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Super Chilling Freeze Mage

  • Last updated Jan 30, 2016 (Explorers)
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Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6880
  • Dust Needed: Loading Collection
  • Created: 1/25/2016 (Explorers)
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  • Battle Tag:

    Majin#2963

  • Region:

    EU

  • Total Deck Rating

    443

View 21 other Decks by Majin_Cyanure
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Brrhrrhrhrh it's cold in here ! Jaina is around the corner !

Edit : Replaced one Fireball and the Pyroblast by 2x Forgotten Torch which can help the trade midgame.

Since my first steps in Hearthstone I have played Freeze Mage and my first objective once the game downloaded was to build something with the freezing spell.
We almost all know the classic Freeze Mage, with a lot of recycling card such as Loot Hoarder or Acolyte of Pain, which let you go further in your deck and quicker. 

Now that I have 1000+ victories with this classic Freeze Mage, I just want to share my idea of building a deck using almost all the Freezing mechanics. Why "almost" all ? Because in order for the deck to be still viable, there are some cards that cannot be removed. So we still have the Mad Scientist, Alexstrasza, Archmage Antonidas or my beloved Doomsayer.

What really change in this version is that I replaced the draw cards by freezing ones. So I'll now run 2 Cone of Cold, 2 Blizzard, 2 Frost Nova. And the biggest change is the use of Freezing minions. Turn 4 for Freeze Mages is the worst, you don't have a real turn 4 with the classic set and this is where the Water Elemental is interesting. With its 6 PV, it can trade the enemy board effectively, and most importantly, give you time by Freezing bigger threats. Snowchugger is an other interesting turn 2 to slow down your enemy in early game and even sometimes in mid game to block one bigger minion if you run out of spells. I ran both of them in the beginning but finally replaced one with Bloodmage Thalnos, to combine with Cone of Cold, Blizzard, or as a finisher/draw.

What you will try to do here is just prevent your opponent from attacking, and find the right spot to use your best combo Frost Nova or Cone of Cold or Blizzard + Doomsayer. One advantage compared to the classic freeze mage, is that you have more opportunities to combo your Doomsayer. But, as you have less draw and the Freezing spells are your only time savior, you have to use it efficiently, and sometimes have to wait one more turn and take some damages before playing your Cone of Cold or Frost Nova, in order to maximize the efficiency of Doomsayer the turn after.

So basically, it's a fun deck that I like a lot because I have always liked CC spells and it's in my opinion very pleasant to play and not so bad ! The freezing cards replace the drawing ones, and have, in the end, the same effect, which is to give you time. The drawing cards give you time by letting you having more cards than your opponent and get your finisher (AlexstraszaPyroblast, Fireball, Frostbolt, Ice Lance) (hello Divine Favor), whereas the Freezing cards give you time by giving you an extra turn.

Ps : One word about the last and unused freezing card : the Frost Elemental. This one is cool, and could be a nice card I think, but not for 6 mana... Maybe for 4 mana it would be usable but not now unfortunately. 

 

 Pss : For more information about how to play Freeze Mage (classic or this one) or for a deeper guide, feel free to ask.