[TGT Grand Tournament] Coldarra Commander Executus
- Last updated Jul 25, 2015 (Blackrock Launch)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 9900
- Dust Needed: Loading Collection
- Created: 7/23/2015 (Blackrock Launch)
- user-11139310
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Total Deck Rating
68
Theorycraft Ideas behind using Coldarra Drake. Garrison Commander and Majordomo Executus for a mage control deck.
If you have suggestions, let me know what combinations you think will work, or improvements.
Edit 1:
Removed a handful of cards. The introduction of Garrison Commander, has made the deck change quite a lot. I think the Commander is strictly better than Coldarra, since most of the time, Coldarra Drake isn't going to stick around on the board for much longer than a turn. If you don't have any taunts up or an Ice Block when you drop your Coldarra, you are going to want to play one of them.. this means the additional spare mana you would get from Garrison Commander is going to be much more flexible in smoothing out the curve for possible plays on turn 10.
For example, with Coldarra Drake best case, you drop it after killing off Majordomo only to use your hero power twice and using all your crystals to clear the enemy board (or kill him, which would be extremely unlikely since this deck doesn't have any board presence early game).
You are then waiting around for the next turn to kill your opponent.
A more versatile approach, would be to drop the Garrison Commander, possibly taunting up Majordomo Executus or a Molten Giant
With Garrison, you will be able to use your hero power twice, and still have 4 crystals left off. (Useful for additional burst or even BGH'ing your domo if neccessary).
I've switched out some of the cards such as a second Arcane Intellect, Bloodmage, which would normally help reduce and thin the deck.. in order to sub in Molten Giants and Sunfury Protectors.
Noticeably, this deck isn't running any Fireballs. It might be that this additional burst damage is needed, and one of the 6+ drops is removed. I don't think Alexstrasza can be removed not unless you intend to switch the deck to have much more ealy game... So any futre substitutions will most likely be a combination of Sylvanas Windrunner or Dr. Boom.
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I'd also like to play around with removing Doomsayers, and all AOE, in favour of adding in early game... Will need to see how the meta changes... but it could be that a tempo mage deck works out quite nicely as well.
Edit 2:
Quite a number of changes and substitutions. I think part of the problem this deck would have is getting the pieces together for a win condition. With only a single Arcane Intellect, drawing the right cards would be difficult, and you would pretty much be waiting for the enemy to over power you if they run any kind of tempo deck which can keep up pressure. The Doomsayers would of course help, but if they drop an owl, you would pretty much just lose.
Changes to the deck include removing
2x Frostbolt
1x Ice Block
2x Molten Giant
2x Doomsayer
2x Frost Nova
1x Mad Scientist
Inclusions in their place include
2x Fallen Hero
1x Arcane Intellect
2x Explosive Sheep
2x Frost Giant
1x Maiden of the Lake
2x Acolyte of Pain
The old strategy, was to control the board and draw out the game in order to hit your Majordomo Executus [/card]and [card]Molten Giant combo, with security in 2 Ice Blocks.
The new strategy, would be to have a much greater early game board presence, with Acolytes, Explosive Sheeps and potentially Fallen Hero. I've added in a Maiden of the Lake, although in practice I don't know how useful this card will be since, even if you get the perfect turn 4, you won't really end up using it on turn 5, since you will be dropping Belchers most of the time. So, I suspect that Maiden will be the first substitution to be made, possibly in favour of Polymorph (reintroducing it again, makes more sense now that we have lost all of the Frostbolts, Fireballs and Doomsayers).
The Frost Giants, Alex, Sylvannas are the obvious Sunfury Protector targets.
I would quite like to see how a single Echo's of Medivh works in this deck. If this happens, I would also want to find space for possible Anti-kill Bots too.
So I played Executus Mage for the last 2 weeks. Everybody said it was bad so I tried to make a deck around it. Refined my list 2-3 times after seeing Savjz play it and kinda understanding the meta at @ rank 8 where i started.
So the following points stand valid for last seasons meta, but given the fact that noting has changed, I would say it's true for this season too:
1. Card Draw - 2x Arcane and 2x Acolyte is too much. I run 2x Acolyte AND 1xArcane and sometimes I get my hand clogged with carddraw that I can't play. Also, you to draw 8 cards with them + 1 secret with Scientist. This goes hand in hand against Majordomo, as most of the time you want to play him lategame, and, assuming you are playing him behind ice block, an empty library is so bad in that scenario.
2. Removal - Running 2x Explosive sheep was bad for me. I replaced one for a Chow and that gave me much more control early game. Also, I run 2x Polymorph and 1x BGH and I can sometimes barely keep up with other faster control decks. Also, you chose to play no fireball. Any reasoning?
4. Regarding minions
a) Frost Giant is a bad card most of the times, since the general goal of this deck is to grind the opponent out and then overpower them with the Majordomo hero power. This could be better with Moltens, but in the current deck I can't seem to find a good place for them.
b) IMHO, Saraad is a bad card. Many said the same about Nefarian, and he turned out okish, but this one has no integration with dragons, it doesn't give you 2 spells and it doesn't give you a Threatening body.
c) Mayden of the Lake seems nice. I already run Water Elementals in my deck, so maybe I can replace them as most of the time they deal with 2 Health minions. I need to try this out first, but this could be a great card for the archetype.
d) I would Remove 1 Garrison Commander and 1 Fallen hero and add 2x Frostbolt. The first one is a post Majordomo play or a high pressure play, and the second one is just.. a 4 drop. Its a bad Fire Elemental. Pay 4 mana, get a 3-2, deal 2 dmg.
