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Buffdudes 1.0 - break the meta with this

  • Last updated Mar 25, 2016 (Explorers)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4320
  • Dust Needed: Loading Collection
  • Created: 3/22/2016 (Explorers)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    10

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Hi everyone,

I've made this deck, because I was tired of playing all those standart decks all the time and suprisingly it is a very powerful one. The main goal is to buff minion(s) on lethal attack. I was able to win almost every game so far. If this deck gets enough upvotes, I will make a tutorial how to play it.

Feel free to have any questions.

//Edit:

I will try to explain the basics of this deck and why I implemented those cards into the deck.

Short tutorial:

pros: 

- it is not like any other priest deck you normally see

- opponent doesn't know what cards are you playing

- you can do great combos!

- it is fun a deck (atleast for me :))

cons:

- not always you will be able to take down your enemy fast

Cards explained:

Minions:

Northshire Cleric - it is a great card to keep getting just enough cards you need + great 1 mana cost minion in early game to trade with opponent's rush  minions + good synergy with velen's chosen

Acolyte of Pain - you need this card to be able to always have lots of cards in your hand to be able to the right cards to your lethal combo, also with your health buffs in most cases it will get you more cards than in any other deck

Dark Cultist - great 3mana cost drop with good 3/4 stats, + deathratle gives your other minions health and there is never enough health, especially in this deck, right? ;)

Deathlord - it is the best way in early game vs rush decks (and currently rush decks are the most played ones) + it has pretty decent stats for your follow-up buffs and combos

Fjola Lightbane - cool 3 mana minion that allows you to trade enemy minions easily, great synergy with power word: shield

Maiden of the Lake -  underrated card, it helps you to be able to heal your minions to max. health + good stats for possible combo and also good for trading opponent's low minions, not to mention useful synergy with Justicar Trueheart

Tournament Medic - perfect for your combo, opponents often ingore this minion, because they think it can't hurt them, but with the right cards it can turn the game instantly + it helps you to keep alive vs rush decks

Djinni of Zephyrs - very cool card, not only it has acceptable stats for 5 mana drop, it also works very well with buffing other minions and creating much bigger combos!

Sludge Belcher - awesome 5 mana card, it is one of the best taunts and it works really well in this deck, with health buffs on if opponent doesn't have any more silences or hard removal, it just can't get through it

Summoning Stone - there are many reasons why I add this card. Firstly, it is a great late game card with other spells and it works really great vs Loatheb (they think they counter this card with Loatheb, but you can counter it with Shadow word: death, resulting in getting 8 mana minion and board control). Secondly, it is not so easy to destroy this card (enemy often spends their silence or hard removal, making it easy for to keep your other minions buffed and healthy :)). Finally it has also decent stats for your combo.

Justicar Trueheart - great card to become a powerful healer and outheal almost everything, you can't do wrong if you add this card in pretty much any priest deck

Spells:

Power Word: Shield - I don't think that this card needs any explanation

Inner Fire - You need this card to be able to make those insane combos + it can boost your almost all of your minions to high attack minion without any health buffs

Divine Spirit - making your minions invincible! crucial card for your combo + great synergy with taunts

Shadow Word: Death - epic low mana cost card when you need to remove one of his powerful minions, very useful, especially if you don't have enough power in minions to kill minions like Emperor

Velen's Chosen - It has great synergy with every minion you have + you can make even bigger combos

Holy Nova- excelent board clear (especially with spell power from velen's chosen) + useful heal to your minions and yourself

Lightbomb - excellent removal card, it will remove in most cases all of enemy minions + your minions will stay almost untouched (due to high hp/low attack stats)

------------------------

I will make this tutorial more in-depth now and again when I will find time for it. :)

Thank you all for trying out this deck!!!

GL&HF

Cere

P.S. Post your biggest combos you did with this deck resulting in win in comments! :)