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Taunt Y'shaarj Rage Unbound Druid/ Standard

  • Last updated May 1, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 6320
  • Dust Needed: Loading Collection
  • Created: 5/1/2016 (Old Gods)
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  • Battle Tag:

    JimHorde#1312

  • Region:

    US

  • Total Deck Rating

    8

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This deck type focuses on surviving and being able to come back from icky situations. With majority of the minions within the deck being higher mana health/attack taunt minions this allows you to slowly inevitably swarm the deck with bigger minions which will probable force your opponent to either use hard removal or run his board into to regain control.

The Power of Y'shaarj, Rage Unbound is that if you can play it on turn 8 or 10 it creates extreme board presence. The best pick to get from Y'shaarj would be Soggoth the Slitherer as he is a 5/9 Taunt protecting both your hero and Y'shaarj and they only way for it to be destroyed is threw random spells such as Deadly shot or any kinda of area of effect spell which will eventually bite at him.

Fandral Staghelm is nice as with some of the cards within this deck have the choose one mechanic. I don't believe it is necessary but it does have good synergy with cards such as Feral Rage or Druid of the Flame. This helps boost its usefulness and it does have pretty good stats to have an effect on the early game when your using stuff like Nourish and Wild Growth.

Vanilla Taunt minions are doing really well right now I believe as the meta is in a experimental stage with the release of Whispers of the Old Gods. The vanilla minions serve a simple purpose, to protect your hero and your major minions like Fandral Staghelm or Y'shaarj Rage Unbound.

Ramping up is also pretty easy as cards such as Mire Keeper, Nourish and Wildgrowth. It really dosen't take long to get to above 7 mana and around the stages of 7-10 mana you should be fine just playing Vanilla Taunts.

Overall right now I believe this deck is doing pretty well now, with all types of C'thun decks being played and these weird aggro paladins and zoo decks, both of them with this deck can be defeated as zoo decks seem to be forced to run majority of there minions into the bigger taunts and C'thun doesn't do well when he can't actually attack your hero and his missile damage will most likely not be able to kill all your taunts.