Burst Rogue 2.0 - Legend Grinder - Budget Included
- Last updated Apr 6, 2016 (Explorers)
- Edit
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Wild
- 20 Minions
- 9 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2900
- Dust Needed: Loading Collection
- Created: 10/25/2015 (Warsong Nerf)
- wingsofwaxiii
- Deck Architect
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- 16
- 23
- 60
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Battle Tag:
WingsOfWax
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Region:
US
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Total Deck Rating
7351
Hey there everyone!
I am a 16x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube).
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https://www.teepublic.com/show/470576-believe-in-the-hearth-of-the-cards
This season alone, this deck has taken me from Rank 10-3 in a short period of time and I plan on playing more of it on stream this season (possibly to Legend). If you are facing a lot of Aggro decks on ladder, then this might be a great choice for your grinding session.
Warning: This is an aggro deck. It has inconsistencies similar to any other Aggressive strategy and is not exactly straight forward to play. There is a lot (not all) of SMOrc'ing (Face is the Place) to be done, but you will have to plan out your turns according to how your hand is sculpted for optimal plays that leave you in the driver seat. Playing out this deck takes time and practice to fully master and play well, but it can be done and eventually could take you to the Legend Status you desire.
Good Matchups:
Secret & Aggro Paladin
Face & Midrange Hunter
Tempo Rogue (Oil Midrange)
Above Fair Matchups:
Zoo Warlock
Midrange Paladin
Totem & Mech Shaman
Fair Matchups:
Midrange & Aggro Druid
Hand Warlock
Below Fair Matchups:
Control Warrior
Tempo Mage
Worst Matchups:
Control Priest
As you can see, if you are in a mostly Aggro Meta, then this deck shines. However if you are facing mostly Control Warrior, Tempo Mages, and Control Priests you should find another strategy to play for the time being.
Opening Hands/Mulligans:
Typically you are in search of Leper Gnomes, Southsea Deckhands, Defias Ringleaders, Loot Hoarders, SI:7 Agents, Argent Horseriders, and possibly 1 Deadly Poison in your opening hands, but each class you face is a little different than the others. If you have Coin in your opening hand, try to setup back to back plays such as Coin Defias Ringleader (on T1) and Loot Hoarder (on T2). Sculpt your hand wisely with the coin and use it well, it is either your combo activator or a tool to regain lost Tempo.
(These mulligans are not set in stone and should be adjusted as you learn more about the deck. As you gain more practice you will obtain more insight on what cards work better and certain number of cards to be kept for specific matchups. Take these mulligan choices listed below with a grain of salt.)
Vs Warriors - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison (for Acolyte of Pain)
Vs Mages - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Mad Scientist), 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison
Vs Druid - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Taunt), 1x SI:7 Agent, Argent Horserider, and 1x Piloted Shredder
Vs Paladin - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Haunted Creeper or Shielded Minibot), 1x Bladeflurry, 1x SI:7 Agent, Argent Horserider, and 1 Deadly Poison
Vs Hunter - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Mad Scientist or Haunted Creeper), 1x Bladeflurry, 1x SI:7 Agent, and Argent Horserider
Vs Shaman - 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for any Non-Hero Power Totem, Haunted Creeper, Whirling Zap-o-matic, or Annoy-o-Tron), 1x SI:7 Agent, Argent Horserider, and 1 Deadly Poison
Vs Warlock -
Opp Kept 2 cards or more (Aggro)? 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 2x Ironbeak Owl (for Haunted Creeper or Nerubian Egg), 1x Bladeflurry, 1x SI:7 Agent, Argent Horserider, and 1 Deadly Poison
Opp Kept 1 card or less (Control)? 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 2x Ironbeak Owl (for Twilight Drake, Sludge Belcher, or Taunt), 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison
Vs Rogue - 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison (If Coin = Yes: Assassin's Blade) - (Would Keep Cold Blood + Argent Horserider combo)
Vs Priest - 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison
From the mulligans noted above, you'll notice you try to keep the same key cards in your opening hand but will keep an eye out for other keep-able choices that are specific to your current matchup.
There is a lot of burst in this deck, Oil adds up a lot of damage. When given the opportunity to combo Oil a minion that can connect with your opponents face, you should take it and initiate the "Race." It is not uncommon to have 12-16 points of Burst in your hand your opponent does not realize, try using your minion burst damage first, saving Eviscerates to close out the game in case of Taunts.
Card Choices:
*** -1 Loot Hoarder, +1 Argent Squire - Loot Hoarder filled a slot that was helpful, but it is by no means the greatest 2-drop this deck could play. I still like having the 1 of Loot Hoarder for now until I figure out a better 2-drop. I do like having 1x Argent Squire in this deck to have an extra 1-drop that is helpful and can benefit from Cold Bloods and Tinker Oils. It also becomes another card to combo with Defias Ringleader or SI:7 Agents a turn later than usual. I think having 2x is a bit much, because the second one you draw doesn't help you in bursting your opponent later in the game.
