Senfglas Arcane Giant Patron OTK
- Last updated Aug 23, 2016 (Karazhan)
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Wild
- 11 Minions
- 17 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Patron Warrior
- Crafting Cost: 3000
- Dust Needed: Loading Collection
- Created: 4/7/2015 (Blackrock Launch)
- user-19610327
- Registered User
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- 5
- 7
- 15
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Battle Tag:
Senfglas#2715
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Region:
EU
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Total Deck Rating
1918
Update:
Since Arcane Giant is out and the Wild Pyromancer + Commanding Shout Combo has proven to be good in OTK Worgen Warrior a combo Grim Patron Deck is playable again.
Playing Arcane Giant instead of Worgen as a finisher allows you to have extra deck slots for stuff like Whirlwind and Grim Patron-
Just felt like sharing this one again. It is probably the closest a deck has been to the old Warsong Commander Grim Patron Warrior.
The deck has seen high legend play by multiple players.
This is my version of the Grim Patron Warrior.
I tried to built the deck all around card draw. The more cards you draw the more likely you will have the right cards to combo in your hand at the same time.
I did reach legend Rank 1 with it on April 18th. (just for a short time but still)
Also I did reach legend Rank 1 with it on May3th. (after changing one card)
If you want to see the deck in action, follow me on twitch ( http://www.twitch.tv/senfglas_ )
Legend Rank 1 April 18th:
Legend Rank 1 May 3rd:
Mulligan
vs Aggro:
Fiery War Axe , Unstable Ghoul, Whirlwind, Frothing Berserker (Dread Corsair if you have a weapon already and Death's Bite if you have a Dread Corsair already)
vs Control:
Fiery War Axe , Death's Bite, Gnomish Inventor, Slam(Emperor Thaurissan against really slow control decks only, Dread Corsair if you have a weapon already)
How to play:
vs Aggro:
Just try to fight for board control as much as you can in general. Anything else should be fine then. Against Face Hunter: try to race them with your weapons and Frothing Berserker
vs Control:
Try to draw as many cards as you can while not loosing the board too much (the more you draw the more likely you will be able to play your little combos). Play a couple of Grim Patron if you know your opponent should not be able to clear them or just save them for the combo with Warsong Commander ( + Commanding Shout eventually). Also always keep in mind that you might be able to almost oneshot your opponent with a big Frothing Berserker especially after you got some value from Emperor Thaurissan.
Questions and answers:
Why do you not play...
...Grommash:
It could be good but i never saw a reason to put him in. I think I do not need him as a finisher. And playing him just as a big guy makes my opponent get more value out of his single target remove cards (which he usually does not get against this deck).
...Axe Flinger:
I do not need face damage on like turn 4 or in midgame in general. I prefer playing Gnomish there for an extra card draw. It also is not the best finisher in this deck in late game.
...Inner Rage:
My Mana curve is pretty low already. Still it could work well with Acolyte, Grim Patron, Battle Rage.
...Bouncing Blade:
Why would I? The card is just too inconsistent in my opinion. Also I do not want to fill up my entire board with Grim Patrons. Because in case of AoE damage I need space for new Patrons to spawn.
In general I think it is always much easier to say what card could be good in a deck than saying what card would I remove for that. And all the cards I am playing right now are working just fine.
Also check out this 2 minute video FailCraft made about the deck.
https://www.youtube.com/watch?v=4-RSNBdpjfc
Ah, I should probably read the whole article before posting something :(
i did -2 Dread Corsair and went +2 Axe Flinger just to test it out, i dont think its gonna be that Great but Dread Corsair just isnt good enough even if its 1 mana or even free
I don't play this deck but I imagine Corsair is included bc it gives 3 damage charge for 0 mana when Warsong + weapon is out.
Yes, it may charge, but for me the key point is that the cheap taunt really matters against aggro. I tried Belcher, but no.
Re Axe Flinger, you don't really need additional face damage: the point is to have charging Patrons/Berserker and to stay alive until then. Period.
Really? i was 4-6 in 10 games with dread corsair now im 7-3 with axe flinger instead, idk if thats just luck. axe flinger really works for me and usually deals 6+ damage to the face and this deck can usually beat aggro without dread corsair (in my experience at least)
I've only played a couple of games with this deck and both times I've been pleased to play Death's Bite + Dread Corsair for 4 mana total.
Cool deck! I replaced 1 Gnomish Inventor for Shield Block. It helps to slow down the game against aggro.
what about - gnomish inventors + shredders ?
At 4, a Shredder doesn't charge and it doesn't help you to get your combo pieces.
I love this deck when it works. The combo is so satisfying. But if you don't get enough card draw, it really sucks.
Because I had no Slam I play it with 2 Antique Healbot, and i need them, because hunters and zoos very soon lower the lifepoints. They are good targets for Warsong comander too. I mostly can win only T10-11, but my winrate is 50% ( level 7-4 on ledder)
This is so much fun to play. I love it.
Against control, just don't get the Commander out before you've got the combo. (Well, unless it's life or death...)
Inner Rage is viable as long as you employ proper minions rather than corsairs. Usual version runs Azure Drake, so this version is a lil weak in drawing, especially what was rightfully drawn is reduced by Battle Rage.
I feel like inner rage and grommash could make this deck even better though.
face hunters are impossible..
This deck is so much fun to play!
Dropped Emperor, ended the turn with a warsong commander and a board full up of patrons that just hit him.
Couple turns later as he regains control - same thing again :)
I don't have Death's Bite, so what's its replacement?
there's no real replacements for deaths bite, i'd say rather than a replacement you find something else that fits into the deck, it won't be as good but it's better than throwing a random weapon in to try and replace it.
How to play this when most games are lost by turn 5 vs aggro decks?