[G]ame [of] [L]EGENDS! Enraging Lords!!!
- Last updated Apr 15, 2016 (Explorers)
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Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5520
- Dust Needed: Loading Collection
- Created: 3/26/2016 (Explorers)
- Hearthstoneisgood
- Registered User
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- 3
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- 15
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Battle Tag:
hearthstoneisgood#1021
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Region:
US
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Total Deck Rating
74
HI Guys this is my 3rd time creating a working deck that i reach rank 5 with last season and this deck is certainly very optimal to climb to high ranks with. This deck focuses on aggro and control at the same time. This is a very fun deck to climb with as you can enjoy smashing them with high damage every turn or block off their aggro and wait for your turn to strike for very HEAVY DAMAGE.
Below is the full explanation of how this deck works (Hybrid aggro/control warrior).Will try explain more on strength/weakness of specific decks when i have the time
Tips(Important)
Focus on using your "deal 1 damage and + 2 attack" to buff up your minions and receive as much benefits as you can and save your execute for potential threats not on those where you can trade since you only have 2 of that card.
Card draws are super insane with the BATTLE RAGE CARD "if you make full use". I have tried it so many times and doesn't fail to make me draw cards. I usually get my deck to less than 10 cards at round 8 - 10. (Prioritize your card draws and don't let it go to waste)
-(SIMPLE DECK EXPLANATION)---------Early game rush for armour smiths/fiercemonkey/deathlord and weapons. If possible keep one battle rage in your opening hand if your hand is great at that moment, if not discard it as it will interfere with your board tempo if you are already lacking early game minions/weps at opening hand as things might get bizarre if you face an aggro deck. And for your early game play it like how control warriors do it and play safe until turn 4 ,though try taking a few damage using weapon first(if possible) for better use with battlerage. Once you have gained board control, prioritize drawing cards then focus on board control and lastly you then whack face . If you feel like you would have lethal in 2 turns, don't panic and wait it out and not rush the face. It is better to wait out your combo cards to come off and with the opponent not anticipating, you can go up to 15 damage (for lethal one shot) as going face too much,opponent will start putting more heals in and you lose your chance of otk with your combos on half health/<20. If you feel like opponent will pull out a massive heal in the next few turns focus on destroying their board again and build up damage slowly on their face and make them focus on their board control while your slam them for more face damage. If you are to use the deathbite's deathrattle/revenge/combos with battle rage wisely, you will never run out of steam before late game despite how much the opponent clears your board(etc aoe spells/weps/minions). Never push the game too far behind with control warrior/priest though as you will run out of steam/fatigue so focus on more damage to face once you get to midgame. Also do not play all your cards in one go as this is common sense, just build up pressure and whack for dmg slowly to build up the heavy damage later on.
CARDS). Let us get more indepth to the uses of the cards like:
Inner Rage/Taskmaster- This card has a variety of uses. Be it to damage your minions and getting the maximum draw card value as well as to trade into enemy minions/execute or deal more face/lethal damage/ or to get full value out of axeflinger (An underrated card which i will explain later).
Revenge- Great splendid card compared to Whirlwind as it can deal AOE damage for 3 if you are low (Or maybe for 1) which can turn the tables around. You can also use it to damage your minions for 1 to go for massive card draw combo with battle rage(Try to go for at least 3-4 draws) so you wont run out of steam later.
Acolyte- Try to find use for at least 2 card draw or use as bait for pala/zoo/ decks/lure weps/spells
Axe flinger- This is a great card for 4 cost and many dont realise it's benefits! This card has the ability to deal an average of 6-10 damage usually and a maximum of 16-20 damage(JUST THIS CARD ALONE) and the fact that is is a 2-5 makes it hard to kill. You can combo it with cruel task/inner rage/death bite/revenge ANYWAY YOU WANT IT. It may not seem like a threat when you play it sure is a monster if you use it well.
Kor'Kron Elite- This is an awesome card as well as it is a 4/3 with the awesome ability CHARGE that can be combo-ed with inner rage and taskmaster which can potentially lead up to 8 damage WITH CHARGE. OR IT COULD BE SUMMONED BY VARIAN WRYNN AND FREE FACE DMG/TRADE FOR BOARD!!!
Defender Of Argus -TAUNT WITH +1/1!! Extra benefits for synergizing your to be combo-ed cards or to save you from face damage.
VARIAN WRYNN- VERY Important to bring out your cards onto board(Chance for Grommash/Korkon Elite for lethal Or taunts to save you) OR extend your card draws thus good value.
(Many of you are saying varian is not worth but he is one of the "KEY CARDS"in this deck. Works EXTREMEMELY WELL with the deck's playstyle)
card replacements:
DOCTOR BOOM >>> LEEROY JENKINS/RAGNAROS
If there are more control decks out there
1x Death lord > GORE HOWL/ RAGNAROS/Justicar Truehearts
If you wanna go full aggro you can try this(Not recommended as hard to win against aggro but very strong against control)
SWAP OUT 2 Deathlords + 1 Fierce Monkey + 1 Defend Of Argus >> 2x Pilotted Shredder + 1X Ragnaros + 1 x Charge
Updated on 3/4/2016 : -1 aco +1 commandingshout
Thanks a lot for the deck, enjoyed playing it! Made a small video about it and ofcourse linked back to you man!
Any replacement for Varyan?
Ok guys i have added in a commanding shout. There are many cancer ladins i know so i have adjusted this card into the deck such that this card can work to trade with thier minions without your minions dying so those ladins/big midrangeaggro decks wont be able to push in their assault quickly.Also you can combo very well with this deck's cards like those "-1 damage where you can keep on stacking on your minions to proc their abilities even though your minion is one health etc. This card also is like acolyte of pain as it is a 2 cost and provide 1 card draw benefit as well. (However if this card does not work for you despite that you guys can add in brawl or any minions like bgh or you can try put in shield slam as well if you want)
lost to cancer secret paladin
and control warrior, never draw execute
can try swap an acolyte of pain for bgh/shieldslam/brawl/commandingshout. Should work better fighting thier minions
If only you had had the deaths bites last charge... that son of a bitch doesnt deserve to win lol
enjoy urself :)
deck sucks
You created new account to say that?
This deck is a big shit
never understood the people like you.
if you cant play it after 2 matches than try harder or go with another deck but dont do this bull**** behavior child!
The goal is to get control of he board early with some really good tools and then keep control with classic warrior removal and a few big drops.
Thank you! I was hoping for sth like this with the new expansion. Sth to make this season interesting.
Crap deck. Gets wrecked by every aggro deck out there.
Also due to the fact that this is warrior... against aggro...
Play this deck :) No luck required
You aren't. I literally broke the game my luck is so bad.
Think I'm joking?
Hearthstone has a feature, confirmed by blizzard, that if you open 39 packs without a legendary, your fourtieth is guarateened to contain one.
I opened over fifty packs before I got a single legendary at one point...
Count your blessings
This deck does very well on ladder and it's extremly fun to play! I wonder why does it have so many downvotes :(