[BRM] Cheap Heroic Chromaggus Buff Priest
- Last updated Jun 16, 2015 (Blackrock Launch)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Chromaggus
- Crafting Cost: 880
- Dust Needed: Loading Collection
- Created: 4/23/2015 (Blackrock Launch)
- mastersuperfan
- Registered User
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- 13
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- 33
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Battle Tag:
MSuperfan#1410
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Region:
US
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Total Deck Rating
592
This is the deck I used to beat Chromaggus on Heroic Mode. I was struggling greatly with this boss, but I beat him first try after making this deck.
Update History:
Swapped Northshire Cleric for Zombie Chow--it was difficult to get draws off of it, and Zombie Chow would trade 1-for-1 with the Faerie Dragon Chromaggus often plays early.
Swapped Mass Dispel for Antique Healbot--Mass Dispel proved too slow, and some people reported they were having trouble staying alive before they could get out Kel'Thuzad and a Taunt.
Swapped Temple Enforcer for Auchenai Soulpriest--some people have mentioned Temple Enforcer as also being too slow, and the standard Auchenai Soulpriest + Circle of Healing combo can help keep you alive early. Also, Brood Affliction: Green.
Swapped Auchenai Soulpriest for another Antique Healbot and one Shadow Word: Death--while Auchenai Soulpriest does synergize very well with Circle of Healing and Brood Affliction: Green, it clashes with Lightwell, one of the focal points of the deck. As such, I have switched it for another Antique Healbot for more sustainability and a Shadow Word: Death to deal with Drakonid Crushers, Alexstrasza, Onyxia, or the horribly dreaded Nozdormu. By all means, if you want to go YOLO mode, feel free to put the Auchenai Soulpriests back in.
Some people are suggesting Mountain Giant in place of Mogu'shan Warden--I've done some testing on this, and I feel like Mountain Giant is far too slow. You will have to pay Mana for a creature that doesn't have Taunt or a healing effect, and it will have to pick off enemy minions one by one. The Mana would more rather be used on a Brood Affliction, I feel, and the Taunt on Mogu'shan Warden doubles your chances of having a Taunt available when you get out Kel'Thuzad. If you're having trouble, feel free to try this change to see if it works for you.
Guide:
There is a bug with the AI where if you have Kel'Thuzad and a Taunt on the field, the opponent's minions will not attack. Many people, myself included, have used this to beat previous bosses of Blackrock Mountain on Heroic Mode.
You have three win conditions: getting Kel'Thuzad out behind a Taunt, buffing up a minion enough to kill Chromaggus in a few hits, or buffing a Lightwarden from Light of the Naaru to the point of insanity (see the second picture at the end of this section). Your goal is to stall out the game long enough in order to achieve one of these win conditions and beat Chromaggus. Lightwell is the core card in helping you survive the early game.
Mulligan for Zombie Chow, Lightwell, and Dark Cultist. Shadow Word: Pain and Silence are also good to keep to shut down the Chromatic Dragonkin. You can keep a Deathlord or a Mogu'shan Warden if you already have a buff spell in your hand, but it makes your early game a bit riskier.
The other cards are mostly spells dedicated to buffing up a big Deathlord or Mogu'shan Warden to stay alive. Once you have Kel'Thuzad, play him behind a buffed-up Taunt, and it's a free win from there.
Brood Affliction: Green is perfectly fine to keep in your hand, and Brood Affliction: Red is generally okay to hold for a few turns as you have enough healing with your Hero Power and Lightwell to survive long enough anyways. However, Brood Affliction: Blue and Brood Affliction: Bronze are necessary to get out as soon as possible. Brood Affliction: Black is not a huge threat as long as you instantly play Blue and Bronze, and Red will become a bigger threat than Black as the game goes on. However, the one problem with keeping Black is that if Chromaggus draws Swipe, he can double Swipe your Kel'Thuzad. If you stabilize early with a decently high life total, you can temporarily keep Red a bit longer to discard Black as soon as possible. In other words:
Bronze > Blue > Red/Black > Green
Until you stabilize with a buffed minion and/or Kel'Thuzad, prioritize trading with Chromaggus's threats over face damage. Especially if your minions have 4 or less health, such as Lightwardens, Chromaggus can clear them with Swipe or Flamestrike and pressure your health total.
Use Circle of Healing to cheaply heal your buffed Taunt minions and/or Kel'Thuzad, even if it heals Chromaggus's minions as well. Kel'Thuzad is still prone to damage from Swipe and Flamestrike, so if he's at 4 health or less, heal him up immediately. Buffing him certainly isn't a bad thing either.
Don't be overly greedy with your buff spells! Don't try to wait until you can heal that 2/13 Deathlord back to 16 health before you use Divine Spirit, nor try to wait to draw Divine Spirit before you use your Inner Fire. As long as a buffed Taunt can handle the board, then it's fine to buff it. You have to work very quickly in order to survive.
Almost always, you want to use Light of the Naaru on your Hero. However, if you already have a buffed Taunt up, you can use it on that to keep it alive for longer.
If you see him play Nozdormu, you'd better be prepared to kill that thing in a matter of seconds. Blizzard said they fixed this glitch with a previous boss, but it seems to resurface here. Nozdormu might not even give you two seconds to make a move.
