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[G]ame [of] [L]EGENDS! Enraging Lords!!!

  • Last updated Apr 15, 2016 (Explorers)
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Wild

  • 17 Minions
  • 9 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5520
  • Dust Needed: Loading Collection
  • Created: 3/26/2016 (Explorers)
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  • Battle Tag:

    hearthstoneisgood#1021

  • Region:

    US

  • Total Deck Rating

    74

View 2 other Decks by Hearthstoneisgood
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HI Guys this is my 3rd time creating a working deck that i reach rank 5 with last season and this deck is certainly very optimal to climb to high ranks with. This deck focuses on aggro and control at the same time. This is a very fun deck to climb with as you can enjoy smashing them with high damage every turn or block off their aggro and wait for your turn to strike for very HEAVY DAMAGE.

Below is the full explanation of how this deck works (Hybrid aggro/control warrior).Will try explain more on strength/weakness of specific decks when i have the time

 

                                 Tips(Important)

Focus on using your "deal 1 damage and + 2 attack" to buff up your minions and receive as much benefits as you can and save your execute for potential threats not on those where you can trade since you only have 2 of that card.

Card draws are super insane with the BATTLE RAGE CARD "if you make full use". I have tried it so many times and doesn't fail to make me draw cards. I usually get my deck to less than 10 cards at round 8 - 10. (Prioritize your card draws and don't let it go to waste)

 

 

-(SIMPLE DECK EXPLANATION)---------Early game rush for armour smiths/fiercemonkey/deathlord and weapons. If possible keep one battle rage in your opening hand if your hand is great at that moment, if not discard it as it will interfere with your board tempo if you are already lacking early game minions/weps at opening hand as things might get bizarre if you face an aggro deck. And for your early game play it like how control warriors do it and play safe until turn 4 ,though try taking a few damage using weapon first(if possible) for better use with battlerage. Once you have gained board control, prioritize drawing cards then focus on board control and lastly you then whack face . If you feel like you would have lethal in 2 turns, don't panic and wait it out and not rush the face. It is better to wait out your combo cards to come off  and with the opponent not anticipating, you can go up to 15 damage (for lethal one shot) as going face too much,opponent will start putting more heals in and you lose your chance of otk with your combos on half health/<20. If you feel like opponent will pull out a massive heal in the next few turns focus on destroying their board again and build up damage slowly on their face and make them focus on their board control while your slam them for more face damage. If you are to use the deathbite's deathrattle/revenge/combos with battle rage wisely, you will never run out of steam before late game despite how much the opponent clears your board(etc aoe spells/weps/minions). Never push the game too far behind with control warrior/priest though as you will run out of steam/fatigue so focus on more damage to face once you get to midgame. Also do not play all your cards in one go as this is common sense, just build up pressure and whack for dmg slowly to build up the heavy damage later on.

 CARDS).  Let us get more indepth to the uses of the cards like:

Inner Rage/Taskmaster-  This card has a variety of uses. Be it to damage your minions and getting the maximum draw card value as well as to trade into enemy minions/execute or deal more face/lethal damage/ or to get full value out of axeflinger (An underrated card which i will explain later).

Revenge- Great splendid card compared to Whirlwind as it can deal AOE damage for 3 if you are low (Or maybe for 1) which can turn the tables around. You can also use it to damage your minions for 1 to go for massive card draw combo with battle rage(Try to go for at least 3-4 draws) so you wont run out of steam later.

Acolyte-  Try to find use for at least 2 card draw or use as bait for pala/zoo/ decks/lure weps/spells

Axe flinger- This is a great card for 4 cost and many dont realise it's benefits! This card has the ability to deal an average of 6-10 damage usually and a  maximum of 16-20 damage(JUST THIS CARD ALONE) and the fact that is is a 2-5 makes it hard to kill. You can combo it with cruel task/inner rage/death bite/revenge ANYWAY YOU WANT IT. It may not seem like a threat when you play it sure is a monster if you use it well.

Kor'Kron Elite- This is an awesome card as well as it is a 4/3 with the awesome ability CHARGE that can be combo-ed with inner rage and taskmaster which can potentially lead up to 8 damage WITH CHARGE. OR IT COULD BE SUMMONED BY VARIAN WRYNN AND FREE FACE DMG/TRADE FOR BOARD!!!

Defender Of Argus -TAUNT WITH +1/1!! Extra benefits for  synergizing your to be combo-ed cards  or to save you from face damage.

VARIAN WRYNN- VERY Important to bring out your cards onto board(Chance for Grommash/Korkon Elite for lethal Or taunts to save you) OR extend your card draws thus good value.

(Many of you are saying varian is not worth but he is one of the "KEY CARDS"in this deck. Works EXTREMEMELY WELL with the deck's playstyle)

 card replacements:

DOCTOR BOOM >>> LEEROY JENKINS/RAGNAROS

If there are more control decks out there 

1x Death lord > GORE HOWL/ RAGNAROS/Justicar Truehearts

If you wanna go full aggro you can try this(Not recommended as hard to win  against aggro but very strong against control) 

SWAP OUT 2 Deathlords + 1 Fierce Monkey + 1 Defend Of Argus >> 2x Pilotted Shredder + 1X Ragnaros + 1 x Charge 
Updated on 3/4/2016 : -1 aco +1 commandingshout