Mill Rogue
- Last updated Mar 4, 2016 (Explorers)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Deal Your Fate
- Crafting Cost: 680
- Dust Needed: Loading Collection
- Created: 3/3/2016 (Explorers)
- user-22166078
- Registered User
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- 3
- 13
- 24
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Battle Tag:
Xtreme_PinguX
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Region:
EU
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Total Deck Rating
15
Just play like Mill rogue.
thx to ahkoo for the Text.
Every game plays the same for me, fight to survive early, holding into oracles/shadowsteps/vanishes until later on....turn 10 comes along and its oracle -> prep-vanish/shadowstep -> oracle ->shadowstep -> coin - > oracle....usually its a concede after the second oracle gets dropped in a turn.
Obviously the goal is to get their hand full and then just make them draw dead.
Fate 1 is coin >banana.
Fate 2 is Murloc if you have to, or the deathrattle draw would be the best choice.
you can add Sabotage or two Preparation instead of two Shiv and 1 Fan of Knives then you like
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up.
I just ran into someone playing (almost - they had added elise who I don't care for) this list in the brawl, I'm thrilled to see that the chow, finley, and skulker have caught on to some degree. I have had much less success playing this in the current brawl than normal games, but I love seeing that people are playing it.Oponent choosing the 10 portal fate is pretty rough.
It's so much fun :)
I took out the scarabs and put in emperor thaurissan and 1 Prep, seemed to work really well. Nice deck :)
Had someone decide to use the "Draw a Card when a minion dies" favor, right after I used it too. So, when something died they received 4 different cards in their hands, including milling 2. Hilariously, they also left the board full when they passed the rest of their turn.
Burned through their cards so quickly.
The best deck i've used this brawl, its gotta be the best cheap deck if anything. I did drop a healbot and refresh for 2 preparation.
Every game plays the same for me, fight to survive early, holding into oracles/shadowsteps/vanishes until later on....turn 10 comes along and its oracle -> prep-vanish/shadowstep -> oracle ->shadowstep -> coin - > oracle....usually its a concede after the second oracle gets dropped in a turn.
Obviously the goal is to get their hand full and then just make them draw dead.
Fate 1 is coin >banana
Fate 2 is Murloc if you have to, or the deathrattle draw would be the best choice
by the end of the week, I expect to see A LOT more mill decks, as of now, I haven't played 1.
you have preparation but the deck does not mention it. what did you replace to put your preparations?