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BRM Echo (Updated as card revealed)

  • Last updated Jul 11, 2015 (Blackrock Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7440
  • Dust Needed: Loading Collection
  • Created: 3/26/2015 (Undertaker Nerf)
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  • Battle Tag:

    decktech1263

  • Region:

    US

  • Total Deck Rating

    212

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I am currently running a deck similar to this because my friend HS Countess showed me the crazy-success it can have. Her (his?) build here: http://www.hearthpwn.com/decks/204378-master-of-healing . I only expect the deck to get better when the meta slows down a bit (and becomes worse against freeze techniques).

^ Or something like that.

Existing deck in current meta is good because:
1) doomsayer is a hard counter to mirror entity (doomsayer + duplicate = gg minion-based aggro)
2) the over-abundance of 7+ attack minions makes enemy BGHs fall short
3) the high life-gain potential really helps outlast aggro and combo decks
4) crazy value in getting 2-8 0cc molten giants while hiding behind ice block and tons of potential life-gain.

Additions good because:
1) hungry dragon makes MCT and, consequently, echo, even better
2) doomsayer + volcanic drake = amazing value
3) more free minions = bigger and better echoes
4) emperor is NUTTY value--new Loatheb

Losses (sadly, the deck got VERY tight and some tough cuts were made):
1) sludge belcher, probably the biggest loss and first to come back in if/when I find room
2) slightly less AoE than current version (hoping the extra MCT and value minions can take care of it, but will see)
3) early-game cards like earthen ring and possible zombie chow

fourth of july weekend edit: I'm currently testing it with a few less dragons. Ysera was great against control, but that matchup is rarer and usually ok, so it didn't seem like a good slot in the meta. Volcanic is cool in theory because it gives me more free guys on top of the moltens, but it tended to make me have to play it in awkward times because AoE isn't always needed when he's in hand and many players attack to clear the board on their turn if they can, so he was often taunting me by costing 0 on my opponent's turn and giving me no special value on my turn. Plus, the body (6/4) doesn't fit the control feel of the deck as well. Since I'm back down on dragons, corrupter came back out. I put sunfury in as my early/late game guy so my big guys are scarier (over defender of argus because it works better with echo when it is low-cost and because I wanted to have a few more potential early game plays) and I put water elemental as my new answer to weapons (I had tried ooze, but it didn't work as well--freeze makes weapons in the hand useless, too, and the fatter butt on elemental makes it fit the deck better). Will update list after a bit more testing to make sure I have it where I like it, but so far it is working great. The best so far was when I got a handlock with duplicated BGH, into molten, sunfury, bgh, echo. That left me with one BGH for each of his threats but jar-jar, hurray! Thanks for the comments, WhatAChamp, I appreciate the suggestions and getting me back into my pet deck.

edit week 1: Current version is -1 hungry dragon, -1 volcanic dragon, -1 MCT; +1 blizzard, +1 polymorph (to help counter all the emperor and rag), + 1 sludge belcher. I was stuck for a little while, but have been doing well in the last day or two--I attribute that to more bad breaks and RNG than an indication that the deck was bad for two days and then suddenly good for two. Emperor is amazing in this deck and I've been coining him out on turn 5 as often as I can. With duplicate and echo, I've had plenty of free and reduced cost broken-ness. Most decks a can't handle it if I get even 1-2 hits from him. For those tracking the meta, so far it's mostly the same except more handlock/demonlock and now there is a combo warrior thing running around.