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LoE Acidmaw/Dreadscale Control Hunter

  • Last updated Dec 3, 2015 (Explorers)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 5360
  • Dust Needed: Loading Collection
  • Created: 12/3/2015 (Explorers)
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  • Battle Tag:

    DanHakimi#1343

  • Region:

    US

  • Total Deck Rating

    38

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(inspired by the Hunter Class Challenge deck in League of Explorers)

I know what you're thinking. Acidmaw and Dreadscale suck! They only keep the board clear for two turns! And you're half right. They do suck. But you're going to make a deck around them anyway.

Step one -- use Sir Finley Mrrgglton to replace your hero power with Armor Up!, or maybe Lesser Heal, or really anything slow. You are now playing control Hunter. It's that easy!

Step two -- use King's Elekk to draw your Acidmaw. This will work 100% of the time. That's why you replaced actual minions with pretend minions like Bear Trap and Animal Companion. Use your Discover effects and Lock and Load to look for more Acidmaws. You only really need one Dreadscale, but whatevski, a backup won't hurt.

Step three --  Summon Acidmaw and Dreadscale on turn ten. Kill everything with them. Let the rope end your turn just to piss your opponent off (Note: Do not fucking do this. Don't you fucking dare.)

Step four -- Keep your Acidmaw alive for literally forever with Immune effects, Explorer's Hats, Houndmasters, and all that shit. Your opponent won't kill them with spells or anything out of respect for the combo. 

Step five -- win by fatigue. DO NOT ATTACK. NEVER attack. You want to win the hard way.