[LEGEND] Henriquexpro's Mill Druid
- Last updated Jul 5, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6840
- Dust Needed: Loading Collection
- Created: 2/20/2015 (Undertaker Nerf)
- Henriquexpro
- Registered User
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- 7
- 21
- 41
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Battle Tag:
N/A
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Total Deck Rating
825
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[LEGEND] Henriquexpro's Mill Druid
Core:
The core of this deck is remove all your opponent cards.
Just try keep the control during the game.
Note:
You have heal cards like Healing Touch, Antique Healbot and Tree of Life that will help you against aggro decks.
You will always have Malorne (if it has never been silenced) that will always keep you with one card, so you will never take damage from fatigue.
Combos:
Poison Seeds + Starfall / Baron Geddon (on next turn)
Coldlight Oracle / Grove Tender + Youthful Brewmaster / Ancient Brewmaster (you can also do it with King Mukla for fill your opponent hand)
Poison Seeds + Force of Nature + Volcanic Lumberer
Very Important:
Alexstrasza - Can deal 15 damage to your opponent if you played Tree of Life previous turn, or it can just heals you. Basicly it keeps the control.
Deathwing - Well, Deathwing is just one of the most important cards in this deck. It will clear the board and give you space in hand. If your opponent has just few cards in hand, your win is almost decised.
Replacements:As Baron Geddon as Deathwing can be replaced with Abomination or Explosive Sheep for Poison Seeds board clear combo.Latest Changes:
-1 Malorne
-1 Baron Geddon
-2 Ancient Brewmaster
+2 Volcanic Lumberer
+2 Force of Nature
Malfurion
-Henriquexpro
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Might I recommend Brann Bronzebeard, which I use instead of Mukla.
Just curious. I am really NOT a big fan of King Mukla. He seems to screw you every time with those bananas. (LOL). It happens almost all the time to me. Is there some way to play without him?
Still works here in July 2015. Nice deck sir. I did keep Malorne in though in place of King Mukla. I just feel an anti-fatigue card is just a bit stronger. Adding the 2 bananas to his hand is great, but I just hate it when those bananas come back to haunt you. :)
~ Ascended
Thanks! :)
There is no big problem in keep Malorne and removing King Mukla, I just found Malorne unecessary since we have 8 cards difference in fatigue war (2x Naturalize (4 cards), 2x Deathlord (2 cards), 2x Dancing Swords (2 cards)).
Ah gotcha. The card is also great for just pissing people off though. Especially since they're already dealing with a mill deck. Any other ideas on a solid mill deck. It's always nice to just have 1 deck to just piss people off and feel better about life for a little bit, ya know? I've been fishing for good mills and they're hard to come by.
~Ascended
I play mostly mill/fatigue, I would say the most seamless one is fatigue Mage... 12-14 Deathlords anyone? Druid is great as well obviously, but Rogue is the best at a pure mill archetype as it has the most forced card draw with up to 12 Coldlights... nothing can compete with that. I also play a Warrior mill deck that is super fun and always catches people off guard. Warrior works due to the insane amount of armor they can gain, coupled with double brawls and bouncing Iron Juggernaut once the game hits fatigue.
Is there a way to replace Deathwing?
Yes. As Baron Geddon as Deathwing can be replaced with Abomination or Explosive Sheep for Poison Seeds board clear combo.
Deck either wins big or loses big. Legendary deck... I don't think so
Looks pretty fun. Definitely have to try this sometime =)
I found this deck to be better when I replaced Baron Geddon and Deathwing with 2 Clockwork Giants.
I rarely ever comment on decks, but after 10 straight losses that were no where near close lol, it's confirmed that this deck is absolutely terrible.
Or that you're absolutely terrible.
Write match up splease