[TGT] Turn 2 Hero Power Ramp Druid
- Last updated Aug 4, 2015 (Blackrock Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 11560
- Dust Needed: Loading Collection
- Created: 8/4/2015 (Blackrock Launch)
- Seb0815
- Registered User
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- 14
- 49
- 82
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Battle Tag:
seb0815#2749
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Region:
EU
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Total Deck Rating
82
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Some ideas:
- Improved Hero Power for removal
- Mulligan hard for turn 2 ramp card Wild Growth or Darnassus Aspirant
- Use Keeper of the Grove or Recombobulator on Darnassus Aspirant
- Recombobulator can also be used for Keeper of the Grove or other expensive minions with low life and without neccessary effect (wouldn't use on Savage Combatant)
Nice dude!
I tend to prefer making my own decks, but this is one I'm definitely gonna try out! hehe
I actually hadn't thought of how useful Recombobulator can be for Druid with Ancient of Lore and Cenarius, especially now with Darnassus Aspirant and Justicar Trueheart as well it seems like this could be a very good card!
Did you consider adding Blingtron 3000 to this list though? Maybe trade for 1 Ancient of War?
Thanks! Would be happy about a feedback from your testings.
My collections lacks a Cenarius so I won't be able to check the deck direct after the expansion-release out.
The idea of Blingtron 3000 is great - it can be a finisher combined with the Hero Power and you can use it as tech card against weapon classes (and also you can combine it with Harrison Jones). Big Game Hunter can be a possible subsitute too. Depending on the meta.
You have any idea about adding Living Roots to the deck?
It seems strong but I'm not sure if it's really needed in a deck where our Hero Power is used as removal.
I'll try to give you some feedback when I've tested this :)
Cenarius should see some play with Aviana coming as well so he is worth crafting I think, but that of course depends on what else you are missing.
Yeah Blingtron 3000 seems like it could fit quite well in this deck, I would not remove Big Game Hunter though, expecting an increase in 7+ damage minions after the expansion hits.
Don't think Living Roots will be particularly useful in this deck, you have 6 cards that ramp up in the deck so as few low cost cards as possible I'd say :P
Maybe trade 1 Wild Growth for the Blingtron 3000 as there aren't really that much late game in the deck.
Compare it to this one for example^^