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Forever Mage

  • Last updated Nov 13, 2015 (Explorers)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6580
  • Dust Needed: Loading Collection
  • Created: 11/13/2015 (Explorers)
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  • Battle Tag:

    Animaker

  • Region:

    EU

  • Total Deck Rating

    1059

View 90 other Decks by user-18609170
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So I just came up with a very funny and playable deck for Mage. It's not legend worthy in my opinion, but it worked when I used it on rank 10. So you could say it's rank 10 approved (see the video for the video that seems to last...forever).

By the way, I did on purpose to not show all my game, because I truly wanted to rekt my opponent with Reno Jackson and see his reaction. The bastard roped me a couple times, but still won :D Very fun indeed. Hope you guys like it. I won't put up a strategy guide because it's too obvious, but I will maybe do a 4 steps guide.

Step 1: Mulligan. Everything that costs 3 or less

Step 2: Synergies. Obviously the tempo mage part, where you take use of the small spells to boost Flamewaker, if you have one. This also has the Freeze Mage part with Ice Barrier and Ice Block, which are very important, because you want to hold the game for as much as possible until your opponent cracks the bubble. As soon as you lose Ice Block you won't have another, so this is the time you play a Reno Jackson. I didn't record it, but I got instant concedes from face hunters, which is nice. Also Frost Nova + Doomsayer is another combo. But you can use them seperately to stall the game, although not as effective.

Step 3: Card-Draw. Drawing cards is a resource we only have 1 off, which sucks a lot, but I couldn't do better. To improve this maybe an Echo of Medivh since the cards won't go to your deck or an Archmage Antonidas to fill up your hand resources. Or both. I don't have either so.. yeah.. :(

Step 4: Control. Trade here, there, up there, down there, everywhere. Completely fatigue and get your opponent wasted. Against control I believe this deck works even better because of the removals and because in the most part of the game your opponent won't be that much of a threat and you can stock up on spells to deal with his minions afterwards.

Can I get an upvote for creativity? Much appreciated!