More, I don't agree with the secret set-up, but I don't want to kill the whole idea. I guess it would be great fun and I will surely try it when it the expansion comes out. Keep up the good work.
Build your own deck -__-
For a deck you label as "control", it has about as much of it as your standard zoo deck...only four times slower at both.
I'd take out the Frost Giants and Boom and put in at least one Fireball and one Frostbolt, and maybe Archmage (seriously, you're playing mage that has a 7 drop option...wtf do you need Dr BGH for?). Or heck, throw in Rag.
Iono, man...I could see this deck working if a. your opponent dies at their keyboard of boredom or b. they AFK from the match for about seven turns. So once in about every 50 games or so. Otherwise you're just gonna get facetarded/zooed/aggromaged to the face before you can even drop Domo.
Looks intresting ;)
OK no offense but this list is not going to work. In fact I can quite confidently predict that the pre-TGT board dominance decks such as midrange Hunter and Zoolock will crush it. The concept is great, but this deck is not well-built.
The point is that if you look at the established Majordomo lists (the one that SirFunchalot played to top 100 legend for example) they have WAY more defensive tools than you are running. Just compare: they have 1-2 Explosive Sheep, Unstable Ghoul (sometimes), Mind Control Tech (sometimes), 2x Ice Barrier, 1-2 Ice Block, 1-2 Antique Healbots, 2 Mad Scientist, 2 Frostbolt, 2 Flamestrike, Alextrasza, etc, and they STILL occasionally lose to aggro decks. This list has no way outside of Alex to heal (a veritable death sentence for decks that don't strongly contest the board from turn 1), only one Mad Scientist (?!), only one Flamestrike (Blizzard does not replace Flamestrike, only supplements it), and so on. Sure, you now have 2 Garrison Commanders and Sunfury Protectors you might be able to play as a 2/3, but that's like saying Priest is immune to aggro decks if it has Shadowboxer. 2/3s are great, but they also die to Eaglehorn Bow, Dark Bomb, Haunted Creeper + Abusive Sergeant, and so on. Follow that up with the fact that your 3-4 drops are weak support minions, and I'm sorry but I see literally no way in which you won't get overrun by stuff like Animal Companion or Piloted Shredder before the cool endgame synergies come into play. That's not even counting the fact that once you go Majordomo, you have precious little in which to defend your 8 health with.
tl; dr: you're trying to put too much into this deck. It will not work. You need more Mad Scientists so you can stabilize the board, more spell-based removal for when you don't have control of the board, more action minions you can play on turns 3-4, and fewer situational cards like Maiden of the Lake.
Agree for the most part, except the fact that Maiden of the Lake is not a situational card. It's a midgame card that deals with aggro based decks, so for the most part it's a water elemental. Its weaker against health buff decks (argus? aggro priest with pws? aggro demonlocks with the buffs?), as it has one less attack, but I can't think of it as a situational card or even a 5 drop. Its a defensive 4 drop.
TOO SOON!
TGT Grand Tournament = The Grand Tournament Grand Tournament ... haha :)
It will be fun to pull off coldarra + majordomo combo tho, i will definetly try some kind of deck like this :)
After some consideration for possible changes on the list, I think the current one is fine and it may work well. Maybe the only problem is how to prevent your opponent from triggering Ice Block and then killing Majordomo Executus to stop Ice Block's effect.
Justice Trueheart could be good in this deck. It would be interesting to see what it does to Rags hero power and Jarraxsus'
It's not at all interesting. Ragnaros' hero power is not your starting hero power. It's a hero power you gain during the game by having your Majordomo killed. Justicar Trueheart clearly states "Replace your starting hero power with a better one".
This seems like a solid deck, I like the card choices. Though I'm not too sure about the frost giant.... I wish moltens were viable but they're not because of Majordomo... What could make this deck very weak is the question of whether you'd have to use your hero power throughout the game or be able to play actual cards instead? That's why I think another Maiden of the lake is crucial, in order to make the hero power playable more often along with the mana curve...
I'd remove one fallen hero or garrison commander for her.
Although this deck would get wrecked by patron warrior.
Have fun losing to aggro decks with this list.
The real question is if early game is actually strong enough to stop aggro decks. Other than that i can see this being a great deck.
For such a slow deck you could try out Truehart
I looked at it and was like WTH? This List...
The deck is fun, but you need more stall tools to actually get to the domo drake combo (which seems to be your only win con). It might be nice to add in a heal bot or barrier.
Thoughts on including +2 Abusive Sergeant and +1 Big Game Hunter? They can help you clear large threats in the mid-/late-game as you set up Domo, and are great 1- and 3-drop bodies against decks like Face Hunter and Freeze Mage.
Hahahahaha frost Giants and nexus are bad? ok then rank 21
I think Frost Giant could possibly go into Echo Giants + the cards that let you hero power more than once a turn.