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Choose one C' or Thun

  • Last updated Apr 29, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Druid
  • Crafting Cost: 6360
  • Dust Needed: Loading Collection
  • Created: 4/28/2016 (Old Gods)
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  • Total Deck Rating

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I have seen a lot of bad C'Thun decks because they rely only on boosting C'Thun and have no card draw mechanic. It's good only if you wont die before turn 10 and use your super minion. On turn 10 you have around 15 cards in your deck which give you 50% that your god is in the deck (50% loose chance). So I combined 2 mechanics in one deck.

In this deck C'Thun isn't spposed to win a game with his battlecry. His battlecry should be a strong removal. You goal is to boost C'Thun at least to 10/10 because with this you can use full power of Twin Emperor Vek'lor and for 10 mana 10dmg & 10/10 minion is really worth.
You are not loosing in early and mid game because you don't have to sacrifice value (most) of your minions for C'Thun boosting effect and thanks to Fandral Staghelm you put minions with super high stats compared to their cost.
 
Why no Wild Growth? - You are loosing turn 2 to gain one extra mana. Ok it's quite worth but you have Darnassus Aspirant and Nourish. Also you can use Brann Bronzebeard to boost Darnassus Aspirant.
 
EDIT: I made some changes now cause I found Azure Drake to be "must have" in this deck. Also Spellbreaker is really good cause there are many Sylvanas now and you can use him to silence enemy C'Thun too.

I hope you like it.

Please comment if you like/dislike it. Tell me what would you change.

I'm currently on rank 7 so I'm not super pro at this game and this deck probably isn't perfect but with your feedback we can make it perfect.

I think in this deck is also place for BGH and The Black Knight.