys the play you play.
Cheers
Wow, what a refreshing Hearthstone experience!
Return your Legend cardback and go learn a control deck. When you reach legend with it, you can call yourself a legend player, now you are just filthy cancer, the very bottom of the Hearthstone community, you should delete this game.
He's not at the very bottom of HS community.. he is at the top 0,25% of all players this season and it's impressive , does not matter which deck you play from my opinion but I guess u are just someone who never reached legend and still can't beat shaman on ladder LUL
If you have checked my profile you'd know that I have reached Legend many times and almost every season and meta with control decks, not aggro. But hey, it's hard to check your sources first :)
if this is the case, please explain your hate about this deck and its creator ?
you should never have problems to beat it as an experienced control deck player.
I just don't get it why all this hate about people playing shaman... there are enough counter decks around.
be happy for him that he could reach legend for the first time. it is an honorable archievment does not matter which deck you are using
To be honest you are absolutely correct, and I am really sorry for insulting the owner of this deck. It is really absolutely frustrating that Midrange shaman is 90% of the ladder, just because it is easy and it is currently having high winrate with hardly any skill that causes everyone to play it. To me the Standard ladder experience is ruined due to this fact, but you have a point. Congrats bro on reaching legend, with any deck it is a success.