1x Bladeflurry - A lot of you will for sure wonder why this is not an auto 2 of. In just about every game you play, the second Bladeflurry will be a dead draw and you would rather just have another Minion or Burst spell. If you are running into more than 50% aggro you could consider cutting Dr. Boom for a second Bladeflurry or Fan of Knives, but for now the decklist feels solid enough for this Meta.
2x Ironbeak Owl - Originally this was 2x Sap in my first list for a long-long time. Eventually I swapped over to the Owls because I was tired of Sap'ping a Taunt only to get it recast on me and create a problem yet again. The Owls get rid of the Taunt effect permanently and have multiple other uses on top of that. Unfortunately the minion still is on board after the Silence, but I'd much rather have this happen than keep losing to a replayed Taunt.
2x Argent Horserider - Originally this was Wolfrider in the first Burst Rogue list I wrote about a few months back, but in this deck the Bubble is strictly better on this 3-drop minion. Being able to have a combo of Argent Horserider + Cold Blood or Argent Horserider + Tinker's Sharpsword Oil is a devastating blow to a lot of decks. Being a durable body that allows for better combos makes me happy to play Argent Horserider over the one-time-use Wolfrider.
2x Piloted Shredder - This is still the best 4-drop in the game. Super durable body that allows you to connect with face or help clear a Taunt out of the way. Without this card, you also stand no chance against your bad-matchups.
1x Assassin's Blade - For starters a second copy becomes too clunky to even consider. This card shines as of this moment because there is a lapse in Harrison Jones in this Meta which makes for one large and in charge weapon with Deadly Poisons and Tinker's Oils. A lot of my games are won because this weapon easily gets in for more than 20 points of damage. One of the MVPs in this deck for sure.
1x Loatheb - This is almost an auto include into any aggro variant. If you already have a board position established it allows for more damage to pass through without the fear of a board clear. Being a 5/5 makes it difficult to deal with and a powerful attacker to help push for much needed damage to close out the game. Being able to shut down Druid Combo turns, Flamewaker turns, AOE clears, and more is a major reason this guy is a part of most of my aggro decks.
1x Dr. Boom - I wanted another way to fill up the board after an AOE or just to have an additional powerhouse card to get down and dirty with. Dr Boom seemed like the best solution to this issue. He personally has only won me a couple of games, but has served his purpose well in the Midrange and Control Matchups to give me a way to create a massive presence that deals large chunks of damage.
Honorable Mentions:
Argent Squire - Unfortunately does not present enough of a threat. Argent Horserider provides us a better body and charge effect to better abuse Cold Blood.
Sap - There is not enough Control and Midrange floating around to get the full value from Sap. Ironbeak Owl serves as a better version of what this card offers which is why the Owl got the nod over a one-time-use Sap.
Goblin Auto-Barber - In my original version Auto-Barber served as a solid minion with a great ability. After a lot of play and testing he was losing his merit mostly because of the time it took to setup and get full value from. It is still a great card, but unfortunately slows down the deck a little too much in the end.
Undercity Valiant - I could see possibly trying out one of these over a Defias Ringleader if there is a lot of Paladins and Hunters in your Meta, but for now the bodies Ringleader provides has been more beneficial overall. Feel free to test this guy out and let me know what you think.
*Updated* Buccaneer - This is for sure a very helpful card, but I did not include him into the list mostly because he does not help your Assasin's Blade plan, which is one of your biggest plans in the deck. Most of the time he will cost 3 mana, which this deck already has a lot of 3-drops. If you feel the need that he is necessary in your list, I would recommend cutting 1x Southsea Deckhand & 1x Loot Hoarder for the Buccaneer.
Perdition's Blade - I wish I had more room because this card would be extremely helpful. Unfortunately there is not enough room to support it while the other 3 mana cards in this deck feel slightly superior.
Fan of Knives - A very expensive mana card that is only relevant in a Paladin and Hunter Meta. I could see cutting Dr Boom for FoK if you aren't seeing a lot of Midrange and Control in order to improve your Aggro matchups.
Backstab - Is only useful early in the game and becomes a terrible top deck during late game. I'd rather keep the deck consistent and run mostly Damage/Burn + Minions (with the exception of Sap to remove large Taunts in your way).
Bloodmage Thalnos - The spell power would be the number one reason to exchange out a Loot Hoarder for a Thalnos, but there are only 3 cards that benefit from the additional SP. This feels lack luster, so Loot Hoarder is in its place for the extra 1 damage attack for more consistency with your aggressive minions. Feel free to swap out a Loot Hoarder for Thalnos but this does feel unnecessary.
Azure Drake - I removed the Azure Drakes to build up the speed of the deck. If there was more Control and Midrange I could see playing these to keep up, but you might as well just play Tempo Oil Rogue at that point.
