Priest Stare Down Solid Updated
- Last updated May 14, 2014 (Live Patch 5314)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4480
- Dust Needed: Loading Collection
- Created: 2/15/2014 (Beta Patch 4482)
- doommmart
- Registered User
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- 3
- 6
- 16
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Battle Tag:
Doommart#298*
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Region:
N/A
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Total Deck Rating
19
This deck is made around the idea of retaining board control with a couple powerful or mid-range buffed minions while holding on to board control spells and replacement minions.
All cards that you can see only one of are there to counter specific plays but mostly a warrior rush-down with the exception of mind control witch once you get to where you want to be in a late game is wonderful.
How i play it: Some damage is always expected as long as it doesn't bring you below 16 health. Starting off by countering small drops with the least amount of value spend. Thoughtsteal can provide you with additional options if there is nothing significant to eliminate. All enemy decks have a limited amount of small drops and once you counter about 6 of those you can expect the opponent to start bringing the big guns. and by that point you can tell just by looking at your hand you have already won.
This deck beautifully counters most tactics such as rash-down, mid-ranged board control, and late game big drops. Eventually wherein your opponent down forcing him to give up and quite... or at least that's what happens most of the games i used this deck.
You can always replace the loothoarders with nat or bloodmage ofc if you got em.
Edit: i have replaced the Harvest Golem for Mad Bomber because some of the time the opponent has problematic minions at start and the deck could use the extra damage. Also swamped Acidic Swamp Ooze and the Temple Enforcers for a Mountain Giant, a Molten Giant and a Sunfury Protector. To improve defense and offense. you don't want too many of either of the giants. Chances are, the way this decks plays out, your going to be able to use them effectively but you don't want to depend on them.
EDIT 2: after a long time this is the 3rd and final major change on this deck. Going back to the initial ideology of controlling the field and trying to maintain bout 2 huge creatures at the same time to burn your opponents field control cards leaving him/her with nothing much to play with. The addition of a few cards makes for some useful synergies as well as taking advantage of some of your opponents combination while at the same time exploring his/her strategy.
Thoughts: with [card]Shadow Madness[/card] there was no longer a use for the [card]shadow word: pain[/card] as they have similar affects but Madness can deal more damage with less sins small pigs to your health aren't threatening with your hero power. Sylvanas left room to be countered too often while Gelbin can soak up more plays more efficiently. Ysera is really there just for giggles or for the occasion you end up in a vary late game and you just don't want to risk it.
Loving this deck -- I've had to make some substitutions
- 1x Shadow Madness
- 1x Loot Hoarder
- 1x Defender of Argus
- 1x Twilight Drake
- 2x Ambominations (don't have)
- 1x Sylvannas (don't have)
- 1x Mountain Giant (don't have)
- 1x Molten Giant (don't have)
+ 1x Bloodmage Thalnos
+ 2x Lightspawn
+ 1x Senjinn Shieldmasta
+ 1x Gelbin Mekkatorque
+ 2x Temple Enforcer
+ 1x Ravenholdt Assassin
+ 1x Stormwind Champion
Assassin and Champion and in for the giants as win conditions, also Lightspawns in for the abominations, also Lightspawn+enforcer is great synergy, Gelbin in for sylvannas, probably can/should replace with Black Knight. Senjinn for extra taunt in place of a Defender of Argus. This still plays very well.
thank you for your input. i'll consider it. Hvae been testing out a modification myself but post it as soon as i see it is indeed an improvement.
i use Sylvanas because it often forces your opponent to make unfavorable trades.
I added a Gadgetzan Auctioneer, 2 Acolyte of Pain, Nat Pagle, and 2 Mountain Giants and it works pretty well. You just have to be careful not to run out of cards. With all the spells in this deck, you can get burn up a lot of cards this way.
what rank are you playing with this deck?
I'm curious on the two Mad Bombers. Is that for Murloc rush or something? Not sure I've seen Mad Bomber anywhere other than arena lately.
Perfect timing to read this as todays quest was priest or warlock.I have been trying to build a winning priest deck and you have done it my friend.Went 4-0 ,2 concedes so far. Need 1 more win to complete quest and I do not see a problem getting it. Bloodmage was boost , but kept 1 loothoarder. Deck is good at begining, midgame and even late game. Across the board viable, playable, and surprising to opponents. When they think they got you you can easily change the tides with this deck with ease instead of having to play perfectly.Made mistakes and still won so deck is forgiving to mistakes also. Great job in building this deck.
I don't have slyvanas so I put in nat pagle in her place and I only have 1 defender of argus so I put in a mindgames after losing the first game I have won 13 in a row. Very fund build to play due to how it interacts with other decks. My only loss was agasint a rogue where I thought stole 2 deadly poison....twice. That's just bad luck.
He was running a deck with four Deadly Poison?
solid deck, had to sub out a few but really fun to play!