Am'Gam Combo
- Last updated Apr 24, 2016 (Classic Nerfs)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4620
- Dust Needed: Loading Collection
- Created: 4/24/2016 (Classic Nerfs)
- canonblackwell
- Registered User
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- 2
- 5
- 26
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Battle Tag:
HalfElf#1101
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Region:
US
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Total Deck Rating
32
Ok so this is a little odd so hear me out. The Am'gam Rager is a card so bad why would anyone want to play it, right? Thats the idea behind this deck.
The strategy behind this deck is to play the control game until turn 9 when you toss out Am'Gam along with some other cards.
Then people ignore it because why on earth would you waste removal on a 1/5 minion.
Then on turn 10 you buff it with double Power Word: Shield and Power Word: Tentacles and then Divine Spirit and Inner Fire it for 30 damage exactly to the face. It costs 10 mana and 5 cards. I included lots of card draw to help draw the combo.
Could work, and you would be a super troll.
Tell me what you think in the comments.
I think you are a bit too hopeful :P
Ofc if you have nothing else on board they will clear your 1/5...they gonna understand you've included it for a reason.
If you wanna make good use of this card I'd recommend you try out a Hobgoblin deck ;)
You might be right. and I don't think it is a good idea to play it by itself cause it will get cleared. I will try this out with the new expansion and see if people are expecting it.