Cho's Mill Magic
- Last updated Jan 6, 2015 (GvG Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7980
- Dust Needed: Loading Collection
- Created: 6/12/2014 (Live Patch 5506)
- Rabidwhale
- Registered User
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- 15
- 23
- 47
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Battle Tag:
Rabidwhale#1104
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Region:
US
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Total Deck Rating
255
Lorewalker Cho here! They said I wasn't Viable, they said I was worthless, They were sick of listening to my drawn-out speeches...Wait, that last one was a different game.
I bring you my magical mill deck, no need to kill your opponent, just fill their hands with presents. Maybe your opponent can handle one of me, maybe even two, but after dabbling with enough Old god cloning technology I've come to the point where I have triple the power I used to.
You don't even have to kill your opponents Minions! Just give them right back to him!
Valeera's Bag of Tricks is perfect as a complement to my arsenal. All her rogue-iness plus my pandas, and a couple of Murlocs is all you need.
Mukla is along for the ride now too! He throws Bananas at your opponent in the spirit of good fun. And once they start flying everything goes bananas.
Try my lovely deck out and maybe you will have some fun!
Every good story needs a hero.
Imagine if you draft this in arena, 12-0 incoming.
The Idea is brilliant... but the Deck is *stuff*.
Around 30 Games... not a single won... but had a good laugh on 2 :)
If you can't win a game in 30ish games you aren't doing it right. Don't get me wrong you don't win a lot, the deck is for fun, but I win way more than 1 in 30.
I think this deck needs a point... Miracle, Rush, or Tempo Mill all benefit from Cho. Currently, for some reason, this deck doesn't even have Leeroy. I know, it's a gimmick/fun deck, but I win ladder games with decks that have Cho in them :) I like Cho in rush mill mage, zoo, and miracle mill.
If you look down Tehstool made some suggestions to make this deck more viable.
this is the best thing anyone has ever thought of....
Played 8 games, haven't drawn Cho a single time. :(
Only won one game by milling a control priest's win conditions with mukla + coldlight and having him ragequit which was actually super fun.
I'll keep playing but so far the deck's mostly just lost in the most boring fashion to aggro decks. Nice deck but hard to actually use in current meta.
I do hope to ambush some of my friends who play slow handlock types with this deck haha.
What does the endgame look like? Are you actually milling your opponent as the win condition?
Can definitely see this as a fun deck to play due to things flying everywhere and hopefully getting to play with a lot of your opponent's spells.
Mostly the victories come from either Milling your opponent, or Keeping his side of the board empty and destroying all his worthwhile cards through overdraw.
If you want another win condition you can add leeroy and possibly a cold blood or two to the deck. For the leeroy + shadowstep combo or the leeroy + cold blood + faceless combo.
Tehstool is right, If you tweak the deck a little bit you can get a deck that wins a little more often. If I had to do this I would drop the Doomsayer and maybe the Betrayals/Fan of Knives/1 of each.
I would also Call a deck with these changes Cho's Miracle Mill Magic.
Seems funny. Don't have Cho unfortunately.
Pandaria welcomes you, Friend. Valeera's Bag of tricks is pretty consistent, I wouldn't say you come out with a stunning victory every time, but even in the defeats, there is much fun to be had.
The murlocs are key to keeping everyone's hand full. I'll admit though the coin trick is very rare. Now having a bunch of shadowsteps in both hands, that is a different story.
When the beautiful Lorewalker himself is on the board, your main goal is to fill your opponents had with stuff he won't get much use out of and then use the mighty murloc to burn cards off his deck, you can also use this tactic to board clear with vanish or sap. Your main goal of course is to destroy his most valuable cards by any means necessary. Use the brewmasters and shadowsteps mainly on the Murlocs. Only pull back a Cho if you ultimately see his demise. Try to keep their hand full at all times, you should be burning at least one of their cards a turn, the more the merrier.
Eyes open, always be learning.
The monkey and the murlocs also hold the path to fun.