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The Ultimate Sax

  • Last updated Feb 24, 2016 (Explorers)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Clash of the Minions
  • Crafting Cost: 6300
  • Dust Needed: Loading Collection
  • Created: 2/25/2016 (Explorers)
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  • Battle Tag:

    argus#1623

  • Region:

    US

  • Total Deck Rating

    2

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This deck Revolves around using Edwin VanCleef as a powerful finisher using a plethora of coins and 0-cost spells to rack his attack up to extreme levels. Using Shadowstep on Edwin Increases his Next attack by 4 each time you do it, If you manage to combo the max of 7 cards with both shadowsteps then he deals 16, then 20, then 24 damage for a staggering total of 60 damage.

 Backstab - A Rogue staple, anyone who's played against a Rogue knows why this is here.

Preparation - Again, a great Rogue card, great for enabling Combos.

Shadowstep - This is your win condition do not use it lightly, Ideally you want to use this on Edwin, but the Giants work as a backup plan in case you haven't drawn him.

Pit Snake - Normally this card is terrible, but with charge it's a 1-mana destroy a minion, given the lack of heavy removal, and the sub-par Quality of Sap in this brawl, this card is very useful for a quick kill, especially if you're trying to get a big taunt out of the way to make way for Edwin.

Bloodmage Thalnos - This is mostly here to cycle for your combo, but the spell damage can come in handy.

Cutpurse - Send him only to face unless you already have plenty coins or lethal, he only gives you a coin when he attacks Heros, and you need coins.

Explosive Sheep - Great early board clear.

Loot Hoarder - Deal 2 damage, Draw a card, sounds good to me.

Patient Assasson - Same reason Pit Snake is here, he's less efficient obviously but given the fact that ALL enemy minions will have taunt, you may want a third card for hard removal.

Fan of Knives - 1 damage AoE for the inevitable SmORC's and some card draw.

Acolyte of Pain - Card draw, pure and simple, being able to ensure he hits something with less than 3 attack makes him much stronger, and in this deck you need to dig hard for your finisher.

Edwin VanCleef - The champion of this deck, simply using 4 cards followed by ONE shadowstep deals a ridiculous 24 damage. 5 cards? 28 damage,

Tomb Pillager - 4 mana deal 5 damage, get a coin, who can argue?

Antique Healbot - Because SmORC is a thing, you'll need the healing. A 3/3 with charge won't hurt your chances either.

Dark Iron Skulker - One more board clear card to help keep the aggro at bay. This one feels a little clunky to use but it's helped enough to justify I feel.

Gadgetzan Auctioneer - To help do some deep digging if you havent gotten what you need yet.

Molten Giant - You'll be very low on health by the time you kill your opponent most times. Meaning Molten GIant Will often be a 8/8 charge with taunt, you can use the Giants as a backup plan should you not draw Edwin in time, both Moltens and both Shadowsteps is 32 damage. Plus they have the flexibility of being a beefy taunt should you need to be defensive.

Mountain Giant - Same reason as Molten Giant but less effective. The fact that you will be loading your hand with coins helps a great deal in being able to play Mountain Giant, Nonetheless, This would probably be the first card I would cut if I were fine tuning the deck.