Preparation + Sprint - These cards would definitely need to come in a package together because I would not play one without the other. This deck is not designed like Tempo Oil Rogues and cannot survive a late game even with these two cards included. Burst Rogue is designed to win fast or lose fast, those are the only options. If we were to include both Prep + Sprint, aggressive cards would need to be cut, which at that point would change the entire strategy of the deck. It's easy to get these two strategies confused, but Burst Rogue is meant for Aggro and Tempo Oil Rogue is meant for ...Tempo/Midrange/Control.
FAQ:
Q - Is there a replacement for Loatheb? (I don't own Naxx)
A - Loatheb is a one of a kind minion, but if you'd like to try the list without buying Naxx for now I'd recommend subbing him for one of the following: Wolfrider (if unsure of current Meta), Fan of Knives (if Paladin & Hunter is Meta), Antique Healbot (if Hunter & Mage is Meta), Sap (if Control/Midrange is Meta).
Q - Is there a replacement for Dr Boom? (Budget Player)
A - I would turn you into the same direction and answers as the Loatheb Question above. All the choices mentioned are suitable replacements until you can craft Dr Boom.
Q - Is this a Budget Deck? Would you Change any cards if cost wasn't an issue?
A - So far the only changes I would recommend for people with copious amounts of Dust or a large collection: +1 Leeroy Jenkins -1 Arcane Golem. This is my only change I'd make to the deck.
Videos of Burst Rogue 2.0:
Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience! The deck has performed extremely well for me and won games I thought were not possible to do so.
If your looking for a deck to get you out of the lower Ranks, this one will surely do the trick when piloted reasonably well.
Interested in learning more? Feel free to stop by my stream, in which I'll either be playing Ranked mode with a variety of decks.
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Don't forget to +1 if you enjoyed the read/decklist.
Thank you for checking out this deck and I hope it does well for you,
-Wings
Finally finished a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
As of right now, these are the guides I have available:
Burst Rogue 1.0 (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
(These Decks are a little out of date, but can serve well for newer players well to get started with developing competitive Hearthstone Decks capable of breaking you into Ranked Mode)
do you have any advice for beating mages? this tends to work fairly well for me in general but every time I face a mage I get blown out. Druids and Rogues are ok because they have to take damage to eat my guys, but mage is just too resilient and maintaining any sort of pressure feels impossible.
No card draw and too much early game.
You are absolutely right. If you don't draw well you have no chance of a comeback.
This deck is insanely bad, i lost 5 matches in a row with different classes. It just doesn't work at all.
Maybe you're just bad
Man, I play since beta and I know how to play this game, belive me. I like the idea of this deck, maybe it's just not the right time for this deck to be played. Or I was really unlucky that day.
Maybe you're just bad.
Thanks for the guide, loving my new "Burst Reynolds" deck!
Any room for Gormok the Impaler in this deck?
piece of shit deck...need to eat some crap in the morning to get lucky with it...
Not sure why you said priests were one of the worst matchups. I curb stomped these greedy priests that are all over the ladder right now. I had the win 5 quest and played 7 games. Won all 4 vs priest. Lost to warrior, warriors crush this deck.
with all these comments i read, i believe it is probably me.
but i did not win a single game with this deck
win/lose ratio so far : 0/10
To me the key is really to make a kill plan in your mind. You have to play the board and try to get few damage on the oponent here, usually when he is 20/25 hp you can kill him in two turns, sometimes only one.
Don't try to play like a face hunter or it will 100% fail.
x2
faced tons of face hunters, and lost every time. there's barely any way to play around traps/uth
It's because the deck is bad, don't know why all this guy's decks get up'd so much when they're just garbage and mostly generic, legend grinder should be change to rank 20 grinder lol
at which rank are you playing ? i went from 20 to 10 in few days with this deck, and I'm totally noob with rogue. I just added a single backstab cuz it helps a lot for the early combos.
This deck works really well for me. I played casually since the start of S20 but almost only this deck, and from R18 i'm now 8 and still climbing. Thx a lot
Did trade arcane golem for leeroy and argent squire for 2nd blade flurry. Working pretty well imo.
Great deck, had more fun with this than the other aggro rogue decks out there.
Couple ideas to add to your guide if you get the time:
1. Give people a turn by turn or range of turns strategy and some damage numbers to hit. This might be too specialized and I would understand the concern of narrowing people's minds too much but I think you write great guides and are more focused on newer players so more guidance/hand-holding is warranted. For example: Turns 1-3, if you played a 1 drop, get opponents health to 25 by turn 3. Turn 4-5, have the opponent down to 20. Turn 6-8, have a winning condition set up and ready with an answer to any taunts. Related to this, please tell people what the Must Removes/Silences are given your experience. Also, would you remove something with your weapon to protect a golem or buffed 1 or 2 health minion?
2. Give some frequently occurring combos and their damage/mana cost numbers. 9mana/14dmg is a known target all druids memorize and aim for. Share some combos like that which you frequently find and maybe some best-case One-Turn-Kill (OTK) combos that we can always be hoping for.
For example:
*With Assassin's Blade already up
*21 dmg/8 mana: Southsea Deckhand -> Deadly Poison -> Tinker's Sharpsword Oil -> Blade Flurry
yuh