This strategy is quite reliant on your draw RNG, but it certainly works if you have a little bit of luck. If you can't win, don't give up!
If you get good draws and play it right...
This can happen.
Videos of Gameplay:
Note: The decklist may differ in the videos as I update it very frequently. Regardless, any version of the decklist should mostly work in the same way given varying amounts of luck.
Credit to Kizaru1 for this video:
Credit to Windslot for this video:
Credit to Matt_Sparks for this video:
If you managed to beat Heroic Chromaggus with this deck, then give it an upvote and comment! If you managed to beat it with an altered decklist, post your changes here, and I may consider them. If you are unable to beat him using this deck, then perhaps give a suggestion to improve the deck or post why you are having trouble. Remember, this is really about luck of the draw. It takes people anywhere from one try to thirty tries. Don't give up!
The Final Boss is down.
All you need to do is fuck it hard, if you are still losing - fuck it harder.
confirmed that once you got a taunt down (in my case it was deathlord), followed by kelthuzad, his minions stopping attacking you.
Also he has a skill that gives his hero attack and armor, but he never really attacks you with that either .... very buggy ai. But i just don't see it possible to win this guy without this glitchy ai bug xd.
anyway my deathlord was alarmingly low on hp. and Kt also was on 4 hp. And.... if that wasn't enough, my hero had like under 6 hp or so. And.... (yes there is more) i had cards like red and other i had to burn off.
Out of all this i had a single lightwell in my deck, so apparently you can win with just one, though 2 would be obviously better. But i just can't imagine without using lightwell during the entire game. Those red cards hurt a lot, especially once you have 2 of them or worse more than.
And this was the best attempt out of dozens of attempts before i actually managed to win.
It wasn't even by a single big buffed minion, but rather a bunch of minions just going for face. And planting down an extra taunt card (so there were 2) and buffing up kelthuzad just in case. Yes i did have a buffed up minion but that was at the very end when it was way too late to even make that big a difference xd.
Thats pretty much how i won this xd.
PS: had to pay attention to the card debuffs by getting rid of blues and bronze asap. I didn't want him to have the benefit or black card, but if i was forced to, i'd skip that and plant something important down, especially if it was a taunt followed by kelthuzad. Thaurissian helped alot in reducing cost to help me clear our my deck from all his junk cards.
I never drew Lightwell on my win. Just got a big deathlord and cleared his early minions with zombie chow.
30+ tries and I can't even control the board enough to start hitting his face.
then u are doing something wrong, you should stall the game out, I won by hitting him twice with a 32/32 deathlord, but you'll need stalling for a long time
After some trys i got it :) my advice is to not give up. just keep trying this deck u will do it eventually :)
Nice! Got it on my first try with a lucky KT draw, ended up finishing BRM with this
Yassss
Had to use the KT + Taunt trick because Chromaggus was wiping the floor with my blown up guts every match. Finally got a favorable hand as I was able to get rid of every one of his annoying cards starting on turn 4 while keeping a presence on the board with a taunt and then on turn 8 I drew KT. Some of his minions were at 50/54, but did not attack. Additionally, if he drops down Nozdormu... prepare for 1 second turns as that bugs out too.
Ended up just getting him with a giant Deathlord; I never drew KT. It took me a lot of tries but I'm ashamed to admit I may have thrown a couple by misplaying against chromatic dragonkin. I hate that minion. Also got bugged out of one game where I had KT up and Nozdormu would only give me like a 1.5 seconds to take my turn. Anyway got the win thanks!
Perfect! After some bad draws I was able to do the Taunt+Kelthuzad combo!
And I've got some trouble after that, my luck was that he got only one Swipe on his hand, But I healed Kel to ensure heheh thank you man!
With luck, this deck got me through the first time. Getting that Deathlord out and his health buffed set the table and then getting Kel'Thuzad out sealed the win.
Thanx for the deck. Finally worked for me after a week of tries. Had to crafted the second Lightwell , second Light of Naaru and second Circle of Healing for this deck.
I changed the following:
- 1 Silence
+ 1Shadow Word: Death
It was epic fight, he overwhelmed my 8/32 Deathlord, than my Mogu'shan Warden and another Deathlord . In the end he was out of cards and I got rid of his minions just with 1 Antique Healbot that was resurrected every turn by Kel'Thuzad. Than I got 2 Light of Naaru , but I would win without them.
And Lightwell is definitely critical in this deck - he healed me and taunts a lot.
So, may be it will help somebody - fatigue also helps to fight this boss.
PS cannot add the image : (
One of the most annoying fights in the expansion, after many tries got to defeat him with this deck.
Thanks for that great deck!
Here you can see me result in the first try!!!
It works so damn great!
I ignored BLACK and GREEN AFFLICTIONS at the start and allowed to take some RED!
Sweet deck, thanks! Took me a few tries, but got the job done!
Thank you for this deck. Finally beat him. Took a lot of tries until I got the right cards in hand to prevent him from gaining too much tempo.
Tried once and had a easy win. AI abusing is imba. xD
Thanks for your great deck!
1.5 hours in on this boss with this deck, no luck yet.
I feel like the second mogu' shan warden seemed a bit bulky; I tried replacing it with a second shadow word death but am still having trouble. Any ideas on what I could replacae the second mogu' shan warden with?