Ramp C'Thun "Updated"
- Last updated Apr 26, 2016 (Old Gods)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Druid
- Crafting Cost: 5000
- Dust Needed: Loading Collection
- Created: 4/21/2016 (Explorers)
- Sonecarox
- Registered User
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- 6
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- 31
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Total Deck Rating
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I did a updated based on a gameplay, maybe if we reach at least 150 + i can make a review
I assume the point of this deck is to concede the moment you realize you're up against a freeze mage.
Without healbot and scient? right... BTW Who will play Freeze mage with all those new cards out?
A lot of people
Lol freeze mage is going to be broken. Not much stops it currently besides CW and eater of secrets.
Freze become tier 1... Eater secret comes to meta... freeze become tier 25.. btw if u are afraid of it just put it in the deck or a Kezan... and your problem is solved
This is just wrong....
Interesting but unplayable, sorry. Only 5 minions who buff your C'Thun. In average game you will find and play maybe 3 of this before C'Thun turn (it's very similiar situation with Murladin now: 5 murlocks before 10-turn Anyfin Can Happen) - and there are FAR more card-draw in that deck). Lets calculate a little bit.. let that minions will be Dark Arakkoa x2 and Twilight Elder x1 (will survive 1 turn of course - so only +1/1), it will be 13/13 average C'Thun, maybe in VERY good scenarios with Brann-combos or something - 15/15-20/20, it's probably 1 game of 5-7, not too often (not that game-finisher that we expected to see! pretty strong but not worse whole deck!) I guess C'Thun-druid can be a thing still, but we need a little bit different deck for him (maybe no Fandral Staghelm, and some other not necessary cards - but with 2-3 additional C'Thun buffers).
I tend to agree, but let's remember that you're not required to play C'Thun the moment you have 10 mana.
However, because Druid will generally be able to play him sooner than other decks, I think Doomcaller is a necessary card in Druid C'Thun -- so you can play him once when he's fairly weak, and again when he's stronger.
I agree with Konstant. I think Fandral is great- but he needs his own deck with a lot of the choose cards. This only has a couple of them so I wouldn't include it (NOT that it won't be a get card but only 10 cards use this) 1/3rd of the deck is nice but there are others that could be in there. I feel like fandral might be ridiculous in a djinni deck (mark of nature gives +4/4 and taunt, power of the wild with 3/2 and +1/1 to all minions), and continuing: Cenarius, Raven Idol, and druid of the saber are all decent.
Although I am with you on the doomcaller being a must. that can give you 2 or 3 uses of cthun in a game... Good luck for the opponent removing him that many times (let alone dealing with his battlecry damage).
C'Thun is just ANOTHER Win condition... not the only one... byw I'm sure this deck will need to be tested over and over
With this little synergy it's not even a win condition, and I don't see many other win conditions in the deck.
Board control? How many times did you play as a priest?
seems like a bad list of an obvious deck?
IAI SONECA
sry, i dont see any ctun deck without the new Dr 7 Emp Veklor in it
Maybe Doomcaller will be a must have in "C'Thun decks". Kind of double tap after the first C'Thun.
We have only 30 slots =p
I'm going to test this out and make changes after it comes out
Why no Twin Emperor? Seems better than a second Ancient of War.
Twilight Elder really sucks imo, this is usualy just +1 to your ctun so 2 Disciples and 1 Beconer will be much better, as they can combo with bran. Also you really should find a place for Twin Emperor Vek'lor and single Nourish. In all other things deck is quite good.
You can also see my variant of Cthun Ramp here :)
http://www.hearthpwn.com/decks/483341-aim-to-legend-ramp-dru-with-cthun-as-additional