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Banana Brawl - 100% Win Rate - Banana Imp Frenzy

  • Last updated Jun 25, 2015 (Blackrock Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1240
  • Dust Needed: Loading Collection
  • Created: 6/26/2015 (Blackrock Launch)
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  • Total Deck Rating

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Hi Hearthpwn!

This is my first time posting a deck and I wouldn't have unless I felt it was incredibly strong vs the current environment.  This deck is currently undefeated at a 9-0 win streak for Banana Brawl.  It abuses several cards that work together to create a strong tempo at the start with decent finishers if the opponent actually manages to reset the board enough times.

The deck is basically a demon/zoo hybrid that makes use of cheap, low-cost cards to always:
1) Create a board presence
2) Create a fast engine into bananas
3) Utilize these bananas with all the combo cards in the deck

Mulligan: Mulligan for 1 and 2 cost creatures.  The more total creatures in the card, the better.  For instance, Haunted Creeper is strong with 3 bananas for 2 mana.  I would keep any 1-mana creature to begin board presence as quickly as possible.

Best Cards:
Imp Gang Boss - Great synergy in this banana world.  More health = more imps = more bananas = more health
Imp Master - Once again, free 1/1 + banana every turn.  Also works great to attract removal and for bananas itself
Mistress of Pain - An All-star for banana consumption.  Always pressure your opponent while never having to worry about your own health.  Later turns it will allow you to draw 2 cards per turn with impunity.
Doomguard - Need a quick blow to your opponent's head for 5-11 damage (depending on bananas)?  This guy get's the job done.  I've had a full hand of 7 bananas + 2 low cost cards and the Doomguard on more than one occasion and he's an excellent finisher.
Implosion - Imps and Bananas everywhere!
Echoing Ooze - Another great late game finisher
Iron Beak Owl - Super all-star.  Use him on the opponent's Nerubian Eggs or Haunted Creeper and get a 2/1 + banana attached.  Late game you silence the banana minion of the opponent's.  I'm always happy to have this guy.

Cards you might wonder about:
Hellfire - Trust me, with the speed this deck plays at you'll want any card that helps chip damage off the opponent's life total.  I've combo'd hellfire and doomguard on more than one occasion to finish off a later-game opponent.
Knife Juggler - I haven't had much luck or efficiency out of him, tbh.  He was alright in one match.  Thinking of subbing in something else.

If you have different experiences or card suggestions, I'm all ears.  Most of all, have fun!